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Once you've dispatched the pat, you come to the first pulls that might put up a bit of a challenge. There are three four-pulls, one on either side and one a bit past that. They're composed of Mage Guards, Physicians, Blood Knights, Magisters, and Warlocks (with imps). The imps are easy enough to kill. The Warlocks cast Incinerate as well as a fairly nasty Immolate; be sure to dispel that as soon as possible. They have a stealable +250 spell damage Fel Armor buff. The Blood Knights have a pretty sizable Holy Light; interrupt that if at all possible, and try to kill them early.
28/03/08

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