Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, takes a brief look at what we can expect as Bear tanks, right now, when Patch 3.0 goes live. And prepares for the onslaught of QQ.
The release of Wrath of the Lich King is still a long ways away, but Patch 3.0 could drop, technically, at any time.
With the announcement that today will see some hardware upgrades to the servers, it's unlikely it'll be now. But it might very well happen next Tuesday.
I've been holding off on any real discussion of the class changes that are coming, because things are liable to shift at any time.
Let's be honest, there are always some people that seem to have a tendency to panic at any change, and start calling anything new or anything unchanged a 'slap in the face', or 'the death of our tanking viability', or whatever. I would much prefer waiting until the situation stabilizes before opening the discussion up to rants.
But that's really not fair to all the Feral Druids that may not be following the Beta forums or PTR discussions closely, but have heard that with Patch 3.0 a lot will change for our class.
So I'm going to try to briefly hit the highlights of how our class will change, in terms of Feral Bear Tanking, since that is where the group dynamic is affected the most for Ferals.
Every Tuesday, Shifting Perspectives is supposed to explore issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, does what no one seems to want, and discusses playing a druid in the game as it is still known, rather than the expansion that is still two months away. Although it is likely Wrath of the Lich King will worm it's way in somehow.
I'd like to take a minute to talk about a mechanic that has defined the Feral Druid tanking philosophy, even though you might not know it.
A Crushing Blow is an attack made only by NPCs that does 150% of normal attack damage.
A Crushing Blow can happen if the NPC you are fighting has a base weapon skill 15 or more points higher than your base defense skill. Base defense skill is the only thing that counts towards the chance of a Crushing Blow; Defense Rating and Expertise are of no help whatsoever.
At level 70, if you are fully trained up, your defense and weapon skills should be 350 each.
Raid Bosses are level 73. They have 365 weapon skill. That's 15 weapon skill points higher than your possible defense.
Do you see the connection, my friends? If you are main tanking a raid boss that is level 73, then you are susceptible to Crushing Blows
As you might expect, tanks wish to know how to avoid taking these suddenly massive chunks of damage, if at all possible.
You may have heard before that Paladins and Warriors can "push Crushing Blows off the table", but you might not know what that means, exactly.
What kind of table is it? A nice mahogany? Teak? Perhaps inlaid parquet? Are they pushed off the table vigorously, so that they clatter all over the floor?
You may also have heard that having your attacks Parried by a raid boss can cause BAD THINGS to happen, especially if you can suffer from Crushing Blows.
Well, let's talk about this whole thing a little more after the break, shall we?
Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, takes a trip down memory lane, and looks once more at the crazy hijinks Druids get up to.
In the months before Burning Crusade was released, when players knew that the raiding rules were about to change and a new game-changing patch was imminent that would cause everyone to re-examine their specs and gear choices, many guilds eased up on the raiding focus a bit.
As the focus on raiding changed for some guilds, and players suddenly had a bunch of extra time on their hands, folks that had been raiding relaxed and looked for new ways to have fun.
Being WoW players, the desire to try new and wacky things just for the heck of it flourished.
Dire Maul tribute runs, Baron Rivendare speed mount run competitions, naked gnome raids on Hogger, and many other antics were seen.
Of all the classes out there, though, In my opinion, players that roll Druid style just seem to look for more fun and crazy ways to goof around and try to take on stuff together.
Sure, I'm biased. But while there are plenty of hybrid classes in the game, it just seems that it's always the Druids that I hear about going off and trying crazy things together.
More recently, of course, we had the infamous Murder of Crows that swept Dark Iron, terrorizing the Horde server wide. As far as I know, the Penny Arcade Alliance of guilds remain unchallenged after that one.
Doesn't that look like a lot of fun?
Well, here we are at the same point in the life of the game, where a new game-changing patch is imminent, a huge expansion of goodness is coming soon, and some raiders are relaxing a bit in anticipation... and looking for different ways to have fun.
Continue on after the break for more neat all Druid hijinks!
Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week, Michael Gray's going to take a look at the recent downranking changes, and how they affect our furry, furry class.
So, one of the big news pieces to hit the streets about the Wrath of the Lich King beta is that "downranking" has been nerfed. There's a little bit of history that you need to know to get why that matters.
Downranking isn't actually that complicated, in and of itself. When you learn a new rank of a spell, you keep the lower version of the spell available in your spellbook. Not all classes function that way, but all spell casting classes do. When you "downrank," then, you're casting a lower level version of a spell than the highest one you have available to you.
Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, continues to offer up some tips for new feral Druids that aspire to Karazhan greatness... or who at least want to have some idea of what they can expect.
Okay, enough of the preparation. It's time for some fun!
The first question often asked is, what will your main role in the raid be?
The typical answer; it varies, depending on your group.
Okay, enough of the safe answers, I'm going to actually make my own recommendations and give you my own opinions for playing a feral Druid in Karazhan.
As I haven't raided in content more difficult than Gruul and Magtheridon, I invite the more experienced Druids in the community to offer your own suggestions on this part in the comments. But as I am still weekly leading friends into Karazhan as a feral Druid (and a Shadow Priest), these are the things I have learned along the way.
So, what roles can you, the feral Druid, expect to play?
Over the course of one Karazhan run, you could expect to main tank, off-tank, melee DPS, AoE DPS and heal. Yes, all in the same run. Seriously.
So wipe that "I got a tank set, lols I is ready" thought out of your mind.
Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, tries to roll a bunch of feral druid advice together to help new druids get up to speed in Karazhan.
"Hi, I'm Windshadow, and I'm a Feral Druid."
This is a statement of pride, not of shame.
I am absolutely, now and forever, a feral Druid, unable to be restrained or 'tamed'... although I'm aware some folks suffer from a case of wishful thinking.
In the past, I've released a bunch of articles about gearing up for Karazhan.
Breaking them up by spec like I did, I'm afraid some folks might get the wrong idea about how we play our class.
The assumption may be that only one of those sets is important to you... if you are a feral Druid, you only need a bear tanking set, for example. Even some of those that play Druids may start to think, we have only one fixed role in a run.
Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, encourages you to check out a wonderful podcast that spent an entire recent episode talking about our fun filled class.
I wanted to take a moment to cast the spotlight on a wonderful World of Warcraft related podcast that recently devoted an entire episode, Episode 43 to be exact, to a fun-filled discussion of all things Druid, and even had Phaelia, writer of Resto4Life, on as a special guest!
Epic Dolls is the name of the podcast, as well as the name of the guild on Perenolde server Horde side which is home for many of the podcasts' hosts, cast and crew.
Epic Dolls bring a fresh perspective and a lot of positive energy to their podcast, and I find it a joy to listen to.
Read on after the break for more on the podcast, the Epic Dolls, and a brief Q and A with Leala Turkey, host of the show!
Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, brings the second part of our Moonkin gear guide with Nasirah, the Moonkin master, the driving force behind A Tale of Two Druids until her terminal altitis took over. Now, she writes Alts Ahoy, but she danced like a Moonkin once more to share her wisdom for this guide.
This week we complete our two part Moonkin gear guide for preparing for Karazhan.
In part one, we covered most of the basics about gear choices, and the reader comments that followed offered excellent additional advice. This week, since we are covering Belt slots through Weapons and Idols, there are just a few more notes to cover before we begin.
A few notes about weapons:
If your guild already has Kara on farm and you're just getting your character ready to join in, you may expect to get upgrades fairly quickly. The Staff of Inifinite Mysteries drops from Curator and the Nathrezim Mindblade drops from Prince, so some of the epic weapons listed here may not be worth the effort to attain. However, to the character whose entire guild is now getting ready to start Kara, or simply someone who has the time/gold to spare and wants the best gear they can get, the options are certainly there.
Also worth mentioning, is that while the majority of Season 2 PvP gear is worth looking at for any equipment slot you feel weak in, the weapons available from Season 2 really shine. Even the Season 1 weapons blew most pre-Kara options away, and now that Season 2 is available for honor, it's really no contest. But, if you don't enjoy PvP, these other avenues for gear are perfectly acceptable; these are the weapons that people were "meant" to be using when going into Kara for the first time.
And of course, when upgrading from a 1H/off-hand to a staff, be sure to hold onto those two items. You never know when you might get a really awesome 1H weapon or off-hand that will make the combo better than your staff.
Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, finally brings some death chicken love with Nasirah, the Moonkin master, the driving force behind A Tale of Two Druids until her terminal altitis took over. Now, she writes Alts Ahoy, but she donned the feathery mantle of Moonkin once more to share her wisdom for this guide.
According to Nasirah, knowing when you are ready for Kara is much easier for tanks and healers. Tanks have certain stats they need to strive for in order to not get killed. Healers have certain stats they need to strive for in order to not let their tanks die.
As a damage caster, however, you personally need a certain amount of stamina to survive splash damage, but the group as a whole needs to have the DPS to beat an encounter within a given time frame (either an enrage timer built into the encounter, or simply before the healers' mana runs dry).
This means that people just entering Karazhan for the first time will probably be on the low end of damage output, while veterans who just need a couple more drops or are running for badges will be on the high end. It's a team effort, and you should talk to your raid leader if you want to know how you're contributing.
But you still need to have some idea of what goal you should be aiming for to help you know when you're ready to 'bring the goods'.
Continue on for more on what to look for, what goals to set and a list of gear to hunt!
Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, presents the second part to the Resto Druid gear guide to help you prepare for Karazhan, with the haelp of the lovely and talented 4 Haelz.
Welcome to the second and final part of our guide to gearing up your Resto Druid in preparation for entering the fabled black gate of Karazhan.
Today we pick right back up where we left off last week, by jumping into gear lists, starting with Belts and carrying on through until we're done.
Whether you are a hopeful raider looking for ways to improve your gear, or a seasoned raider about to take a nostalgic trip through the past items you've now grown out of, I hope there will be something of use for you in the lists still to come.
Andrew: "Right. Right. Gotcha." [pause] "I bet even covert operatives eat curly fries. They're really good." Spike: "Not as good as those onion blossom things." Andrew: "Ooh, I love those." Spike: "Yeah, me, too." Andrew: "It's an onion... and it's a flower. I don't understand how such a thing is possible." Spike: "See, the genius of it is you soak it in ice water for an hour so it holds its shape. Then you deep-fry it root-side up for about 5 minutes." Andrew: "Masterful." Spike: "Yeah." [pause] "Tell anyone we had this conversation, I'll bite you."
- Buffy the Vampire Slayer
Now you know exactly what I'm thinking when someone says "Lifebloom" around me. So, you really sure you want me to write for the Resto set?
Plus, that'll teach Allie to quote Veronica Mars at me the other week. I'll see your modern day Nancy Drew and raise you a Spike. Dare to escalate?
This week, I present you with the first part of a list of gear that the aspiring Resto Druid should be looking for to prepare for Karazhan.
Since if left to my own devices I'd just get you into all kinds of trouble, I enlisted the services of Bellwether at 4 Haelz to bring together the research. 4 Haelz is a blog by an end-game raiding healy Druid kinda person. She's smart and funny and neat and stuff, so go check her out. Her blog, check her blog out.
Follow along after the break and we'll get into the specifics!
Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week, Michael Gray fills in for John Patricelli, to discuss more about mobility for healing Arena Druids.
Allison Robert wrote a pretty solid summary of a Druid's life in PvP as a moving target. This week in Shifting Perspectives, I'm focused on a specific aspect of your life as that moving target. I'm talking about one of the most quintessential Resto-Druid skills in small-group Arena play: Poledancing.
Since this column has been dominated by news of the Ferlol kind lately, I thought this week would be a good time to bring some true leafy fun into the mix.
I am still working avidly on a gearing for Karazhan list for Restoration Druids, with research and insight provided by Bellwether of 4 Haelz, with full expectations of having it ready for you to enjoy next week.
In the meantime, here is a wonderful opportunity for Treelovers to show their Bark is stronger than our Bite.
Phaelia, the mind and heart behind Resto4Life, decided that Arbor Day was the perfect time for Resto Druids to let their imaginations bloom.
To that end, she has issued an Arbor Day Challenge to all of you Trees out there.
More about the challenge, and the fun you can have, after the break!
Every week, John Patricelli of Big Bear Butt presents a well-researched, educational, and entertaining look at the state of the Druid class in WoW today. This week we said, "Screw that," and got someone off the street.
Veronica: Look at you, all helpful. Logan: Your peskiness being unleashed on Connor brings me joy. Annoy, tiny blonde one! Annoy like the wind! -- Veronica Mars, "An Echolls Family Christmas"
With apologies to Diane Ruggiero, the writer of the episode quoted above, but I find Logan's snarky comment (did he even have another kind?) to be a perfect, albeit general, means of describing successful Druid PvP.
Let us be frank; I am not, nor am ever likely to be, a hardcore PvPer, and to a great extent this post is directed mostly at people like myself. If you're one of those Druids carrying a 2K+ rating in full Vengeful, then I invite (nay, implore) you to leave comments and corrections based on your own experience, but the article's mostly for regular folks like me, who may not even particularly like PvP but recognize that it is desirable or perhaps necessary, given our ingame goals. As such, most of this applies to battlegrounds, and on a later date we're going to get into arena. Today, we are simply going to talk about how to avoid letting your PvP experience turn you into a miserably unhappy player who would rather undergo an appendectomy via Roto-Rooter than set foot in another EOTS.