Filed under: Mage
Arcane Brilliance: Wrath reputation rewards for Mages, part 1

Each Saturday, Arcane Brilliance conjures forth a column all about Mages. You may well wonder: what does Arcane Brilliance do the rest of the week? The answer--up until a couple of weeks ago--was travel through time, righting the wrongs of the past. It was all very heroic, lent itself handily to an episodic format, and Dean Stockwell was prominently involved. Then Wrath happened. Now? Well, now Arcane Brilliance pretty much just hangs around in , ganking Death Knight noobs. Trust us, it's just as heroic, in its own way.
I trust we, as a nation of Mages, are all happily churning our way through the new content, gazing about us in wonder and amazement at the majesty of Northrend, and then nuking the crap out of that majesty. I know I am. Just about everything about the Wrath experience has been positive for me so far. The visuals are incredible, the quests are fun and rich with lore, and the music is phenomenal. I could (and have) spend hours just wandering about Dalaran, taking in the ambiance, feeling all kinds of magey. Seriously, Blizzard, I'm starting a slow-clap right now, and it's all for you.
One thing you've likely noticed as you've quested your way north is that almost everything you do seems to grant you reputation with some new faction or another. If you're anything like me, your first questions were probably "where might I find the quartermasters for these factions," and "what do they sell that is made of cloth and dripping with spellpower?" For a nice overall guide to the basics of these new factions, I'd urge you to check out our own Alex Ziebart's Wrath 101 posts about the subject. They can be found here and here. After the jump, we'll be focusing on the rewards these new factions offer that are specifically valuable to Mages.
Filed under: Mage, Items, Analysis / Opinion, Expansions, Features, Factions, Guides, Classes, (Mage) Arcane Brilliance, Wrath of the Lich King
Arcane Brilliance: Leveling your Mage through Northrend

Each week, Arcane Brilliance rounds up all of the quest mobs in an area, gathers them all up into a giant, tagged, frozen gaggle, then AoEs them to death while everybody else has to watch and wait for the respawn. Just kidding, Arcane Brilliance doesn't actually do that at all. Why? Because that would make Arcane Brilliance a selfish jerk. I'm not even making a joke here. I'm saying in thinly veiled code to that Gnome Frost Mage in Gjalerbron yesterday, "you, sir, are a selfish jerk." Ok, so maybe the code isn't even thinly veiled. Maybe it isn't even a code, exactly. All I know is that one of these days, I hope you forget how much mana you have, and run out right when you've gathered an extremely large group of quest mobs, and that those quest mobs then surround you and tear you limb from Gnomish limb while you mash your Ice Block button in vain. Jerk.
So, apparently an expansion came out, or something? Seriously, what are you doing here, reading this? I'm going to assume that you're trapped at work or something. Don't despair! There's still time for you to cultivate a nice, wet, contagious-sounding cough, something that can only be cured by a bit of time off, spent nursing yourself back to health in front of your computer, killing zombified murlocs and getting sea-lions to mate with each other. Not that we don't want you here, of course. We here at WoW Insider appreciate every second you choose to spend here. But holy crap, Wrath of the Lich King is awesome.
Follow me after the break, and we'll discuss the process of leveling in this strange new continent, list a few leveling builds, and just generally blabber on about how awesome everything is.
Filed under: Mage, Analysis / Opinion, Expansions, Features, Leveling, Guides, Classes, Talents, (Mage) Arcane Brilliance, Wrath of the Lich King
Arcane Brilliance: Leveling your Mage through Northrend, part 2
Filed under: Mage, (Mage) Arcane Brilliance
Wrath of the Lich King class changes roundup
Over the last two days, the WoW Insider team has been busy reviewing and gathering all of the still-current class information to bring you up to speed for your first steps into Northrend. You've probably had a chance to get a handle on your class since most of the changes were pushed through in patch 3.0.2, but you have an extra ten levels ahead of you, an extra ten talent points, and a whole bunch of new skills and abilities you're going to need to learn. Don't know what to expect? We're here for you. If you do know what to expect? Well, I guess you can keep reading if you want. We'll let it slide just this once.- Death Knight - Being the new class on the block, there's certainly been a lot to talk about in the recent months. Daniel Whitcomb points you toward much of it, including leveling builds, in-depth looks at their core abilities and mechanics, as well as some sage advice from Allison Robert.
- Druid - Speaking of Allison Robert, she'll be your guide today if you're looking for more on the Druid class. Talent builds, a glimpse at raid healing as Restoration, the rise of the Moonkin and much more can be found within.
Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Death Knight, Wrath of the Lich King
Wrath of the Lich King: Mage roundup
Ready to take your mage into the frozen north? You will be, after you read our riveting Wrath resources on all things Magely. And read quickly - there are just a few short hours left.
- Last week in Arcane Brilliance, our regular Mage expert Christian went over the new spells you'll be getting.
- In part two of that post, you can find some good discussion of level 80 talent builds (Frostfire looks exciting to me)
- Is Inscription any good for Mages?
- Christian is not best pleased with Deep Freeze.
- In addition to Penguin, which at least half of you probably have already, once you make your way to Dalaran, and if you have some extra gold, you can learn Polymorph: Black Cat! Too bad Hallow's End is over.
- How long will your gear last? Depends on how good it is, of course, but T6 should get you to Naxx.
- Mirror Image. Know it, love it, love it again.
That about does it for immediately relevant Mage-specific Wrath posts, although there are probably more lurking in our Mage category. They like to cast invisibility.
Filed under: Mage, Wrath of the Lich King
Ask A Beta Tester: Spirit, AoE, and raid loot

Marathan asks...
Some time ago, there was a talk about new player character models for Wrath - and even some bugged pictures. So the question is, are they going live? Are we finally going to get improved graphics on our characters?
As Alex wrote, Blizzard used one beta build to test the ease of implementing new skins and some of them...didn't turn out too well. Imagine you're me and you get a beta key. Budget a few hours of anticipatory excitement while your main copies over. She's a 70 Tauren Druid who has been with you since day one, your sole 70, and you think she's the most beautiful thing in the game even if to everyone else she's an ungainly 8-foot heifer. Now imagine booting up the Wrath beta for the first time and being horrified to see your beloved character with a Glasgow smile, like the developers had seen the Joker in The Dark Knight and thought, "Hey! We could make that work!"
Holy water did nothing. Neither did crucifixes, garlic, a wooden stake, waving the Bible in the direction of the laptop, or sobbing quietly in a corner.
On the plus side, here was finally something in the game to which Tauren cat form was an actual graphical improvement.
Filed under: Druid, Hunter, Mage, Priest, Shaman, Mining, Tailoring, Analysis / Opinion, Expansions, Features, Wrath of the Lich King
Arcane Brilliance: A pre-Wrath Mage primer

Each week, Mages from across Azeroth unite under the banner of Arcane Brilliance. We discuss all things Mage-related, from ways to clean Arcane Powder out of your underwear to fun tricks to play on Warlocks involving portals and the whelp room in Blackrock Spire. We talk about the hazards of Blinking and share stories of Blast Wave mishaps. Mages can be a testy bunch, and sometimes fights break out. Somebody misplaces a Fireball, a Blizzard or two, and suddenly everybody goes Invisible. Then we all share a good laugh when we realize we can all still see each other. Ah, good times.
We're close, guys.
The beta is finally closed. The zombie infestation came, we all ate some brains, and then it went. The scourge is still half-heartedly invading such strategically vital locations as the middle of the Tanaris desert and handing out purples, and Teneris Murkblood is still moping around Karazhan, listening to My Chemical Romance and hating his parents, but both of those events will almost certainly conclude any day now. We're only a little more than four days from Kil'jaeden and Illidan becoming two of the most lonely guys in the game. Maybe they can get together with Onyxia and Nefarian and go roast marshmallows over Ragnaros or something.
Yes, the Lich King--and all that pent-up wrath of his--is almost upon us. Soon we'll all be ticking over to level 71 for the first time on live servers, folks will be trying to figure out how to run Ramparts with five Death Knights, and life on Azeroth as we know it will change forever. Mages everywhere will be packing their spellbooks, putting on their fanciest robes, and heading north. Seems there's a whole continent of flammable things up there, and they aren't going to hurl Fireballs at themselves, brethren.
This week, we're doing one last preview of what awaits Mages on those distant shores. Say farewell to Tempest Keep, swap email addresses with Gruul, and kiss Brutallus goodbye. After the jump, we're off to Northrend
Filed under: Mage, Analysis / Opinion, Tips, Expansions, Features, Raiding, Classes, Talents, (Mage) Arcane Brilliance, Wrath of the Lich King
Arcane Brilliance: A pre-Wrath Mage primer part 2
Filed under: Mage, (Mage) Arcane Brilliance, Wrath of the Lich King
Mage changes in patch 3.0.3
Mages, don't worry, you weren't left out of the love light this patch. Not at all. The number of bug fixes in your section of the patch notes does outweigh the number of substantive changes, but one of the substantive changes is very significant. Let's start with a bang:- Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.
Living Bomb, which has been something of a controversial talent, has also been polished a bit:
- Living Bomb: Mana cost reduced to be the same as Arcane Explosion; no longer causes the caster to stand up when the final explosion occurs, and it is now possible for each mage to have a Living Bomb active on a target.
The Thunderstorm of Thunder Bluff
There's plenty of cries of "nerf please!" when people see what happens here, but how often are you going to run across a situation like this? Fifty Alliance tightly packed in a little elevator unable to see what's above them? I think there are three locations like this in all of WoW. Assaulting Thunder Bluff may suck when the Horde knows you're there, but it's not that big of a deal overall. Hilarious when it happens, but it won't happen often. In smaller scale situations like a one on one or a one on two... well, don't get between the Shaman/Mage and the cliff, and you'll be fine, eh?
Filed under: Mage, Shaman, Analysis / Opinion, Humor, Wrath of the Lich King
Arcane Brilliance: Inscription and the common Mage

Each week Arcane Brilliance gathers energy from the nether, spinning it from the bowels of the universe itself, then threads that dark matter together into a tapestry of destruction. This is a fancy way of saying that Arcane Brilliance summons up a column about Mages each Saturday. Then, over the course of a 5 second cast-time, it balls that column up into a giant ball of flame and nukes your face with it.
Patch 3.0.2 hurled a new profession into our little virtual pond, and like Jewelcrafting before it, Inscription has plunged beneath the surface like a cannonball. We'll likely be sorting out the various waves and ripples that splash has created for months to come, but having spent the better part of three weeks with it, we can begin to see some results of the impact. Some of us have dived right in, picking up the profession and leveling it with gusto. Some of us only know that we saw a big splash, and that we are now very wet.
As a Mage, this profession intrigues me more than most. Several of the glyphs for Mages are quite powerful, the Scribe-only shoulder enchants are pretty spectacular, and the off-hand weapons Scribes can create and equip seem like an attractive leveling option going into Wrath. What are the pros and cons of this new profession? Is it worth dropping old standards like Enchanting or Tailoring for? As a Mage, is Inscription worth learning, or am I better off just buying glyphs when I need them?
Though we're still in the early stages of learning about this new tradeskill, we're at a point now where we can start to weigh its costs and benefits. After the break, we'll evaluate Inscription as a profession for Mages, and go over the glyphs available to us both now and after November 13th.
Filed under: Mage, Patches, Analysis / Opinion, Tips, PvP, Expansions, Features, Raiding, Leveling, Classes, Enchants, (Mage) Arcane Brilliance, Wrath of the Lich King, Inscription
New Furbolg form casting animation
Sure, this is hardly the most important change to come down in patch 3.0.2, but anything Furbolg is worth a mention in my book.
Personally, a Furbolg casting is more than enough excitement for me, but you, our readers, are discerning people, and we know you'd like a little bit of insight tailored to your own expectations, so we're going "choose your own adventure" on this one. You can read either one of the next two sections of this post whether you're the sarcastic and cynical reader type or the excited, "can't get enough rumors and speculation" type:
Meh: "So Blizzard improved an animation only used by lowbies (Alliance lowbies at that) with an obscure quest item? Is this why we can't have more battlegrounds?"
OMG Rumorz: "Emerald Dream expansion confirmed, with playable Furblog races! I can't wait!"
There you go: either you get a chance to whine that Blizzard isn't working on more important things, or you can extrapolate a ton of rumors from something that probably took a developer a few minutes to do. Enjoy.
Thanks, Acyronius!
Filed under: Mage, Analysis / Opinion, Machinima, Fan stuff, Odds and ends, Blizzard, Humor, NPCs
Arcane Brilliance: Mage PvP post-patch 3.0.2

Each week, Arcane Brilliance delivers a serious burst of Mage content, a burst that can even out-damage a Druid's HoTs. How, you ask? Hax. Lots and lots of hax. What, you thought Arcane Brilliance was powerful enough to out DPS a Druid's heals legitimately? Sadly no. Arcane Brilliance cheats. Arcane Brilliance cheats hard.
Edit: Ok, Arcane Brilliance is lying. There are no mods that will allow Mages to out DPS the instant-cast HoTs of the most mobile class in the game. No matter how long we chase that cheetah around that pillar. Please excuse Arcane Brilliance while it casts Invisibility and goes into the corner to cry.
Though I enjoy burning down raid bosses as much as the next Mage (especially now that the raid bosses in question are so much easier to burn down), I make no secret about the fact that my first love has always been burning down other players. When patch 3.0.2 landed so forcefully upon our heads, bearing with it a plethora of new and revamped spells and talents, I have to admit that my first burning question was not so much "how will this help me down Kil'jaeden," as it was "how will this help me brutally slaughter the next Warlock I stumble across?"
Before the patch, Mage PvP could be distilled down to a couple of absolute truths. The first of these was: Spec Frost. The second was: You will lose to Warlocks, Druids, Priests, Hunters, and Rogues, and only reliably beat Warriors one on one. PvP was a known quantity. We knew based upon the matchup what our chances were, we knew our strengths and limitations, and we knew which spec worked the best (cough...17/0/44).
The patch turned all of that on its head. What spells work now? What talents should we be taking? Are we better or worse off now than we were two weeks ago? Join me after the break and we'll see where we stand.
Filed under: Mage, Patches, Analysis / Opinion, PvP, Features, Classes, Talents, Buffs, (Mage) Arcane Brilliance, Wrath of the Lich King, Battlegrounds, Arena
Arcane Brilliance: Post-patch madness

Each week Arcane Brilliance shows you what happens when Mages stop being polite and start being real. This week, Arcane Barrage gets all up in Living Bomb's face, and fireworks ensue when Hot Streak hooks up with Combustion. Can Netherwind Presence and Missile Barrage learn to live together? Will Arcane Blast come to terms with the fact that it got raped? Will Deep Freeze finally reveal that it has Aids? Find out in this week's Arcane Brilliance.
Anyone else's head spinning like that chick in The Exorcist? I'm not saying I need a priest to come and cast patch 3.0.2 out of my body or anything, I'm just saying that holy crap. That was a lot of stuff, all at once. Even though I've been playing the beta, and constantly scanning this site and various others for information to prepare myself for all that was changing when the patch finally went live, it was still overwhelming to log in when my server finally came back up late Tuesday night and see how crazy everything had gotten. To be quite honest, I'm still adjusting.
In a ton of ways, what we're logging into today is an entirely different game than the one we logged into five days ago, even though our levels are still the same, we're still doing the same quests, and playing the same end-game content. Our mounts are still there, but in a different place. The bosses we're fighting still look the same, but are now way easier to kill. Many of our talents have the same names, but now do completely different things. Spells that were previously good are now bad, and some that were useless on Monday are perfectly serviceable today.
With the information overload we've all been presented with, I have found it best to focus on one or two things at a time, instead of attempting any sort of larger view. I look at each change as I notice it, rather than trying to address them all at once, purely out of fear of my head exploding. If you missed them in all the chaos, Arcane Brilliance did a two-part preview of the major changes, and you can find those here and here. After the jump, I'll go over some of the sparkly newness I've noticed but haven't covered yet in this space, both documented changes that managed to surprise me as well as those that flew a bit more under-the-radar.
Filed under: Mage, Patches, Analysis / Opinion, Tips, Expansions, Features, Raiding, Bosses, Classes, Talents, Buffs, Enchants, (Mage) Arcane Brilliance, Wrath of the Lich King, Inscription
Patch 3.0.2: Primed and ready

Despite an earlier announcement made by Ghostcrawler that not all of the changes we anticipated will make it into the patch, most of the information you will find in the class primers will be live as of today.
- Druids: Eliah has prepared an excellent primer for Feral Druids. John P. has explained and started a discussion about the missing armor for bears. A comprehensive look at Restoration druids has been written by Allison and is split up into part one, part two and part three.
- Mages: Christian has written a guide to help you prepare your mage for 3.0.2.
- Hunters: Big Red Kitty takes an in-depth look at both the Hunter talent trees and those of their pets.
- Warlocks: We have primers ready for all warlocks, whether they be Affliction spec, Demonology spec, or Destruction spec. Zach also prepared a separate analysis for the Demonology Tree and the Destruction Tree in order to help you choose your talents.
- Priests: Matt Low has written an excellent review of the spells and abilities for both Holy and Discipline Priests, as well as delving in and taking a look at their respective talent trees.
- Paladins: Zach has covered some of the highlights of the paladin changes.
- Warriors: Matthew Rossi wrote up a guide for warriors. Check out part one and part two.
- Rogues: Chase Christian has been covering all things Rogue.
- Shamans: On Totem Talk, Matthew Rossi talks about Shamans and patch 3.0.2, and finishes the discussion in a follow-up post.
Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Patches, Analysis / Opinion, Blizzard, Expansions, Classes, Talents, Wrath of the Lich King






























