Clever ways to honor mom this Mother's Day

Wrath will bring new forum icons

Tactial mentions on the forums that all of the Rogues (in fact, this is true about almost everyone) are still in Tier 4. When Burning Crusade first came out and we all reached 70, Tier 4 was where it was at -- some people were excited about being in Tier 4, even if they hadn't earned it yet. But nowadays, Tier 4 ain't that great, and yet all of our forum icons shows us in the (now old) armor.

Drysc does say that the Armory is a click away from the forum icons, but surely Blizzard could take an afternoon and code a little customization into the icons. It seems like everyone else can render icons out of game -- why can't they? There is some good news for those looking for a forum icon update, though: Drysc says that when we're all level 80, we'll probably have new icons yet again, with shiny T7 on our characters.

Which will be great -- until a few big content patches after Wrath, when T9 will be out and we'll all be whining that we're still dressed in T7. Thus goes the circle, the circle of life.

Forum post of the day: Purchasing raid epics (poll)

Back in March, Mike Schramm reported on a player who paid 20,000 gold to ensure that she would receive the Amani War Bear from the Zul'Aman raid instance. It is not entirely uncommon for players to run their guildmates' alts though low level dungeons for fun or profit or purchasing raid runs or arena points. Any of these may be considered cheating by some players, some more obviously than others. Angona of Hellscream (obviously an alt) had the opportunity to purchase Black Temple gear, though her guild is currently running Serpentshine Cavern, Tempest Keep, and Mount Hyjal.

Her guild leader disapproves of this transaction. Angona quoted him as stating "Only lazy noobs buy gear, that's not what this guild is about. If you want to buy gear, then I suggest you just /gquit right now." This attitude suggests that players should earn their gear, even if a gear upgrade would be good for the guild's raiding efforts overall.

Continue reading Forum post of the day: Purchasing raid epics (poll)

The end of queue dodging


Drysc updated his post on the official forums regarding Season Four Arena changes. It looks like Blizzard is working to put an end to queue dodging and thereby stifle the practice of win trading. Drysc quoted the revised arena rules, "If a team does not enter an arena match that is starting they will lose points equal to the amount that would have been deducted if they had played and lost." With this augmentation, players will no longer be able selectively battle only teams that have agreed to a loss.

Since the Arenas began, there have been many underhanded methods players have used to inflate their ratings and gain access to the latest and greatest gear. Blizzard continues to intervene in order to fix the flawed system. Season four will include a few more changes to make things fair:

  • "If a character's personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating."
  • "If the average personal rating of the players queuing for a game is more than 150 points below the team's rating, the team will be queued against an opponent matching or similar to the average personal rating."

These changes have been implemented to make point and team selling practices less lucrative. With these changes combined with personal rating requirements, it seems the developers really are interested in making people earn their keep as PvPers. This leads me to wonder what they will think up next. Whatever it is, we'll keep you posted.

Forum post of the day: Thank you

It seems like far too often we take the contributions of our fellow players for granted. Whether that happens when moments are tense or we forget that the other four people in our instance (or 24 people in our raid) are real folks, Bellwether of Dark iron set out to change that on the official forums today. She posted a well considered list of the roles that everyone should be thanked for in the game, just for doing their jobs. Here are some of her comments:

To Warriors:

  • Thank you for standing in front of me and letting things hit you.
  • Thank you for shouldering the massive repair bills that come with your job.
  • Thank you for preventing my death.

To Shamans:

  • Thank you for every single totem.
  • Thank you for Brain Heals.
  • Thank you for Ankh and saving us from having to run back

Continue reading Forum post of the day: Thank you

Breakfast Topic: Favorite Boss quotes

Many times we find ourselves too busy as rush through dungeons and raids to truly appreciate the creativity that goes into them. I get a kick out of the amusing, over dramatic, and downright egotistical things that bosses say when facing their demise. Balthazaar of Etrigg began a thread in the official forums on favorite boss quotes.

The original poster mentioned that simply the word, "Die," as articulated by Gruul [in Gruul's Lair] as being a chilling statement. Nobor of Kel'Thuzad added "Anything Prince Malchezaar [in Karazhan] says. Because he's got the smoothest, sexiest voice in the game." There were several other notables.

Ok, so the last one takes a little artistic license. My favorite is Keli'dan the Breaker of Blood Furnace when he says, "Closer! Come closer... and burn!" What's your favorite boss quote?

Continue reading Breakfast Topic: Favorite Boss quotes

How misspelling might get you keylogged


There have been a lot of scares recently about AddOns having keyloggers in them. For the most part, it turned out to be ads on the sites that were the problem. And now we have the Fraps scare. Unfortunately, no one is immune and it's best to be as careful as possible. Recently, I came across another particularly sneaky way you could get keylogged.

I don't use many AddOns when I play. Cartographer, Auctioneer and Gatherer are pretty much it. I've tried tarting my UI up with some of the fancier mods, but I always come back to my minimalist setup. Because I don't use many, I don't have to upgrade very often and I always neglect to bookmark the appropriate download sites. I'm also a believer in convenience, so I make full use of my Firefox address bar to do my "searches". Firefox will either bring up a Google search for whatever I type in or it will bring up the closest webpage to what I have typed.

Continue reading How misspelling might get you keylogged

Arena Tournament Update


At the completion of the first f four weeks in the qualifying period, the $200,000 3v3 arena tournament is in full swing, and the field is heating up. The leader board is now topped by teams around a 2,000 rating. This slight drop in ratings indicates stiff competition among top contenders. Slash Bark currently holds the top position with a 2,056. Next comes Rogue-Mage-Priest powerhouse Let's Be Friends sporting a rating of 2,003. Jacked as F, a team whose name accurately describes the state of the Arena Tournament Armory page, holds third place with a rating of 1,998. At this point it's (almost) anybody's game. That is, if the Armory is giving reliable information.

Bornakk recently provided some news on the official forums that may be of interest to Arena combatants. While not giving a release date for Patch 2.4.2, he indicated that the patch will affect the Tournament realms when it goes live. Buffs, nerfs and item changes may have an impact on composition and strategy. He also announced that there are currently no plans to add the Stormherald to the tournament server, as "We haven't added any items that require a profession to use them." (Unless you count Heavy Netherweave Banadages and ring enchantments.) He said that such items may be added in the future. Original poster, Zanyu of Malfurion, believes that adding this item would balance out the presence of Rogues and Warriors in the Tournament. I see it as very unlikely that a change would be made while the tournament is active.

Forum post of the day: Docking DKP


To function properly, all guilds must have rules for participation, gear, and general order. Since the ancient MMORPG days, many guilds have assigned Dragon Kill Points (DKP) to players for their participation in raids and events. The points are turned in for gear rewards from raids. Some guilds dock DKP for members that do not meet their standards. Aerte of Blackrock has questioned the wisdom of his guild's policy on this practice for a member that had regularly violated the rules.

The conundrum begins with the statement. "Recently we had a member quit who during the course of his rather brief stay managed to have about 130 DKP docked for various infractions. Not showing up specced properly, gems unacceptable, enchants unacceptable or non-existent, bad attitude....etc..." The original poster expressed that this may not be the best way to keep players in line.

Continue reading Forum post of the day: Docking DKP

Forum post of the day: Keep your E-sport out of the Battlegrounds

Drysc's announcement of new gear requirements for season four has not been entirely well received. Doorf of Maelstrom is downright upset with the addition of arena point requirements to battleground honor gear. In a thread entitled "Keep your E-sport out of the Battlegrounds" feels that this new mechanic is unfair and forces people to play in the arena in order to truly enjoy the battlegrounds.

Several posters, like Evennia of Feathermoon agree that arena and battleground are separate PvP systems. The forums have many threads today expressing outrage at this change. Dottie of Sargeras believes that this change will be the subject of a lawsuit since it is limiting people's access further to certain aspects of the game. This is an extreme extension of the argument that all players should have access to all game content. Still others, such as Oded of Draenor are once again calling for a separation between traditional WoW and the arena Esport.

Don't get me wrong, I love to play in the arenas, but I agree that the arena and battlegrounds should be treated as separate systems. I suppose the change could be an attempt to refocus folks on their PvE goals. By making battlegrounds less fun and requiring arena participation, many casual PvP players may pursue the PvE environment.

Breakfast Topic: Should Blizzard allow race changes?


Zjo asks on the European Forums, as many have done before her, if there is any possibility of changing races. Her point is that with changes to racial abilities, the choice you made several levels ago may no longer be the one you would make today.

Blizzard poster Slorkuz said there would not be a race change implemented and locked the thread.

I can see both sides of this issue. On the one hand, it would be difficult to come up with an in-world, non-lore-breaking way to implement this change. Going to a barbershop to change your hair makes sense. Converting from Human to Gnome, does not.

On the other hand, the racial abilities changed without any thought to lore. So if Blizzard wants to make changes to balance the game, why not let players change their race if they don't like Blizzard's changes?

Personally, I don't think they should, but if they do, it should be one time only with a fee attached. But I like re-rolling. Alts are fun!

We've asked before if you would, but I'm asking today if you think you should be able to change your race rather than being forced to re-roll? And if so, how do you think it should be implemented? Do you think re-rolling is too much of a pain or part of the fun of the game?

Guildwatch: "officers dont do officers like u did"


One person in the conversation above is making sense. And the other one is named "Krazyhunter." Be careful whose alt you roll against in Kingdom of Fire on Khadgar -- losing a roll on a piece you need to an alt of a co-GM might get you kicked. And, oh yeah, no matter what guild you're in, be careful who you send angry whispers to, because they might show up here on Guildwatch.

The story above and much more in this week's GW, including the return of lots of recruiting news. If you have tips for any of the sections below, send them along to wowguildwatch@gmail.com, and click the link below to see this week's drama, downed, and recruiting news.

Continue reading Guildwatch: "officers dont do officers like u did"

Blizzard asks: Have Arena wait times improved?


Back in February, Bornakk promised Arena queue improvements in Patch 2.4. Now that 2.4 has been here for a few weeks, Drysc is asking for feedback on the wait times.

According to Drysc, Blizzard has been making changes continually since releasing 2.4 in order reduce the wait times. He asks that you leave feedback in his post on the forums if you have played in the Arena within the last week.

Reading through, the feedback is all positive. Well, mostly. Poe jokes that the queue times are too quick now and would like a couple minutes to do a round of mining in Nagrand. Otherwise, everyone agrees that the queue times are now just a few seconds as opposed to several minutes. The only real negative comments are about how they would like Blizzard to crack down on Win Trading.

I am happy that Blizzard is soliciting feedback to find out what is really happening in the game. Do you think the Arena wait times have decreased?

Dungeon depth in the past, present and future

The other day, Kromzul of Burning Blade posted a thread in the official Wrath of the Lich King forum about dungeon design. He asks if instances will be deeper than those in the Burning Crusade, and I agree with most of what he says. Essentially, the epic, sprawling dungeon crawls of old have gone extinct with BC.

Bornakk
chimes in to say that The Burning Crusade dungeon design was heavily influenced by player feedback, wishing for more Scarlet Monastery-esque dungeons. I can see that, and to an extent, I agree with that, too. Scarlet Monastery, while shorter and more linear, was also pretty cool.

Personally, I don't think that it really comes down to one or the other. Take Dire Maul, for instance. Each wing could be tackled in a straightforward, linear fashion. However, each of them also had alternative routes, and some of them even had alternative ways of defeating them. For example, Tribute Runs in Dire Maul: North. Plus, they were even connected via the library. If you really want to, you could go from one wing to the other without any loading screen.

Continue reading Dungeon depth in the past, present and future

Forum post of the day: Murphy's Law


Sometimes it's just not your day. Some people consider themselves to be just plain unlucky. Gainus of Icecrown posted a thread on "Murphy's Law," as it applies to World of Warcraft. Murphy's law states "Whatever can go wrong will go wrong, and at the worst possible time, in the worst possible way." This particular adage is regularly applied in situations of irony and coincidence, in much of Western Culture.

The original poster noted "Every time I get to that point in 2v2 arena where a psychic scream will let me get off 2-3 mana burns, my fear makes my target run in a perfect L, away from me and behind a pillar before I can even get off 1 cast. It's like that's the exact path they would have taken if they weren't feared."

Continue reading Forum post of the day: Murphy's Law

Blizzard on griefing: deal with it.


Drysc responded strongly to some QQ over at the forums when a poster from Kil'jaeden -- a PvP realm -- ranted about being griefed by high level characters while leveling up. Drysc's uncompromising response? Get some friends and fight back. He reasons that if players roll on a PvP server, they should expect to be griefed as part of the leveling process. It's the same philosophy that has prevented Blizzard from allowing character transfers from PvE to PvP realms. It really only makes sense. If players roll on a PvP server, they shouldn't complain about players from the opposing faction taking advantage of the fact that they're flagged for PvP.

As Drysc explains, "the rules of war are based around attacking when the odds are in your favor". This could mean when opponents outnumber you, outlevel you, when you're low in health and/or if you're engaged with multiple mobs... the question isn't whether it's honorable or fair. It's war. In a PvP server, everything is fair game. There are no rules, and players certainly shouldn't bother sending tickets to GMs asking for any help (or sympathy). This should probably be common sense, but Drysc's somewhat provocative response is something of a surprise -- to many players a welcome one. While I'm all for etiquette (ganking a fisherman is just plain rude) and a personal sense of honor, players who roll on a PvP server know what they signed up for. Shape up or ship out -- character transfers, after all, are just a click away.

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