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Filed under: (Warlock) Blood Pact

Blood Pact: Destruction, my guilty pleasure

Nov 5th, 2008

If you've been reading my Blood Pact posts in the past, you might already be of the idea that I'm not a big fan of Destruction. I'll be the first to admit that it just doesn't suit my playing style. I really enjoy DoTs because I like being able to move around, which is why I was a huge fan of SL/SL before Patch 3.0.2 broke it. I like Demonology, too, because it takes a bit of strategy to play well if you choose to go the route of utility. But I've never liked Destruction. Spamming nukes and not having a pet out -- I raided with 0/21/40 before Echoes of Doom -- didn't feel right. I felt like a Mage in Warlock's clothing.

But let's get this out of the way before I get (Shadow)flamed. I understand that some of you enjoy Destruction. I know that some of you like playing with Fire and Shadow. That's cool. I want to play with it, too. So I did. This whole week, all I did was muck around with a full Destruction build that went all the way up to Chaos Bolt, casting alien-like nukes, jets of fire, and burning things up. So how did it go? I surprised myself... because I actually had fun.

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Filed under: Warlock, Analysis / Opinion, Talents, (Warlock) Blood Pact

Blood Pact: Affliction and Demonology in Patch 3.0.2

Oct 23rd, 2008

It's easy to be disappointed with Warlocks, really. The best tree we have right now is Affliction, and is just really fun to play while dealing incredible damage. This is sad news for a lot of players who enjoyed playing Demonology or liked pressing their Shadow Bolt button with a dead Succubus. For one thing, going deep Demonology nets us a half-baked 51-point talent (more on that later) and killing off your Succubus for 10% more Shadow damage doesn't seem as compelling anymore.

To top it all off, we're simply squishier than ever in PvP. We've lost Stamina, lowered survivability, and need to make major sacrifices in PvP if we're to pursue deep Affliction or Destruction. Thankfully, Blizzard recognized this and -- according to Ghostcrawler -- will be making an important change to Soul Link by increasing the damage absorbed to 20%. It will still be inacessible if we take 51-point talents at Level 70, but it should be alright by Level 80. Unfortunately, when we finally get there, we'll be sharing gear with lowlife Mages and Priests. I mean that literally -- those guys simply used to have lower life totals.

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Filed under: Warlock, Analysis / Opinion, Talents, (Warlock) Blood Pact, Wrath of the Lich King

Blood Pact: Destruction in Wrath Beta

Sep 22nd, 2008

And then there's Destruction. I'll be honest and admit I was never a huge fan of Destruction. Spamming Shadow Bolts and -- this was what made it oddest for me -- having no pet out didn't feel right at all. I believe that Warlocks are a pet class, and sacrificing our pet for more DPS throughout entire encounters was off, even if it was the infernal thing to do RP-wise. The classic 0/21/40 raiding build essentially made our demons a 6 second cast buff.

Things are going to be somewhat different in Wrath of the Lich King, although Destruction is still pretty much the tree for blowing up things into oblivion. A lot of the talents incentivize mixing up spells and steer away from chain casting Shadow Bolt. A talent deep in the tree also rewards keeping a pet out. The tree is essentially a crit tree, the tree to make things go boom, although Blizzard clearly wants Destruction Warlocks to throw other things into the mix.

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Filed under: Warlock, Analysis / Opinion, Talents, (Warlock) Blood Pact, Wrath of the Lich King

Blood Pact: Demonology in Wrath Beta

Sep 15th, 2008

A Demonology Warlock is very easy to spot. Prior to Wrath or Patch 3.0, she'll more often than not have the Soul Link buff. But since Soul Link was moved to Tier 3 of the Demonology tree, it will no longer be as exclusive to Demonologists. But the Felguard is another tell-tale sign of a die-hard Demonologist and is a favored pet for damage and the Warrior-like Intercept. In Wrath of the Lich King, that trend of being easily identifiable continues with the 51-point talent Metamorphosis, which transforms the Warlock into a demon herself. Demonologists are not exactly known for their subtlety.

The most notable thing about Demonologists is their high survivability. Many of the talents in the tree is centered around a synergistic relationship between the Warlock and the demon that keeps both alive and makes them more powerful. In fact, the most hardy of all Warlock specs -- the SL/SL -- relies on Soul Link and Demonic Resilience, deep in Demonology, along with Affliction's Siphon Life. In Wrath, survivability continues with the added bonus of getting pets to scale up the Warlock's DPS. And we all love DPS.

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Filed under: Warlock, Analysis / Opinion, (Warlock) Blood Pact, Wrath of the Lich King

Blood Pact: Affliction in Wrath Beta

Sep 7th, 2008

I know, I know, we've been slacking off. Warlocks have been wanting for some love from around these here parts and rightfully so -- there are a lot of amazing things happening for Warlocks in the Wrath Beta. Some of our readers have called us on it, so here I am taking up the demonic slack because as much as I'm devoted to the Light, playing around with the dark side is fun, too.

Anyway, so Beta. Warlocks have gotten a fair amount of changes but have yet to see a major second pass which means that a lot of what's already in can still change a lot, or even completely. Michael Gray covered basic changes in the patch notes some time back while Vims giggled over the new Level 80 ability Demonic Circle (I'll giggle about that some other time...). For today we're going to take a look at the new, juicy, and ridiculously bloated Affliction tree.

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Filed under: Warlock, Analysis / Opinion, (Warlock) Blood Pact, Wrath of the Lich King

Blood Pact: How your baby 'lock stacks up against your main

Aug 14th, 2008
Natalie is stepping in to help out V'Ming on Blood Pact this week.

Leveling alts seems to be a popular way for some folks to pass the time they wait for Wrath to hit. After reading what people love about playing a 'lock, perhaps you're toying with the idea of crossing over to the dark side to join us. So, for this week's Blood Pact, we'll explain the things you should know about starting a warlock if you're coming from the perspective of having a level 70 main from a different class.

Think of a warlock as the bastard child of a mage and a hunter: high damage-producing, squishy casters with pets. If your main is one of these classes, you'll feel right at home with ranged damage, casting, mana management, and pets. On the other hand, any class that relies solely on melee or provides a primary healing function for a group is so not similar to a warlock. The polar opposite of a warlock is either the protection warrior or the holy paladin.

Here's how to change your mindset based on what your main's class or group function is.

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Filed under: Warlock, Analysis / Opinion, Leveling, Classes, Alts, (Warlock) Blood Pact

Blood Pact: Is Demonic Circle the Warlock answer to melee?

Aug 3rd, 2008
As some of you have correctly pointed out in my last article, most warlocks use rank 1 of Drain Soul to return a soul shard (I've covered this in tips and tricks). Thank you for your comments as this reinforces my point that the new Soul Siphon buff to Drain Soul is pretty much pointless.

Rank 6 of Drain Soul was used as an example to illustrate the fact that even at its highest rank, it's still a woefully inadequate spell to do damage with.

There are also some who insist that Green Fire is not an issue that "real, raiding" warlocks care about. Yes, I understand that raiding is serious business and endgame warlocks are supposed to be single-minded shadowbolt-spamming machines. To the real, raiding warlocks out there, I'll quote this from my favorite movie this summer: "Why so serious?"

Now that we've got that out of the way, some of you may have noticed that I didn't address the escape mechanism portion of the wishlist. I'd figured that this topic was intriguing enough to warrant its own article and a look at probably the most interesting ability - in terms of Warlock mechanics - that we'll get in the expansion: Demonic Circle.

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Filed under: Warlock, Analysis / Opinion, PvP, Expansions, (Warlock) Blood Pact, Wrath of the Lich King

Blood Pact: The Warlock wishlist revisited

Jul 20th, 2008

Many moons back, I looked at some wishes that warlocks had to improve our lot (but didn't break the game). We're now here in this pre-expansion funk, where players are generally more interested in things to come than things that are. So let us see if any of our wishes will be granted with the Wrath beta changes.

Michael did an excellent analysis of the first beta patch notes for warlocks, and he'll be following that up with a look at the new talent trees and spells. At this stage of development, it's still too early to characterize the changes as an overall class buff or nerf, but one thing's for certain: Blizzard is shaking up our game.

The changes will break some cookie-cutter specs, namely those that relied on Demonic Sacrifice and Soul Link. Shaking up the so-called "best" builds that players have become dependent on, is always a good thing to keep things fresh and interesting.

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Filed under: Warlock, Analysis / Opinion, Expansions, (Warlock) Blood Pact, Wrath of the Lich King

Blood Pact: Curses!

Jun 29th, 2008

We warlocks have a litany of curses at our disposal, with wildly varying effects and durations. Fortunately for our targets, we can only land one curse per target, whether it's a straight-up DoT like Curse of Agony, or a debuff effect like Curse of Tongues.

Much of the Warlock's group utility and versatility are defined by our access to these various effects. While some curses have wider applications than others, it is hardly a one-curse-fits-all situation. Knowing which curse to use in the right situation is key to maximizing your Warlock's potential.

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Filed under: Warlock, Analysis / Opinion, Raiding, Guides, (Warlock) Blood Pact

Blood Pact: Gearing a Lock for Karazhan, part 2

Jun 15th, 2008

We continue with our look at how to get your Warlock up to speed for Karazhan content and beyond. Note that the recommendations here are intentionally narrow. I'm focusing on the easiest and surest way of making progress in the gearing game, without relying too much on dungeon drops or grind-to-exalted rep items.

Yes, there are better pre-raid items out there in the various heroics - Magisters' Terrace is probably the best instance to get quality non-raid loot. Badge loot is also another good avenue for outstanding upgrades. Unfortunately, heroics may be challenging affairs for a fresh 70 lock, unless you have a group of geared friends or guildies who are willing to "carry" you through those runs.

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Filed under: Warlock, Tailoring, Items, Analysis / Opinion, Raiding, Guides, (Warlock) Blood Pact

Blood Pact: Gearing a Lock for Karazhan, part 1

Jun 8th, 2008

'Grats on your new 70 Warlock! You've just turned experience into gold (at least until WotLK lands) and unlocked the wonderful world of BC raiding and Arena PvP. What do you do now? Gear up, of course!

I've touched on some general gearing guidelines for the pre-Karazhan Warlock in "Locked and loaded", it's time now to drill down to the specific pieces, especially since the introduction of Battlegear with patch 2.4.

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Filed under: Warlock, Tailoring, Items, Analysis / Opinion, Raiding, Guides, (Warlock) Blood Pact

Blood Pact: The Warlock's way ahead, part 2

May 30th, 2008

In my last article, we looked at the Warlock in alpha: Atrocity, Metamorphosis (yay, demon form!), Decimate, and new synergies between our spells. All three top tier talents seem to have more utility in PvP and the Arenas, with Atrocity possibly having some amazing utility in some PvE situations. The synergy between DoTs and nukes is something to watch, particularly Eradication and Everlasting Affliction. New additions to the Destruction tree that seem to encourage cross-school casting turn out to be just minor improvements to the tree's PvP viability in their current form.

We turn our attention now to the other talents, and Blizzard definitely plans to make Spirit matter to warlocks.

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Filed under: Warlock, Analysis / Opinion, Expansions, Talents, (Warlock) Blood Pact, Wrath of the Lich King

Blood Pact: The Warlock's way ahead, part 1

May 25th, 2008

Most of you would have already sneaked a peek at the leaked details of the Wrath of the Lich King alpha. It's really premature now to decide on your new leveling build or comment on the level 80 endgame, but the new info is a good indication of the direction of the Warlock class in terms of class design and role.

Is the new stuff PvP or PvE? Which tree is going to be the DPS king? Let's take a two-part look at some of our new, not-so-secret abilities, and whether some of our dark wishes are fulfilled.

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Filed under: Warlock, Analysis / Opinion, Expansions, Talents, (Warlock) Blood Pact, Wrath of the Lich King

Blood Pact: Tanking Leo

Apr 24th, 2008

Apart from our traditional role of chuckling diabolically while we dispense death and destruction, warlocks are drafted into the tanking role in some raid encounters. The history of tanking warlocks is not new; drain-tanking is possibly the most mundane example of tanking due to our unique kill-you-to-heal-me mechanic. In pre-BC content, warlocks have been asked to tank Emperor Vek'lor in the Temple of Ahn'Qiraj. Now our PvE tanking portfolio has expanded to include Leotheras the Blind and Grand Astromancer Capernian in the Serpentshrine Caverns, Illidan himself in one of his phases, and most recently, Grand Warlock Alythess in the Eredar Twins encounter.

Why warlock tanks?

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Filed under: Warlock, Analysis / Opinion, Raiding, Bosses, Guides, (Warlock) Blood Pact

Blood Pact: Destro the only way to go?

Apr 17th, 2008

Raiding warlocks have a very specific role - dealing damage. As we progress further in the high end-raiding game, one thing becomes more and more apparent. Our much-envied range of playstyles diminishes and we seem to be shoehorned, like other classes, into pretty much a single cookie-cutter spec.

The spec in question is destruction or 0/21/40 specifically. This spec capitalizes on the wonderful scalability of shadow bolt and consistently outperforms affliction when good spell hit and crit gear becomes available. For a detailed look at the 0/21/40 build, check out my "A Warlock's descent into Destruction" article.

I've recently respecced back to an affliction spec (40/0/21) just to revisit the good ol' days of mobility (instant DoTs) and an "unending" mana pool (Dark Pact). I know we tend to look back on the past with rose-colored glasses, and true enough, my experience with affliction again was ... less than satisfying. Why the difference?

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Filed under: Warlock, Analysis / Opinion, Raiding, Talents, (Warlock) Blood Pact

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