Filed under: Mining
Breakfast Topic: Are you leveling your Professions?
I admit, I'm not, which is new. When BC came along, while I leveled to 70, I always stopped to mine the Fel Iron nodes. Even on my initial tramp from 1-60 on my characters, I usually stop every few levels to make sure their chosen tradeskill is up to date. But this time, on my Death Knight, I'm not stopping for a thing. It's a weird feeling. I'm conscientious about making sure my characters are well-rounded, making sure they have the skills to pay the bills, so to speak, first aid and cooking in addition to a set of well maintained trade skills, but on my Death Knight, I just can't bring myself to let up on the questing and grinding for professions, even if it means leaving piles of dead, unskinned Bog Lords in my wake.
Admittedly, this may have something to do with the fact that his trade skills start at level 1 while he's level 55. In the end, I'd rather level in Hellfire Peninsula instead of picking daisies in Elwynn. Can you blame me? Still, I promise at level 80 that I will make time to level up his Inscription.
While I have asked about this before, I thought I'd see if the responses were any different now that Wrath is underway. Are you taking breaks on the road to 80 to level your tradeskills? Why or why not?
Filed under: Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, Items, Analysis / Opinion, Breakfast topics, Jewelcrafting, Leveling, Wrath of the Lich King, Inscription
Professional Wrath round-up

Professions is an issue that affects every player, so in case you missed any of the tradeskill goodies, here's a round-up to give you something to read before the expansion goes live.
- Dan O' posted several galleries showing many of the new crafting recipes.
- Allison summarized the amount of money you are going to need in order to acquire all of your profession training.
- Did you know that crafted bind on pick-up items will become largely a thing of the past? Eliah dishes on the details, the reasoning behind the change, and what we're going to get instead.
- Stones and oils are disappearing in Wrath. While you will still be able to make them, they will not work on items above level 70!
- Alex Z. answered reader questions about professions in the expansion in one day's Ask a Beta Tester. In addition, alchemists got their own article!
- Insider Trader has been helping you cheaply and efficiently level your inscription, first from 0 to 100 and then from 100 to 200. Stay tuned for guides taking you all the way to 450!
- Your gathering professions come with nifty abilities, which will continue to scale in the expansion.
- Check out our tailoring preview!
Filed under: Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, Expansions, Jewelcrafting, Features, Wrath of the Lich King, Inscription
Finding your Wrath profession trainers
You gatherers are going to need the know-how to start hoarding items for fun and profit, and craftspeople will want to see what new items can soon be constructed. Besides, you won't want to be left behind in the server-wide race to the new level cap, 450.
This information might affect which starting zone you choose to explore first, so pass through the break to see what stops you should be making before you venture out to quest and conquer.
Filed under: Horde, Alliance, Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, How-tos, Expansions, Jewelcrafting, NPCs, Wrath of the Lich King, Inscription
Ask A Beta Tester: Spirit, AoE, and raid loot

Marathan asks...
Some time ago, there was a talk about new player character models for Wrath - and even some bugged pictures. So the question is, are they going live? Are we finally going to get improved graphics on our characters?
As Alex wrote, Blizzard used one beta build to test the ease of implementing new skins and some of them...didn't turn out too well. Imagine you're me and you get a beta key. Budget a few hours of anticipatory excitement while your main copies over. She's a 70 Tauren Druid who has been with you since day one, your sole 70, and you think she's the most beautiful thing in the game even if to everyone else she's an ungainly 8-foot heifer. Now imagine booting up the Wrath beta for the first time and being horrified to see your beloved character with a Glasgow smile, like the developers had seen the Joker in The Dark Knight and thought, "Hey! We could make that work!"
Holy water did nothing. Neither did crucifixes, garlic, a wooden stake, waving the Bible in the direction of the laptop, or sobbing quietly in a corner.
On the plus side, here was finally something in the game to which Tauren cat form was an actual graphical improvement.
Filed under: Druid, Hunter, Mage, Priest, Shaman, Mining, Tailoring, Analysis / Opinion, Expansions, Features, Wrath of the Lich King
Patch 3.0.2 guide to the new Gathering Profession Abilities

Each ability can be found in your Spellbook under the General Skills tab. They have 6 ranks, with 5 being the maximum you are able to achieve before Wrath of the Lich King. The first rank is acquired with Journeyman or the skill of 75 and scales with your profession's rank. So, for example, a Master Herbalist will have Rank 5 of Lifeblood. Details for each ability are after the break.
Insider Trader: To prospect, smelt, or let alone?
Hello,
When making gold from Mining, is it better to Prospect the Ore? Or is it better to just sell the Ores and Bars?
Thank you!
Regards,
Kristy.
Taking a break from the faction recipe series to shake things up a bit, let's take a look at how this breaks down.
Filed under: Mining, Items, Analysis / Opinion, Tips, Economy, Jewelcrafting, Features, Guides, Making money, (Professions) Insider Trader
Breakfast Topic: Professions and Leveling
The debate over whether Death Knights should get a free hand up on their primary professions continues to rage, but what actually interests me most are some of the arguments put forth by those opposed to Death Knights getting "free" tradeskills. Some of them are saying that it doesn't matter that Death Knights have to wait, because people should wait until max level to deal with professions anyway.
This is a completely alien concept to me. On any new character, the first thing I do upon hitting level 6 is run to the nearest profession trainers to learn my chosen professions. I like being able to doing something about those herbs and mineral nodes I see while I'm leveling. I can go do some tradeskilling if I start getting bored of leveling, and I can use the final product for my own leveling process, or sell the raw materials on the AH for a nice chunk of change.
I can't really fathom waiting for maximum level before I started a profession in earnest. Why go back to Elwynn forest to harvest bushels of Peacebloom at level 70 when you could have done it from level 1-11 while you were there?
So here's something that may be considered somewhat of a companion question to yesterday's profession question: Do you level your professions while you level up, or do you leave them until after you've leveled up?
Filed under: Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, Analysis / Opinion, Breakfast topics, Jewelcrafting, Leveling, Making money, Inscription
Breakfast Topic: What profession will you be going for in Wrath?

With Wrath's release inching closer and closer, we've had a flood of profession information coming in. The latest Blizzcast gave up some insight into the future of professions, and we've seen rumors and recipe lists for quite a few professions. Even gathering professions aren't immune to the fun, with some nice little innate bonuses being granting to mining, skinning and herbalism.
So, with Wrath coming, it's the perfect time to take inventory of your tradeskills and decide which way you're going to go. Will you drop Leatherworking now that you don't need the drums for raiding? Will you head over to Inscription so you can trick out your own spells and skills? Will you go strictly gathering for the buffs and for selling off raw materials to everyone trying to level their professions?
In short, what profession will be your primary pursuit in Wrath of the Lich King?
Filed under: Herbalism, Mining, Skinning, Alchemy, Blacksmithing, Engineering, Leatherworking, Tailoring, Enchanting, Analysis / Opinion, Breakfast topics, Expansions, Jewelcrafting, Leveling, Making money, Wrath of the Lich King, Inscription
Professional benefits in Wrath
Thanks to the information slowly (we just can't get them fast enough around here...) leaking out from the Wrath of the Lich King Beta, we already learned that the professions trend started in The Burning Crusade will continue in the new expansion. The Burning Crusade (or Patch 2.0) introduced new items or enchantments that confer bonuses exclusively the character with the profession, such as ring enchants for Enchanters or Bind-on-Pickup gems for Jewelcrafters. This was a welcome change that rewarded players with their choice of profession -- almost to the point where such profession-only bonuses compelled many to choose professions somewhat incongruous with their class. Hardcore PvP players pursued Enchanting for the ring enchants, for example, while hardcore raiders leveled their Leatherworking for the Drums of Battle. In Wrath of the Lich King, the different professions get even more exclusive goodies designed to keep professions more or less in tune with their intended classes. Eliah reported about the passive buffs for gatherers, and they seem to be in thematically tuned to some classes. Take Master of Anatomy, for example, which seems to be a benefit given to Skinners. Traditionally, Rogues, Hunters, and Shamans were the classes who pursued Leatherworking and its complementary profession, Skinning. The passive benefit to critical strikes are certainly welcome to those classes, so players who chose to stick to their Skinning will actually receive a pleasant boost in Wrath.
Filed under: Mining, Skinning, Enchanting, Analysis / Opinion, Wrath of the Lich King
Passive buffs for gatherers
We've seen some interesting things come out of the Wrath beta already for some of the crafting professions, including Jewelcrafting, Alchemy, Enchanting, and the new Inscription. But what about us humble gatherers? Skinners, Herbalists, and Miners need love too. Well, it looks like Blizz is ready to give us some of that love, at least for Skinners and Miners. Check out the following spells:
- Toughness (categorized under Mining)
- Master of Anatomy (categorized under Skinning)
Note that those buffs are passive. 35 stam all the time for all grand master miners, and 25 crit rating for grand master skinners. Each of those abilities have six ranks, which I take to correspond to the six ranks of profession skill: apprentice, journeyman, expert, artisan, master, and the new grand master.
This is awesome stuff, if you ask me. My analysis is that these benefits are meant to stand in for the epic BoP items that the production professions get access to. Why there is no benefit for herbalism is something of a mystery; it might not be implemented yet, or it might be absent on purpose. Natalie pointed out that it might be because several herbs already give buffs when you pick them, so that's another possibility.
I think these benefits are low enough that people with maxed-out professions aren't going to be dropping them just to get the extra 35 stam, but high enough to provide a meaningful, stabbity perk for those who've just about had it with skinning their ten-thousandth beast (who am I kidding, skinning is fun). Good change, and I do hope we see something for herbalism.
Filed under: Herbalism, Mining, Skinning, Wrath of the Lich King
Buying your way through raid content
There's a new game in town, and Artirius of the Aerie Peak server has noticed it, and admittedly, so have I. With attunements gone, it is now possible for any level 70 to go in and see tier 5 and 6 content whenever they want. Of course, they don't generally have a prayer of actually downing bosses unless they have 20-24 well geared people to help them out.
That's where gold comes in. With a few thousand gold, you can buy your way into a tier 6 group that doesn't need the tier 6 armor and go along for the ride. A few hours later, you come out on the other end with Illidan dead and a few shiny new drops, even if you've never set foot in Karazhan.
It's not just people trying to buy these slots in the trade channel either. As Artirius observes, many raid groups are actively soliciting for buyers for their raid slots. On my own server, one Horde group is trading tier 6 runs for large quantities of certain herbs, promising that all but a few select drops will go to the people who buy their slots with stacks of Netherbloom and Ghost Mushrooms.
So what's causing this?
Filed under: Herbalism, Mining, Alchemy, Items, Analysis / Opinion, Cheats, Instances, Raiding, Bosses, Making money
Insider Trader: A discussion of our trade channel

This week, Insider Trader will be starting a discussion about trade channel in World of Warcraft, including its usefulness to its likability, abuse, and role in the game.
At first glance, trade channel is supposed to be a channel linking all major cities, providing a forum for craftsmen and buyers to meet up and exchange goods and services.
Within this context, players make a living, purchase gear and consumables, research goods and services, make friends and business associates, and learn the ins and outs of server economy.
Unfortunately, when asked their opinions of trade channel, many players describe it as annoying, useless, or offensive, and many keep it turned off permanently. Still others seem to hover in trade chat, spending a great deal of time in it either chatting, selling or sometimes, buying.
Filed under: Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, Analysis / Opinion, Virtual selves, Economy, Jewelcrafting, Features, (Professions) Insider Trader, Inscription
Insider Trader: Leatherworking in alpha, and profession changes for patch 2.4.3
Although there is information being leaked about the upcoming expansion Wrath of the Lich King, because of the alpha testing that is currently underway, it is too soon to tell what will make it into the final copy, and what will not. Furthermore, most things will be changed, and there are details that may never be leaked until, of course, release.Still, it is a valuable experience to peer into Blizzard's process of designing, reforming, and progressing the game's professions. This week, Insider Trader will focus on analyzing the tentative progression of the leatherworking trade.
In addition, we'll take a brief look at professions-related changes in the upcoming patch 2.4.3. While mounts at level 30 and Haris Pilton might be first in your mind, Blizzard isn't overlooking the trade sector this round.
Filed under: Mining, Alchemy, Cooking, Leatherworking, Tailoring, Patches, Items, Expansions, Jewelcrafting, Features, Making money, (Professions) Insider Trader, Wrath of the Lich King, Rumors
Insider Trader: Fair wages

If you ever listen in on trade channel, you might have noticed just how little trading actually gets done. Amidst the ego trips, show-offs, begging, insults, whining, wooting, and the like, you may notice another trend; that of complaining about prices for goods and services.
I often see people harassing others about the price of twink gear, crafted items, enchants, gathered materials, or even dungeon and world drops. Sometimes, the criticism is warranted, to protect the more naive members of the community. Most of the time, unfortunately, the comments begin to flow because players have not caught up to, and accepted, the cost of things.
Filed under: Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, Analysis / Opinion, Jewelcrafting, Features, Making money, (Professions) Insider Trader, Inscription
Insider Trader: The complete final stretch

I've aimed to replace the boredom, tedium, frustration and bankruptcy that has been the experience of many crafters, with balance, profit, knowledge, and even (gasp) fun.
Now, as we round out the series, let's take a look through the guides that, together with their comments sections, will send you on a straightaway to 375.
Filed under: Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, Items, Tips, Tricks, How-tos, Walkthroughs, Quests, Jewelcrafting, Features, Leveling, Guides, Making money, Enchants, (Professions) Insider Trader
































