We found out a little bit about inscription and what materials it might need when the Wrath of the Lich King beta debuted last week, and yesterday we learned that they will be helping Enchanters use the auction house, but we were still left wondering about what was originally promoted as the central purpose of the new profession: enhancing spells. Thanks to the WotLK Wiki, we now have some information on that very intriguing functionality.
Spells will be enhanced by Glyphs, which will be created by inscribers and will be tradable (though there may be some inscriber-only Glyphs).
Glyphs come in three sizes: Minor, Lesser, and Greater. Minor Glyphs have small effects or cosmetic changes, Lesser Glyphs give moderate upgrades to spells, and Greater Glyphs give major upgrades to spells.
Each character has six Glyph slots: two Minor, two Lesser, and two Greater. The screenshot shown here is the Glyph interface, available to every character. The slots at top and bottom are for Greater Glyphs, those at top-right and top-left are for Lesser, and the sad-looking ones at bottom-left and bottom-right are for Minor glyphs.
There is an ability called Glyph Mastery that's categorized under Inscription which gives access to an additional Glyph slot for the inscriber, but it is unknown how this ability is attained. Maybe it's a specialization, like other professions have.
Another fun little addition for tradeskills and crafters straight from the Beta realms is the ability to peruse the recipes that someone else knows. It works very simply, too. The crafter links his tradeskill like it were an item. You click on that link and a regular tradeskill window pops open, minus the option to craft, create or enchant what you're looking at. You can see all of their recipes and the materials required for them.
This seems like it's going to be especially useful for the tradeskills that have a large variety of things that people need. Jewelcrafting, Enchanting, et cetera. It would be much easier to link a guildmate the list of what I can do rather than look up everything they need myself. "Can you do Savagery? Vitality? Spell damage to bracers? MP5 to chest? Strength to gloves?" Maybe! Here, check and see!
Linking your recipe book over the Trade channel should help sell enchants and inscriptions as well, hopefully replacing the endless spam of three paragraph advertisement macros. Okay, so maybe those macros will never go away, but we can hope can't we? By the way, you can click on the image to the right to make it bigger, in case you can't see it very well as it is.
Blizzard has been saying for a while that they're working on letting Enchanters ply their trade via the Auction House. When the Wrath beta launched, we didn't immediately see any way that this feature has been implemented. However, Elisalia, a beta-tester, wrote in to let us know that she'd figured it out. The link between Enchanters and the AH is going to be Inscription, and it looks like it will work as follows:
Inscriptors can create blank parchments, such as the Bleached Parchment seen in the picture. Each type of parchment works for one type of item to enchant -- armor, weapon, etc.
Enchanters can cast enchantments on those parchments, to create, for instance, that Scroll of Enchant Cloak - Greater Defense. These scrolls can be listed on the AH, mailed, or traded like any other unbound item.
The scrolls can be right-clicked by anyone to apply the enchantment to their own items.
It's a good system, and I like it. In addition to using the AH, of course, this will also allow enchanters to give enchantments to their own alts -- about time. I wonder if Inscriptors will be able to use a similar system to vend their own spell enhancements. Also, hopefully the cost of the parchment will not be too high; if it's more than a few gold, people will likely circumvent this system entirely and keep doing enchants the way we do them now. Enchanters, does this look like a good system to you? Would you rather preserve the face-to-face, personalized nature of the enchantment transaction?
While every class is getting new talents and spells in Wrath, there are three big, brand-new additions to the game: Death Knights, Northrend, and the new profession: Inscription. We've known for a little while that the general gist of Inscription would be to add effects to spells you already have, like a knockback to your fireball - basically enchantments for your skills.
Now that the beta has gone up, we have a few actual examples of inscriptions and what they might need, though so far we still aren't seeing any inscriptions that add to spell effects. Inscriptions evidently require various kinds of ink, which will be made from herbs by a skill called Milling, which destroys five herbs to create ink (very like jewelcrafting's Prospecting). Parchment will also be required to create scrolls, although the items it's made from are not yet implemented. And what could this Mysterious Tarot be? Maybe just a high-level parchment, given that it requires the same reagents, only more of them? There's another skill called Decipher that "allows the deciphering of tomes, books, and scrolls," though what that might mean I"m not entirely sure.
Nethaera has been pretty visible on the forums lately, answering a lot of questions about Wrath of the Lich King. She even popped into one discussion asking about the possibility of being able to change faces in the expansion if only to say that plastic surgery isn't in the cards quite yet. However, Neth mentions that players will be able to change hairstyles, facial hair, and possibly even get tattoos.
So while some of us who've chosen wrinkled, old mugs might not get a rejuvenating facelift (and Undead who don't have jaws will continue to miss them), a lot of customization will be available in the form of new horns for tauren, jewelry, and maybe tattoos. Salthem states the same thing in another thread, saying that there's a lot of development to be done, but that this was the direction they were taking.
The April Fool's prank that Blizzard pulled this year featured the Guitar Hero-inspired Bard class, and pictures of the character had intricate tattoos on both arms. Some early speculation posited that it could be from the new profession Inscription. It could be that the tattoos were just an artist's embellishment for the prank, but it's equally probable that the barber shops in Northrend just might be tattoo parlors, as well.
With the advent of the Burning Crusade, flying and epic flying mounts at 70 became a sink for the extra gold floating around Outlands in player's pockets. There has been speculation ever since about what a similar sink might be in Wrath of the Lich King.
In jest, Nethaera put forth the following: Animal rescue centers will be set up by D.E.H.T.A (Druids for the Ethical and Humane Treatment of Animals) and the movement to rid the world of Nessingwary will need funding! Save the penguins! Save the world!
Considering what a pain the Nessingwary quests can be, it's almost sad that he gets to continue recruiting for the butchering of beasts. Still, at least there will actually be penguins to "save!"
She also hinted at some of the actual possibilities for our next big purchases. Inscription will be the next trade skill, which will likely see many players dropping other professions and paying to level it, as well as all players shelling out hard-earned gold in order to purchase inscriptions on a regular basis.
Insider Trader is your inside line on making, selling, buying and using player-made products.
This week, Insider Trader will be starting a discussion about trade channel in World of Warcraft, including its usefulness to its likability, abuse, and role in the game.
At first glance, trade channel is supposed to be a channel linking all major cities, providing a forum for craftsmen and buyers to meet up and exchange goods and services.
Within this context, players make a living, purchase gear and consumables, research goods and services, make friends and business associates, and learn the ins and outs of server economy.
Unfortunately, when asked their opinions of trade channel, many players describe it as annoying, useless, or offensive, and many keep it turned off permanently. Still others seem to hover in trade chat, spending a great deal of time in it either chatting, selling or sometimes, buying.
This week, Insider Trader will be taking a further look into the future of professions in World of Warcraft.
Although Wrath of the Lich King is still only in alpha testing, what little we do know, though it might change, helps us anticipate the direction Blizzard is taking.
In fact, we can even begin to see what the army of Death Knight Inscribers might take as their second profession, which will undoubtedly have repercussions on the market.
Not only will the amount of competition skyrocket, but opportunities to make a buck selling to lazy Death Knights will abound.
For these and more details, head on through the break.
Insider Trader is your inside line on making, selling, buying and using player-made products.
If you ever listen in on trade channel, you might have noticed just how little trading actually gets done. Amidst the ego trips, show-offs, begging, insults, whining, wooting, and the like, you may notice another trend; that of complaining about prices for goods and services.
I often see people harassing others about the price of twink gear, crafted items, enchants, gathered materials, or even dungeon and world drops. Sometimes, the criticism is warranted, to protect the more naive members of the community. Most of the time, unfortunately, the comments begin to flow because players have not caught up to, and accepted, the cost of things.
But Kevin G (who kindly sent us this tip -- thanks!) brings up another interesting profession topic -- just how are Death Knights going to deal with leveling up their professions? Surely, since Blizzard doesn't want them running around level 1 areas like noobs, they wouldn't actually have to level up from the beginning, would they? As hilarious as the thought of a black armorclad bringer of devastation chasing wolves around Elwynn for their leather is, it's probably a good bet that Blizzard will avoid that scenario.
But how? We have no idea yet. We do know that Blizzard wants to make things easier for people leveling professions all the way up (especially from the higher levels), so maybe there'll be a plan in place that Death Knights can get in on (maybe a quest to do, or a simple charge of a few hundred gold, since that's probably what it would cost to just buy the lower level stuff off the AH). Either way, hopefully we'll see a solution that's both easy on Death Knights and fair to characters who've leveled it up the hard way.
Over the past week, particularly in the last few days, the crisp Internet air has been abuzz with news from the upcoming expansion, Wrath of the Lich King. Fear you're out of the loop? Here's a quick round-up of all the information being released, along with analysis and opinion.
Don't forget to keep checking back, as this page will be updated as information becomes available:
Dungeons and raids
An analysis on Arthas as a ten-manned event, including its impact on the 25-man raiding structure, as well an exploration of its consistency with the lore.
Did you know that all expansion raids will have a 10-man setting, as well as a 25-man?
Alex has written an excellent overview of the Grizzly Hills, a soon-to-be zone for low to mid-seventies. With old factions reappearing, along with other surprises, it's definitely something to look forward to!
If news of the Dragonblight has intrigued you, you'll be pleased to know that more information has been made available.
While we're brushing up on our lore and learning about new areas and factions, Alex thought it fitting to illuminate the lore behind Azjol-Nerub, as the Nerubians will have their own role in the expansion.
Each Saturday, Arcane Brilliance jumps off the ledge near the lumber mill in Arathi Basin and Slow Falls all the way to your computer screens...at which point it PoM-Pyroblasts the guy defending the blacksmith and caps the flag solo...after which it gets killed by a Warlock at 25% health. Last week we discussed four of the seven crafting professions and what they had to offer Mages. This week we'll move on to the rest, including wild speculation about what Inscription might have to offer those of us who enjoy wearing dresses into battle.
When I started WoW and rolled my Mage, I asked around and perused the official website and learned that I should probably be a tailor. I wore cloth armor, so it seemed like a no-brainer that I should take the profession that would give me gear I could wear. I gave that strange undead man outside Brill my ten copper pieces and he taught me to fashion pants from scraps of linen I had removed from corpses. I have never really regretted that decision, though I have since learned that while Tailoring is a fine choice for a Mage, it's certainly not the only choice. Almost every profession out there offers something worth having to our wonderful class, and some of them might surprise you. Last week we went over the unique benefits of Enchanting, Engineering, and Blacksmithing (although that last one really doesn't offer much to us at all), in addition to Tailoring, the old stand-by. This week, we're going to explore Leatherworking, Jewelcrafting, Alchemy, and the three secondary professions.
Come back after the jump for the details, along with as much unsolicited commentary as you can stand.
You've entered Azeroth with a brand spanking new character and you're trying to find your footing in the world. Perhaps this is even your first MMO entirely, and while looking for guidance, you're overwhelmed at the sheer volume of information available. Sound like you?
While our very own WoW Rookie column has a wealth of information specifically tailored to new players, this week's Insider Trader is going to go in-depth and personal with your profession choices to help make sure that you get the job you want.
Whether you are looking for a challenge, thinking ahead to your future, or looking to maximize your profit, you'll find the advice you need to make an informed decision. Have you already chosen, and are regretting it? Never fear, I'll walk you through backing out of the deal and finding something that really suits you.
Make sure not to skip the comments section, as input and personal experience will help you learn about the different outcomes you might face.
Blizzard has included the first look at inscriptions via hidden entries in the patch 2.4 data files. Inscription will be a new profession that will be released with Wrath of the Lich King. We are treated to an early glimpse at the Demonic Runes inscription that will increase fire damage done by the MageFireball spell by 50 additional points. The data is courtesy of WoW Head.
There are two important things to realize from this newly discovered information. First, it shows that Blizzard is hard at work on Wrath of the Lich King, and is already starting to include content in the patch files. We saw this same behavior in patch 2.0 with Jewelcrafting recipes.
With so much to look forward to in patch 2.4 and WotLK, Arcane Brilliance would like to take one last look back at the road behind, mostly to see if there's a Rogue back there waiting to stab us. It's a little late, perhaps, but here's a look at the year that was, from a Mage's perspective.
2007 was a splendid year. Someday, when our children's children are grown, we will bore them with stories of 2007, and perhaps refer to it as "back in the day," or "the year I dinged 70," or "the year I learned never to mix chili with microwavable burritos in the hopes that their powers will combine to form 'Chilitos,' the perfect food." Here at Arcane Brilliance, we like to think of it as the "Year of the Mage." We also like to think of 2006 as the "Year of the Mage," and frankly we think of 1902 the same way, so take that in whatever way you wish. Basically we like Mages here, and 2007 was a fun year for those well-versed in wizardry. Not everything was magelicious, though. The highlights--and lowlights--after the jump.