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Filed under: Herbalism

Insider Trader: Inscription from 305 to 450

Nov 21st, 2008

Insider Trader is your inside line on making, selling, buying and using player-made products.

For the past several weeks, Insider Trader has been walking you through the advancement of your Inscription profession.
During the last round of skill-ups, we made a pile of ink that will be used today to level from 305 to 355, the point at which you should consider traveling to Northrend for further instruction, provided you are at least level 65.

If you would like to delay having to gather or purchase Northrend herbs, you can level up to 365 using Outland herbs alone, giving you an additional ten points. I will outline this method as well but be aware that you will be dealing with green recipes.

At that point, I will walk you through Northrend Inscription, providing you with a cost-effective and efficient method for maximizing your profession!

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Filed under: Herbalism, Walkthroughs, Expansions, Features, Leveling, Guides, Making money, (Professions) Insider Trader, Inscription

Breakfast Topic: Are you leveling your Professions?

Nov 20th, 2008
I admit, I'm not, which is new. When BC came along, while I leveled to 70, I always stopped to mine the Fel Iron nodes. Even on my initial tramp from 1-60 on my characters, I usually stop every few levels to make sure their chosen tradeskill is up to date. But this time, on my Death Knight, I'm not stopping for a thing.

It's a weird feeling. I'm conscientious about making sure my characters are well-rounded, making sure they have the skills to pay the bills, so to speak, first aid and cooking in addition to a set of well maintained trade skills, but on my Death Knight, I just can't bring myself to let up on the questing and grinding for professions, even if it means leaving piles of dead, unskinned Bog Lords in my wake.

Admittedly, this may have something to do with the fact that his trade skills start at level 1 while he's level 55. In the end, I'd rather level in Hellfire Peninsula instead of picking daisies in Elwynn. Can you blame me? Still, I promise at level 80 that I will make time to level up his Inscription.

While I have asked about this before, I thought I'd see if the responses were any different now that Wrath is underway. Are you taking breaks on the road to 80 to level your tradeskills? Why or why not?

Filed under: Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, Items, Analysis / Opinion, Breakfast topics, Jewelcrafting, Leveling, Wrath of the Lich King, Inscription

Insider Trader: Inscription from 200 to 305

Nov 14th, 2008

Insider Trader is your inside line on making, selling, buying and using player-made products.

For the past two weeks, Insider Trader has been helping you level your Inscription cheaply and efficiently.

Beginners should read through the walkthrough up to skill point 100, as it not only shows you how to reach it, it discusses the basics of Inscription in detail and offers some helpful hints.

Once you've reached 100, move on to the guide to hitting 200. You will need to be at least level 20 to complete this!

This week, I am walking you from skill 200 to skill 305. At 225, you will need to be at least level 35, and by the time you hit 300, you will need to be level 50 in order to train from 301 to 375.

Remember to click on any of the Wowhead herb links to view detailed maps of where to find each herb!

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Filed under: Herbalism, How-tos, Walkthroughs, Economy, Expansions, Features, Leveling, Guides, Making money, (Professions) Insider Trader, Wrath of the Lich King, Inscription

Professional Wrath round-up

Nov 12th, 2008

Over the past few weeks, the WoW Insider team has been working diligently to provide Wrath content, including galleries, guides, preparations, new items, and more.

Professions is an issue that affects every player, so in case you missed any of the tradeskill goodies, here's a round-up to give you something to read before the expansion goes live.

Filed under: Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, Expansions, Jewelcrafting, Features, Wrath of the Lich King, Inscription

Finding your Wrath profession trainers

Nov 12th, 2008

One of the first things on your mind after stepping into Northrend will undoubtedly be the most convenient location of your profession trainers.

You gatherers are going to need the know-how to start hoarding items for fun and profit, and craftspeople will want to see what new items can soon be constructed. Besides, you won't want to be left behind in the server-wide race to the new level cap, 450.

This information might affect which starting zone you choose to explore first, so pass through the break to see what stops you should be making before you venture out to quest and conquer.

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Filed under: Horde, Alliance, Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, How-tos, Expansions, Jewelcrafting, NPCs, Wrath of the Lich King, Inscription

Insider Trader: Inscription from 100 to 200

Nov 7th, 2008
Insider Trader is your inside line on making, selling, buying and using player-made products.

Last week, we began the journey towards becoming a Grand Master Scribe. Starting with the basics, we discussed how to reach skill level 100, along with some general tips and strategy, and there were many helpful reader comments.

Today, we will continue from skill level 100 to hit 200, which will place you partway through what a level 20 is capable of training. When herbs are mentioned, clicking on any of the links will take you to a Wowhead page showing you where you can find them.

If you feel you need more background information on inscription tools, milling, or research, check out last week's column to brush up on the fundamentals. Otherwise, pass on through the break!

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Filed under: Herbalism, Items, Walkthroughs, Features, Leveling, Guides, Making money, (Professions) Insider Trader, Inscription

Insider Trader: Inscription from 0-100

Oct 31st, 2008
Insider Trader is your inside line on making, selling, buying and using player-made products.

This week's edition of Insider Trader will stand as an introduction to becoming a scribe. After covering some of the basic information you will need to know, I will walk you through the leveling process until you reach the 100th skill point.

I will also discuss Minor Inscription Research and glyphs in detail, ensuring that you can make informed choices when choosing how to level your inscription. In the coming weeks, I will continue with the guide until the new maximum, 450.

Hop on through the break to learn how to boost your scribe's levels quickly and cost-effectively.

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Filed under: Herbalism, Items, Tips, How-tos, Walkthroughs, Economy, Leveling, Guides, Making money, (Professions) Insider Trader, Inscription

Patch 3.0.2 guide to the new Gathering Profession Abilities

Oct 16th, 2008

The new gathering profession abilities were undocumented in the patch notes, but they are definitely live in Patch 3.0.2. I was very pleased to discover that my Herbalist Druid has a new self heal and that my Skinner Rogue and Miner Paladin also had some unexpected goodies. Over the summer, Blizzard experimented with some abilities for all of the professions, but all that are live in the patch are the ones for the gathering professions. At least Mixology is trainable, and other ones may be available, though undocumented in the patch notes. This will be covered in a later post.

Each ability can be found in your Spellbook under the General Skills tab. They have 6 ranks, with 5 being the maximum you are able to achieve before Wrath of the Lich King. The first rank is acquired with Journeyman or the skill of 75 and scales with your profession's rank. So, for example, a Master Herbalist will have Rank 5 of Lifeblood. Details for each ability are after the break.

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Filed under: Herbalism, Mining, Skinning, Patches

Ask a Beta Tester: It's all about the money

Oct 11th, 2008

We have a lot of profession questions today, but also a few about Achievements, the Beast Mastery 51-point talent, and what happens when you push Death Knights off a cliff:

Riley
asks...

How is the Shaman Hex ability working? Does the target still have control of movement and does the PvP trinket work against it?

Hex is a the crowd-control spell for Shamans referenced by the devs at the class panel here, and it's been tinkered with a lot since we first heard about it. It was originally meant to be more of an emergency-only, short-duration CC. In its present form, Hex's duration has been increased to 30 seconds and it doesn't necessarily break on damage. However, in PvP the target can control where they go, the PvP trinket does work (you can also shapeshift out of it as a Druid), and it's considered a curse and can be dispelled by Mages, Druids, and restoration Shamans (who will have the ability do dispel curses with a 31-point talent Cleanse Spirit). Think of it as a somewhat odd combination of Counterspell, Fear, and Polymorph.

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Filed under: Druid, Hunter, Mage, Shaman, Herbalism, Alchemy, Engineering, Tailoring, Enchanting, First Aid, Analysis / Opinion, Tips, Economy, Expansions, Features, Classes, Making money, Enchants, Death Knight, Wrath of the Lich King, Inscription, Achievements

Ask a Beta Tester: The Alchemist

Oct 9th, 2008

Apologies to Paulo Coelho fans for borrowing his title, but we have two Alchemy-related questions to start us off today, in addition to questions on Blacksmithing, cinematics, and dailies:

Horizons asks...

Do the alchemy specializations in wrath still work the same way as they do now in BC? For example, will I still have a chance of getting 5 wrath potions even when I'm leveling starting at 375 such as Wrath Elixirs or Icy mana potions? And will transmute spec ever be fixed?

Yup, alchemy specializations work the exact same way in Wrath. As a potions master, I've already procced a few, but don't expect to see the Runic Mana or Runic Healing potion recipes until...I want to say it's 410 Alchemy. You'll skill up on the array of new elixirs like Elixir of Mighty Thoughts and Elixir of Mighty Agility until then, but do save mats for the new Alchemy trinkets that become available at (I think) 400, like Mighty Alchemist's Stone. We'll have more information soon on materials you'll start getting in Northrend that you'll want to set aside for crafting.

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Filed under: Herbalism, Fishing, Alchemy, Blacksmithing, Analysis / Opinion, Tips, Economy, Expansions, Features, Factions, Guides, Classes, Making money, Alts, Wrath of the Lich King

Inscription gets researching recipes in build 8970

Sep 20th, 2008
In the small patch that was applied to the Beta servers last night, there were a few Inscription tweaks. Of course there were some minor tweaks to various class glyphs, but the most interesting change came in the form of 2 new recipes: Minor Inscription Research and Northrend Inscription Research.

The former creates items that may teach you a new minor glyph, while the latter creates items that may teach you a new major glyph. Minor Inscription Research looks to be a very cheap spell, using the basic Moonglow Ink, while Northrend Inscription Research is a little more expensive, requiring Ink of the Sea and Snowfall Ink, both of which are created with pigments made from milling Northrend herbs. Both abilities also have a 20 hour cooldown, so no spamming them to collect all the glyphs even if you do lay in a massive stockpile of ink and parchment.

It's sort of like the old spell research for casters from Everquest combined with the alchemy discovery system. Of course, you don't have to gather rare drops like with research, and in theory, you won't have to make hundreds of items hoping for a discovery like discovery.

The type and caliber of the glyphs to be discovered this way is still unknown. If they turn out to be some of the better or more desirable recipes, though, it should certainly give Inscriptionists a good cash flow, as not everyone will know the glyph in question. The 20 hour cooldown and the uncommon pigments needed for the Northrend recipe should add to this is well. It's an intriguing new mechanic for the class, and we'll be interested to see how well it fares. As long as the discovery rate of unique glyphs is relatively high, it should do well enough.

Filed under: Herbalism, Patches, Items, Analysis / Opinion, News items, Expansions, Making money, Wrath of the Lich King, Inscription

The state of Inscription

Sep 18th, 2008
One thing I know is this: the 8962 beta patch which downloaded last night is not going to be the last beta patch we see. How do I know this? Because there are still no Warrior, Death Knight, or minor glyphs available to train yet. Yes, I know what some websites are reporting about Death Knight glyphs, but I assure that these glyphs are not at the trainers. The lack of clear information on the topic is making it interesting to be a scribe on the beta servers. (And by "interesting" I mean "lame.") While I'm standing in front of the trainer looking at the list of available glyphs, people on the Trade channel are calling me an idiot because I have no DK glyphs because they read about them. (Lolwut?) But my graphic for this post is my proof. They're not available yet, people!

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Filed under: Warrior, Herbalism, Enchanting, Items, Expansions, Making money, Enchants, Death Knight, Wrath of the Lich King, Inscription

Should your GM be able to tax you?

Sep 5th, 2008
This idea's been floated before, but a few people on the forums have responded pretty enthusiastically to the notion of introducing a "guild income tax." Others...not so much so. Basically, there was a proposal made in the Beta forums that Blizzard give GM's/officers the ability to levy a percentage-based tax on members' earnings. Jeff "Tigole" Kaplan responded, saying that it "was an interesting idea" and they're considering options for improving guild administration, but there was no way they could program a change like this in time for Wrath. Bear in mind that the original tax being suggested would apply to your toon both inside and out of raids (although no one was seriously suggesting that the tax should apply to non-raiding members of the guild).

I have to admit that I'm not too keen on the idea of a broad-based "income tax" on players, if only because the game's current mechanics make it all but certain that the main beneficiaries will be people who either can't (due to class/spec) or won't put much gold into the guild coffers. Moreover, the taxation idea acts as an incentive for people not to guild their alts, thus avoiding taxation entirely on toons that are usually the real means of support for a raiding main (someone remind me to go reserve a hunter named Swissbank). As an herbalist/alchemist, I farm a lot for friends and have been known to chuck the guild bank a few hundred gold from time to time. Maybe I'd save time and money under a system that required me to hand over 2-3% of my income, but still. Being taxed removes an element of individual responsibility, and it certainly takes away the nice feeling you have for voluntarily helping others.

If nothing else the idea's given rise to a few nice jokes (Cacora of Hellscream: "Do I get money back at the end of the year if I claim multiple alts as dependents?"), but the final word may well belong to Grig from Whisperwind: "So, Blizzard is considering taking one of the most universally loathed concepts from real life and adding it to a game. Why, they'd be silly not to do it."

Filed under: Herbalism, Alchemy, Analysis / Opinion, Virtual selves, Economy, Making money

Breakfast Topic: Professions and Leveling

Aug 20th, 2008

The debate over whether Death Knights should get a free hand up on their primary professions continues to rage, but what actually interests me most are some of the arguments put forth by those opposed to Death Knights getting "free" tradeskills. Some of them are saying that it doesn't matter that Death Knights have to wait, because people should wait until max level to deal with professions anyway.

This is a completely alien concept to me. On any new character, the first thing I do upon hitting level 6 is run to the nearest profession trainers to learn my chosen professions. I like being able to doing something about those herbs and mineral nodes I see while I'm leveling. I can go do some tradeskilling if I start getting bored of leveling, and I can use the final product for my own leveling process, or sell the raw materials on the AH for a nice chunk of change.

I can't really fathom waiting for maximum level before I started a profession in earnest. Why go back to Elwynn forest to harvest bushels of Peacebloom at level 70 when you could have done it from level 1-11 while you were there?

So here's something that may be considered somewhat of a companion question to yesterday's profession question: Do you level your professions while you level up, or do you leave them until after you've leveled up?

Filed under: Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, Analysis / Opinion, Breakfast topics, Jewelcrafting, Leveling, Making money, Inscription

Breakfast Topic: What profession will you be going for in Wrath?

Aug 19th, 2008

With Wrath's release inching closer and closer, we've had a flood of profession information coming in. The latest Blizzcast gave up some insight into the future of professions, and we've seen rumors and recipe lists for quite a few professions. Even gathering professions aren't immune to the fun, with some nice little innate bonuses being granting to mining, skinning and herbalism.

So, with Wrath coming, it's the perfect time to take inventory of your tradeskills and decide which way you're going to go. Will you drop Leatherworking now that you don't need the drums for raiding? Will you head over to Inscription so you can trick out your own spells and skills? Will you go strictly gathering for the buffs and for selling off raw materials to everyone trying to level their professions?

In short, what profession will be your primary pursuit in Wrath of the Lich King?

What Profession will you pursue in Wrath?

Filed under: Herbalism, Mining, Skinning, Alchemy, Blacksmithing, Engineering, Leatherworking, Tailoring, Enchanting, Analysis / Opinion, Breakfast topics, Expansions, Jewelcrafting, Leveling, Making money, Wrath of the Lich King, Inscription

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