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Insider Trader: A discussion of our trade channel


Insider Trader is your inside line on making, selling, buying and using player-made products.

This week, Insider Trader will be starting a discussion about trade channel in World of Warcraft, including its usefulness to its likability, abuse, and role in the game.

At first glance, trade channel is supposed to be a channel linking all major cities, providing a forum for craftsmen and buyers to meet up and exchange goods and services.

Within this context, players make a living, purchase gear and consumables, research goods and services, make friends and business associates, and learn the ins and outs of server economy.

Unfortunately, when asked their opinions of trade channel, many players describe it as annoying, useless, or offensive, and many keep it turned off permanently. Still others seem to hover in trade chat, spending a great deal of time in it either chatting, selling or sometimes, buying.

Continue reading Insider Trader: A discussion of our trade channel

More tradeskill love and rewards in Wrath

To coincide with the earlier good news about factions (which is, apparently, bad news to some) we have a little more good news regarding reputation. As I am sure some people (Engineers) are painfully aware, representation was... uh, lacking for certain tradeskills in TBC factions.

I actually enjoy grinding reputation simply because it gives me something simple and straightforward to do when I want to do something.... well, simple and straightforward. As much as I don't mind doing it, there still needs to be a sense of reward from it besides moving that little bar on the bottom of my screen upwards. I didn't grind out Kurenai simply because it wasn't rewarding. I got a Talbuk easier via Halaani PvP. I was lucky (or unlucky, depending on your view) as an enchanter, though. Our representation on faction vendors was quite high, and that only improved as The Burning Crusade progressed and the old AQ40 enchants made a comeback. I felt bad for my Engineering buddies that didn't really have much motivation to earn rep with anybody at all due to a complete lack of rewards.

The good news is that at the WWI's Raids and Dungeons panel, it was mentioned that a goal of theirs to be sure more tradeskills will be rewarded via factions, spread the love further, and just plain have more recipes. Again, as an Enchanter I had more than enough recipes to grind out all over Outland, but other tradeskills didn't quite receive that much love. It'll be nice to see my friends feel rewarded for their work in Wrath like I did throughout the leveling and gearing process in The Burning Crusade.

Insider Trader: Fair wages


Insider Trader is your inside line on making, selling, buying and using player-made products.

If you ever listen in on trade channel, you might have noticed just how little trading actually gets done. Amidst the ego trips, show-offs, begging, insults, whining, wooting, and the like, you may notice another trend; that of complaining about prices for goods and services.

I often see people harassing others about the price of twink gear, crafted items, enchants, gathered materials, or even dungeon and world drops. Sometimes, the criticism is warranted, to protect the more naive members of the community. Most of the time, unfortunately, the comments begin to flow because players have not caught up to, and accepted, the cost of things.

Continue reading Insider Trader: Fair wages

Insider Trader: The complete final stretch


For months now, Insider Trader has been diligently planning out routes to maximize your profession skills in ways that are efficient, profitable, and quick. Each week, you've stepped up and added your comments, thoughts, and professional secrets so that we can all benefit.

I've aimed to replace the boredom, tedium, frustration and bankruptcy that has been the experience of many crafters, with balance, profit, knowledge, and even (gasp) fun.

Now, as we round out the series, let's take a look through the guides that, together with their comments sections, will send you on a straightaway to 375.

Continue reading Insider Trader: The complete final stretch

Insider Trader: Wrath alpha edition

As Wrath information is leaking from the alpha testing, we are seeing more and more glimpses into the expansion than ever before. This week, Insider Trader will be analyzing some of the changes and new abilities on the horizon for craftsmen.

Because some people would really rather not know this information, I'm placing all of it beyond the break. It should be noted that none of these details are set in stone, and in fact, many will never make the actual expansion, or change significantly before it.

Still, it is interesting to look into Blizzard's process, as they expand and evolve the professions, and create a new one. A few of the changes indicate that they are indeed listening to some of the ideas craftsmen have put forth for what they'd like to see, and I think we should be excited about some of the developments on the horizon.

Continue reading Insider Trader: Wrath alpha edition

Disenchanting for friends and the Sunwell

So Leafshine has a problem: She's got way too much stuff to disenchant. Her friends have been sending her things to disenchant for quite some time, letting her keep the ingredients. But now there's two things different: They're sending her droves of level 70 items, and they want the materials back.

If you've played the level 70 game and done the Shattered Sun Offensive dailies, you probably know where this is going. On a good day, doing the complete Outland daily circle, I can come out with somewhere around 10 disenchant-worthy items between regular drops and Shattered Sun Supplies. Leafshine says she can sometimes spend up to 10 minutes working on Disenchanting, and I can believe it. Every time I process a batch of greens on my disenchanter, not only does it take some time to get through with them, then I have to process multiple piles of reagents, and figure if I'm going to store them, sell them, or use them to make a tailoring blue which I will then disenchant into a shard.

If added disenchanting for friends in there, I could spend all the day disenchanting. I have to commend Leafshine for putting up with it, and I don't think it would be a bad idea to start charging a disenchant fee - even if it's as simple as taking a cut of the materials. It's one thing to expect a disenchanter to be ready to disenchant dungeon blues that no-one needs, but it seems like another to mail your stuff to them and expect them to take their time to disenchant it free of charge. I know that friends should help each other out with tradeskill stuff, but there's a limit. Yeah, we're friends, we've raided together, but if I expect you to take 10 minutes out of your play time to help me out, throwing you some gold for your time seems like nothing more than common courtesy.

Insider Trader: Enchanting, the final stretch


Enchanting, as a profession, can be an extremely expensive thing to level, although some people manage profits even while working on their skills. It all depends on which recipes you can get and how you got them, how often you're in the right place at the right time, and your connections in the community.

This week, Insider Trader will be walking you through the cheapest method of reaching 375 enchanting from a skill of 300, as well as providing tips for making some money while you're at it.

Continue reading Insider Trader: Enchanting, the final stretch

Arcane Brilliance: The world of Mage-crafting, part 1



Each week Arcane Brilliance offers a place for Mages everywhere to take a short break from opening portals to Shattrath and just relax and enjoy a thousand words or two about their class. That's right, my robed brethren, nobody's going to ask you to "sheep square" or demand "table plz" around here. Yep, 'round here, all the Fireballs crit, the tank never breaks your Polymorph, and aggro is just a five letter made-up word that doesn't mean anything. So set aside your threat meters and your spell damage trinkets, sit back, and enjoy this brief respite. You can always get back to pulling aggro off the tank later.


Much like life, playing World of Warcraft is a series of choices. Some of these choices (should I jump that flagged Gnome while he's already in combat, or wait till he's done and engage him honorably?) are smaller than others (should I roll Mage, or some other, crappier class?). You choose a class, a race, a hairstyle, a guild, a spec, and whether or not to accept a party invite from that Hunter who has no pet and has decided melee suits him better than attacking from range (psst...always choose "not" on that last one, trust me). One of the most important choices you will make, and one that will effect your entire WoW experience from start to finish, is your choice of professions.

Your choice of a crafting profession will offer you benefits as you level your Mage to 70 and then determine many of your opportunities at end-game. Thankfully, this choice is one you can always undo, although doing so can be costly and wasteful. Join us after the jump for part one of our look at the seven primary crafting professions and what each one has to offer us as Mages throughout our WoW careers.

Continue reading Arcane Brilliance: The world of Mage-crafting, part 1

Insider Trader: Tradeskills for noobs


You've entered Azeroth with a brand spanking new character and you're trying to find your footing in the world. Perhaps this is even your first MMO entirely, and while looking for guidance, you're overwhelmed at the sheer volume of information available. Sound like you?

While our very own WoW Rookie column has a wealth of information specifically tailored to new players, this week's Insider Trader is going to go in-depth and personal with your profession choices to help make sure that you get the job you want.

Whether you are looking for a challenge, thinking ahead to your future, or looking to maximize your profit, you'll find the advice you need to make an informed decision. Have you already chosen, and are regretting it? Never fear, I'll walk you through backing out of the deal and finding something that really suits you.

Make sure not to skip the comments section, as input and personal experience will help you learn about the different outcomes you might face.

Continue reading Insider Trader: Tradeskills for noobs

Professing love for PvP through professions


I wrote up about Leatherworking as the hardcore raider's profession of choice. This is due to one particular item -- the Drums of Battle -- which greatly increases raid efficiency, particularly if the buff can be kept up indefinitely throughout a boss encounter. The item is so raid-beneficial that even cloth-wearers, who cannot equip any leather items, drop more aligned professions such as Tailoring. For Arena PvP, where each stat point counts towards survivability and lethality, there is no better profession than Enchanting and to a lesser degree, Jewelcrafting. Arena players competing at the highest levels have taken up Enchanting purely for the exclusive ring enchantments. A quick inspection of all players rated 2k and above will reveal that most have taken up at least Enchanting and enchanted their rings with the appropriate enchantments.

Today I dropped Mining to take up Enchanting after months of internal debate. I know the cost involved and it would break my back to level all the way to 375 for the Enchant Ring - Stats and the Enchant Ring - Healing Power along the way, but if I felt that if I were truly dedicated to Arena play, there simply was no other way. In fact, I'm rather disappointed in myself for having taken this long to take up Enchanting. Embarrassingly, I wasn't hardcore enough. Fortunately, I had informed my wife of this decision weeks ago and she's been generous enough to amass a bunch of Enchanting materials for me to use in skilling up. She even made me a Spellfire Bag. Now the trek begins.

I'm not as sold on Jewelcrafting for PvP, however, so I'm keeping my Blacksmithing. I also have an emotional attachment to my Stormherald, even though I know the Season 3 mace is arguably better. But as more and more players run around wielding one of the coolest-looking weapons in the game, thanks to the easy availability of Nether Vortexes, I'm pretty sure my love affair will soon end. Jewelcrafting only has unique-equipped gems with minor stat point benefits so I think I'll pass on it for now. I'm also willing to wager that Wrath of the Lich King holds nice BoP surprises for crafting professions. It feels good to have finally made the jump. At the very least, I can put this silly little racial skill to good use. Enchant Bracer - Minor Health, anyone?

Subsidizing profession progress with guild funds

Lileah over on WoW LJ has an interesting idea that I've never thought of before. Well, her guild does -- she has a question about Illusion Dust, which yes, is hard to find. Usually your best bet is to run through the old level 55-60 instances, so Scholomance, Stratholme, and so on, but your best bet is probably the AH -- lots of people who can craft greens DE those and put the Dust up for sale there. Pricy but probably worth the time you'd spend grinding for them.

But the reason she's looking for Illusion Dust is because her guild is paying out a 1,000g bounty to anyone who has two leveled professions by next week. That's a super interesting idea. I'm the kind of player who never seems to find time to level my professions -- I'm too busy killing stuff and leveling and gaining reputation to run around picking up herbs or mining nodes. But 1,000 is a nice prize, and definitely helps pay for not only my time running around, but also the extra costs associated with leveling a profession -- crafting mats and so on.

And considering how useful a 375 profession is to the guild, any guild that's raiding at a fairly high level should see benefits come out of having most of the guild crafting endgame items. Very cool idea -- if you have a guild that could use a few more crafters and some gold to spread around, subsidizing profession leveling might be just the ticket.

Insider Trader: Crafting speculation in the Flower Kingdom


Insider Trader is your inside line on making, selling, buying and using player-made products.

To celebrate the kick-off of HKO-Insider, Insider Trader will be doing a bonus column this week! As the closed beta has only just been put in the works, there are understandably few details floating around.

Currently, we have confirmed at least the following professions:
  • Mining.
  • Gathering fruit from the wild.
  • Tailoring.
  • Furniture-crafting.
  • Farming.
  • Cooking.
  • House-building.
This week we will speculate on what we might see, and compose a wishlist for what we would like to see. Join us on Friday as we resume our normal schedule and delve deeper into the concept of mining as a profession, building on today's overview as well as player feedback.

Continue reading Insider Trader: Crafting speculation in the Flower Kingdom

Professions in Patch 2.4

The long-awaited patch 2.4 is finally here, and if you're a crafting nut, you'll find yourself asking, "what do I do first?". Luckily, WoW Insider has you covered.

If you are a leatherworker, Insider Trader has not only put together a guide to maximizing your skill, but has ensured that it is up-to-date with the changes coming in patch 2.4.

We have also compiled all of the upcoming changes for each profession into two round-up posts, including linkage and summaries of materials and costs.

For miners, blacksmiths, engineers, and fishermen, check out your complete guide to crafting 2.4. If you are a jewelcrafter, enchanter, tailor, alchemist, herbalist, leatherworker, or cook, we have compiled all things 2.4 for you. Both post have news and information about crafting reagents.

Because the new daily limit for dailies is now 25, you might want to check out the new fishing daily quests available!

Top 7 reasons I am looking forward to 2.4

So with patch 2.4 coming on us soon, I was thinking about it, and I have to say that I can't remember the last time I was filled with this much anticipation over a patch. Aside from 1.8, which made Feral Druids viable, this might be my favorite patch. But why do I love it? Why can't I wait until the servers come up on patch day and we're allowed in?

Let me count the ways! Here's 7 relatively simple reasons that I am watching my computer like a hawk, waiting for 2.4 to make it live.

Continue reading Top 7 reasons I am looking forward to 2.4

Breakfast Topic: How do you distribute 5-man loot?

I've noticed something a bit unexpected and confusing over the last few months: apparently, the way my server generally deals with loot in 5-mans is strange. Rather than rely on the in-game roller, we pass on all loot, and let people call need on a piece. Then we all roll need or greed on the stuff. If there's an enchanter in group, they can disenchant the loot for the winner on a greed roll and hand over a shard. Lately, though, since Blizzard started allowing server transfers, it seems a lot of the new 70s have come in and told us that this method is a bit weird. Why don't we just use the in-game rolling system? Why should enchanters be expected to automatically be willing to shard gear for non-enchanters without compensation? These are questions that are really alien to most of our server community, but there they are.

So, I thought I'd ask you, dear readers. How do you deal with 5-man loot on your servers or groups? Do you just use the built in roll system? Do you use Master loot? Do you pass and discuss? Is it generally expected that an Enchanter will gladly shard loot for everyone in the group, or is it expected that an Enchanter only need shard his own loot?

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