Blizzplanet has a new Wrath of the Lich King related video from G4TV. It has interviews with Jeffrey "Tigole" Kaplan and J. Allen "No nickname I'm aware of" Brack and very short previews of the new zones, the Death Knight hero class, quests and raids. It also has a very annoying soundtrack underneath the interview snippets which made me want to rip the speakers off of my computer when I watched it the first time, so be warned. A few notes of interest during the interview:
They definitely want to make sure that the Horde and Alliance experiences in WoTLK are different: "While some of the story threads will be the same, how you get there will vary for Horde and Alliance."
We will apparently not just ally with, but also have to fight some of the Tuskarr. This makes me sad. I don't want to kill the Wilford Brimley's of Azeroth. I mean, I'll do it if there's a shiny copper piece involved, don't get me wrong, but it still will make me sad as I rip that purse off of their blubbery corpses. I just dread the "Gather x Tuskarr tusks" quests I fear are coming. I saw tusks right on him! What do you mean he doesn't have any?
They're planning out all their patches in advance this time. I didn't actually know they didn't already do this, so it was news to me.
The Australian branch of CNET (CNET, by the way, just sold to CBS for $1.8 billion) is little late to release their notes from the Wrath of the Lich King preview party, but I forgive them, because they contain a few new nuggets of information that I don't remember seeing elsewhere.
As I speculated last time, it seems a Death Knight will have to "go to a specific locale" in order to pick a new configuration of their six runes. I would still guess that it would be an inn, or stable master, or some other building/NPC found in every town.
They saw an escort quest wherein the escorted NPC mounts the same horse as the player; the player was then able to use some attacks on enemies. Sounds like a sort of ground-based bombing run -- not quite mounted combat, but a step in that direction, anyway.
The Oracle/Wolvar faction choice is meant to be less permanent than the current Aldor/Scryer divide; CNET reports "it appears that you'll be able to juggle favour between the two groups." This sounds good to me, since I'm currently regretting my choice on one of my characters (missing access to some recipes). On the other hand, it will contribute to further homogenization, and what's the point of splitting faction allegiance if it's easy enough to go back?
"Second half of 2008" could theoretically mean July, right? Yeah, who am I kidding -- it'll probably be November or December.
It's been almost a full year since I last saw this brought up, and we still haven't seen anything from Blizzard on it. Eric over on WoW LJ brings up the issue of tracking alts within a guild. As we found out last time, most people just use guild notes (or helpful addons) to keep track of whose alt is whose inside a guild, and it works OK -- assuming people are up front about when they're logging in on another toon.
But still, it seems like an official interface would work much better. And especially considering that Blizzard is actually going to start encouraging alts as a part of the gameplay (you have to have a character at least 55 on the account to start up a Death Knight, and there are rumors that alts will benefit from reputation grinds as well), it seems like they might be interested in making the connection between characters on the account a little more obvious.
And as we said last time, there are benefits to the guild as well -- you never know when that lowbie leveling through Westfall might actually have a Death Knight ready to tank for you. I'm still not sure about marking alts in the Armory, but if you join up to a guild, I'd think guilds should have the right to know, officially, who's an alt of whom.
Death Knights. Seems like they're all the rage these days, and they haven't even been released yet. It was revealed that Death Knights start at Level 55, the only requirement being that the player has an existing Level 55 character. Daniel has even declared his intention to make a Death Knight his main when the time comes. I wouldn't be surprised to see a proliferation of Death Knights when Wrath of the Lich King is finally released. When that time comes, prepare to get inoculated because the class is the first to finally use diseases as a core class mechanic.
Aside from Undead Priests and their Devouring Plague, there are no player abilities that inflict the disease Dispel Type. So far, two disease-based abilities have been revealed: Blade Strike and Blood Strike. Designed to work off each other, Blade Strike is an attack that applies a disease on the target in addition to base damage while Blood Strike deals damage based on the number of diseases on the target. Death Knights are also able to raise Ghouls to fight for them and are projected to have an ability that applies a disease on their targets. Load up on Airborne, because it's going to get pretty toxic in Northrend.
Each week or so, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time.
You may have noticed that there has been quite a bit of news about Wrath of the Lich King lately. In that news, there are some very wonderful things in store for those of us with limited playtime. There is also a lot of resentment because of that from some of the players. In this column, I'll be discussing what we casuals have to look forward to in the next expansion and I'll be defending what is essentially our right to participate in the WoWlore and endgame.
What I won't be discussing, like I used to, are the casual friendly events in the schedule. If you look in the right hand column of this page, you'll see a great calendar of Upcoming Events. So check there for the latest Call to Arms weekends, Holiday events and It came from the Blog activities.
Join us after the jump for the news and perhaps a little ranting.
Some more information on Wrath has bubbled to the surface. This is like Christmas every day for me! I'm very excited. New bits in today's installment of Facts of the Lich King:
Some Wrath mounts will be able to take passengers (!), and ground passenger mounts will work in the old world as well! This sounds awesome -- although it might be boring to be the one who's not driving, it could also let you take a break. And being able to cart around lower-level characters in the old world will really speed up those instance runs.
Trainers and AH will stay in the old world. Not surprising, but incredibly irritating. At best, it's a minor inconvenience and burns your Hearthstone timer. At worst, you're stuck in Stormwind for an hour when you could be doing much more interesting things, all because you wanted to respec or buy some mats. Not to mention the leveling-up process -- going back to the old world every level to train was obnoxious in BC, and it'll almost certainly be obnoxious in Wrath.
New talents solidly won the poll last time around (and unfortunately, it one of the thing we haven't heard much about yet -- besides the Warlock hints, Blizzard hasn't said much about what classes will be able to do in the next ten levels), but surely the 10/25 man news (that we've been talking about all weekend) will get some more folks excited about the raids. And personally, I'm much more excited about siege engines than I was before Friday -- I previously thought it would only be a few quests in Lake Wintergrasp, but from what we heard, siege engines and multi-person mounts are going to become a big part of life all over Azeroth.
So how's your outlook on Wrath of the Lich King looking now? Are you still waiting to hear about those new talents, or did all that news on Friday pique your interest in something else? What are you most excited about for the next expansion?
Over the past week, particularly in the last few days, the crisp Internet air has been abuzz with news from the upcoming expansion, Wrath of the Lich King. Fear you're out of the loop? Here's a quick round-up of all the information being released, along with analysis and opinion.
Don't forget to keep checking back, as this page will be updated as information becomes available:
Dungeons and raids
An analysis on Arthas as a ten-manned event, including its impact on the 25-man raiding structure, as well an exploration of its consistency with the lore.
Did you know that all expansion raids will have a 10-man setting, as well as a 25-man?
The Nexus has been announced on the official site as one of the new dungeons.
Zones, factions, and relevant lore
Alex has written an excellent overview of the Grizzly Hills, a soon-to-be zone for low to mid-seventies. With old factions reappearing, along with other surprises, it's definitely something to look forward to!
If news of the Dragonblight has intrigued you, you'll be pleased to know that more information has been made available.
While we're brushing up on our lore and learning about new areas and factions, Alex thought it fitting to illuminate the lore behind Azjol-Nerub, as the Nerubians will have their own role in the expansion.
Continue through the break for new information on Death Knights, as well as video and interviews, analysis, release date information, and our full-range of Wrath galleries.
Having had a few hours to sleep and then a few more to digest the new information on the Death Knights, I'm finally getting a clearer picture of what the Death Knight will be able to do and how they'll fit into the existing hierarchy of classes, and I have to say, I'm still just as excited. There's a lot of questions that have risen from a lot of corners, but new information has come to light that may answer at least a few of them.
First, let's look at some of the clarifications the CMs have been offering, and clear up some other questions from the comments of this morning's article about how creating a Death Knight will work:
Like many other sites, Curse.com got a chance to visit Blizzard and take home some information on everything Wrath. They have an interview with lead designers Jeff "Tigole" Kaplan and Tom "Kalgan" Chilton, and a general writeup. A lot of it has already been covered in our previous reports, but here's what looked new to me:
Karazhan showed Blizzard that 10-man raids could work, and were good for more casual players; on the other hand, more hardcore raiding guilds were upset about having to break into 10-man groups. Thus Wrath's split 10-man/25-man raid system.
Naxx is going to have to be tuned way down, since it's now an entry-level raid instead of a top-level raid.
Class balance as we know it is going to change drastically with the new talents for every class (at least in their current, secret, developmental state).
WoW was always planned out with item inflation in mind, so don't worry about it too much.
There will be a Northrend kick-off event.
Kaplan would rather we did dailies for gold instead of farming primals, since it's less repetitive; on that note, he wants to make more of a varied experience, like the cooking daily or the daily dungeon with randomization built in.
Via Gamespy and Worldofwar.net, we finally have a good idea of what rolling a Death Knight will be like. A lot of the rumors seem to have panned out, but others have not. All I know is that at this point, I am full speed ahead to make a Death Knight my new main come WoTLK. There's a lot of meaty info to dig into, so let's get to it after the break.
Both Jeff Kaplan and Tom Chilton presented, with Kaplan showing off the Death Knight class and Chilton showing off the work they've done on Northrend.
The Forsaken-designed starting town Vengeance Landing was shown off -- this was the same area we got to play back at Blizzcon, as well as Utgarde Keep
They also got to see Valliance Keep (the other Alliance starting area), and Warsong Hold, a huge gothic iron structure run by Garosh Hellscream that Kaplan apparently called the "new look " of the Horde
Horde players will be taking a Zepplin up to Northrend
The Nexus, in the Coldarra part of the Borean Tundra, is the first instance on the western side of Northrend from Utgarde Keep, and it's a three wing instance with a raid dungeon where players will meet Malygos.
The Badge of Justice system will continue in Northrend, but there will be new tokens to act as Badges and be returned for loot.
In addition to all the other info dropping today (apparently Blizzard held an event this last week at their HQ to show off some new Wrath information), GameSpy got to chat with Jeff Kaplan, WoW's Lead Designer, about Death Knights and what they're going to be for in the next expansion.
Apparently Kaplan says Blizzard has designed "zero" raid bosses for the next expansion yet, so he isn't sure where they'll fit among Pallies, Druids, and Warriors as tanks.
As we heard before, Death Knights will serve as a "Fury Warrior" type of tank -- damage based rather than protection based.
Blizzard hasn't determined exactly whether there will be faction differences in the epic class quests, but they won't be too different for races or factions, just because the stories, he says, should be the same
Finally, Kaplan clarifies again that Death Knights will be available to all races, and that Arthas himself became not Undead, but Scourge
In case, maybe, Arthas wants to come back? We'll let you read the rest into what Kaplan said -- he unfortunately didn't tell us too much new information, but he did clarify a few points we already knew about Death Knights. And the news about Blizzard's nonaction on raid bosses so far is interesting -- has Blizzard really not made any raid bosses yet, or are they just not ready to tell us about them?
Gamespy has lifted their press embargo, and there's lots of new Wrath of the Lich King info up. They apparently did a long hands-on with the expansion, and lots of new zone and gameplay info has come out.
The area is apparently much bigger than Outland
There is an aerial gondola, a huge sea battle, and apparently an archeological expedition where you'll be able to fly planes
All five Dragonflights appear in Dragonblight, a huge graveyard for dragons
There's "a sister area to Un'goro," which means tropical rainforests. There are also lots of different areas within larger zones.
Worgen and the sons of Arugal are back, and the Scarlet Crusade is now called the Scarlet Onslaught. And one quest is based on a mission from Warcraft III.
Death Knight can turn dead teammates into ghouls -- "plenty of fun in the Arenas"
There are "vehicle" quests, where players drive a vehicle (planes, trucks, or even dragons) around to accomplish tasks
Unfortunately, the Gamespy folks aren't raiders, so there's not much information about the new instances and raids in Northrend (in this piece anyway -- we've got more dungeons and raids info coming out). But just the mentions of some of this stuff -- the different vehicle quests (maybe Grand Theft Azeroth is realer than we thought) -- is enough to get us excited.
The Care and Feeding of Warriors knew that there would be discussion of whether or not warriors are broken, and so decided to provide picture evidence that at least one warrior is broken indeed! Matthew Rossi apologizes for that pun. Really, he couldn't be expected to resist it, now could he? Look, mob violence never solved anything.
I have in the past written about what's not broken in the warrior class. So you might think that a column entitled "Are warriors underpowered?" would be easily answered with a no, and then we could move on.
And so it is. See you next week!
Oh, right. I still have to write a column. Also, to be fair, the answer is more complicated than no, although it ultimately works out to a no by means of averages. Warriors in the whole are not underpowered or broken, but they have some issues. Some aspects that have always annoyed me. It's too bad I don't have a weekly column about warriors so I can talk about that, isn't it?