Filed under: Blacksmithing
Breakfast Topic: Are you leveling your Professions?
I admit, I'm not, which is new. When BC came along, while I leveled to 70, I always stopped to mine the Fel Iron nodes. Even on my initial tramp from 1-60 on my characters, I usually stop every few levels to make sure their chosen tradeskill is up to date. But this time, on my Death Knight, I'm not stopping for a thing. It's a weird feeling. I'm conscientious about making sure my characters are well-rounded, making sure they have the skills to pay the bills, so to speak, first aid and cooking in addition to a set of well maintained trade skills, but on my Death Knight, I just can't bring myself to let up on the questing and grinding for professions, even if it means leaving piles of dead, unskinned Bog Lords in my wake.
Admittedly, this may have something to do with the fact that his trade skills start at level 1 while he's level 55. In the end, I'd rather level in Hellfire Peninsula instead of picking daisies in Elwynn. Can you blame me? Still, I promise at level 80 that I will make time to level up his Inscription.
While I have asked about this before, I thought I'd see if the responses were any different now that Wrath is underway. Are you taking breaks on the road to 80 to level your tradeskills? Why or why not?
Filed under: Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, Items, Analysis / Opinion, Breakfast topics, Jewelcrafting, Leveling, Wrath of the Lich King, Inscription
Wrath profession goodies
Instead, the incentive to choose between the available professions will be based more on fun and personal preference. Each profession is getting its own 'goody bag' of items that are fun and promote individual customization.
Intrigued? Here's an overview of what you can expect to see:
Filed under: Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, Items, Economy, Quests, Expansions, Jewelcrafting, Features, Making money, Enchants, Mounts, Wrath of the Lich King, Inscription
Professional Wrath round-up

Professions is an issue that affects every player, so in case you missed any of the tradeskill goodies, here's a round-up to give you something to read before the expansion goes live.
- Dan O' posted several galleries showing many of the new crafting recipes.
- Allison summarized the amount of money you are going to need in order to acquire all of your profession training.
- Did you know that crafted bind on pick-up items will become largely a thing of the past? Eliah dishes on the details, the reasoning behind the change, and what we're going to get instead.
- Stones and oils are disappearing in Wrath. While you will still be able to make them, they will not work on items above level 70!
- Alex Z. answered reader questions about professions in the expansion in one day's Ask a Beta Tester. In addition, alchemists got their own article!
- Insider Trader has been helping you cheaply and efficiently level your inscription, first from 0 to 100 and then from 100 to 200. Stay tuned for guides taking you all the way to 450!
- Your gathering professions come with nifty abilities, which will continue to scale in the expansion.
- Check out our tailoring preview!
Filed under: Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, Expansions, Jewelcrafting, Features, Wrath of the Lich King, Inscription
Finding your Wrath profession trainers
You gatherers are going to need the know-how to start hoarding items for fun and profit, and craftspeople will want to see what new items can soon be constructed. Besides, you won't want to be left behind in the server-wide race to the new level cap, 450.
This information might affect which starting zone you choose to explore first, so pass through the break to see what stops you should be making before you venture out to quest and conquer.
Filed under: Horde, Alliance, Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, How-tos, Expansions, Jewelcrafting, NPCs, Wrath of the Lich King, Inscription
Profession epics go BoE in Wrath
Specifically, Verimonde said that "There will not be a Stormherald type weapon 'high level crafter only,'" although there are, for instance, several BoE epic smithed weapons in Wrath. In his second post he explains the reasoning a little more: Blizzard didn't like that many people were picking professions based on what would make them the most powerful, as opposed to what they enjoyed.
Filed under: Alchemy, Blacksmithing, Engineering, Leatherworking, Tailoring, Enchanting, Items, Jewelcrafting, Wrath of the Lich King, Inscription
Phat Loot Phriday: Arcanite Reaper

Name: Arcanite Reaper (Wowhead, Thottbot, Wowwiki)
Type: Rare (yes, it's not even Epic) Two-Hand Axe
Damage/Speed: 153-256/3.80 (53.8 DPS)
Abilities:
- +13 Stamina (this was before resilience was introduced to the game), +62 Attack Power (which is still substantial, but back then was phenomenal)
- And the main reason the Reaper was so nuts was because of it's slow attack, but high damage. Back in the day, before things got all normalized, Mortal Strike was the shiznit. It was an instant attack based on weapon damage, and since this weapon's damage was so high, pushed forward by the Attack Power bonus, Warriors basically owned PvP back around early level 60 times. In fact, you might even be able to trace the current population of Warriors back to this weapon alone, and for that reason, it's earned not only a place in Warriors' hearts, but in Blizzard's culture as well.
- I should also mention Shaman and Windfury weapon here, because back before all the changes were made to Windfury, and even before Shammies could dual wield, one Shaman with Windfury and this weapon could one-shot almost anyone. Nowadays, everything's mitigated, with nerfs and resilience and all the changes to endgame and Arena PvP. But back then, the Arcanite Reaper ruled the roost.
- Which explains why it's everywhere -- the Arcanite Ripper is a direct rip, if you will, off the old weapon, and brought many a tear to a Warrior's eye when it returned to the game as a guitar. The skin has also been reused a few times, as with the Spinal Reaper. And in the next expansion, there'll be an heirloom item bound to account called the Bloodied Arcanite Reaper, so all of your two-handed melee characters can relive the old days as they level up.
- Oh, and take a close look at that summoned Felguard running towards you while the Warlock's DoTs are ripping you apart -- he's carrying an old Arcanite Reaper as well.
But maybe you can find a Blacksmith with the plans already -- in that case, you'll need 20 Arcanite Bars, six Enchanted Leathers (made by an Enchanter from a Rugged Leather and a Lesser Eternal Essence), and two Dense Grinding Stones. Not a tall order, actually (yet another reason why this weapon was so popular). Melt it all together, and voila, you've got a classic weapon. Won't do much good these days, as mechanics and upgrades have rendered the once great Reaper into a not very attractive blue. But don't tell any grizzled old Warriors that -- they'll make you remember the old days whether you like it or not.
Getting Rid of It: Sells to vendors for 6g 57s 36c. Disenchants into a Large Brilliant Shard. Has killed more Mages than you'll ever meet, consarnit!
Filed under: Warrior, Blacksmithing, Items, Analysis / Opinion, Tips, Phat Loot Phriday, Lore
Ask a Beta Tester: Dalaran coins, environment effects, and AoE tanking

Keyra asks...
Just curious...the gold coins all have "Use: Throw this coin back into the Dalaran fountain", yet I've seen people commenting (as well as the author) that they'll carry the coin in their packs. What happens when/if you throw the coin back in?
When you toss a gold coin back into the fountain, you gain the "Lucky" buff for 2 minutes, increasing your chance to fish up any and all coins from the fountain (rather than fishing hooks or goldfish). You don't have to toss them back in if you don't want to, in which case they'll just occupy a bag slot like anything else, or you can sell them to a vendor (not for much). But most people throw the coin/s back in because fishing the coin up is enough to give you the Achievement for getting it. Particular coins would be carried solely for personal or sentimental reasons, i.e. I can definitely appreciate the irony and RP value of grimly hunting Arthas down like a dog while carrying a symbol of Sylvanas' wasted hopes.
Rexigar asks...
Question though, do we have to keep the coins for the achievement or does it count when we throw it back in?
It counts as of the moment you've fished it up. No matter what you do with it afterwards, the Achievement's yours. The same mechanic is true of everything else; once the game "knows" you've done something and an Achievement's gained, nothing can take it away.
Filed under: Druid, Paladin, Warrior, Fishing, Blacksmithing, Analysis / Opinion, Economy, Expansions, Features, Factions, Classes, Wrath of the Lich King, Achievements
Insider Trader: A young crafter's guide to the Darkmoon Faire

The Darkmoon Faire is in full swing, and in between checking on the live breaking news being posted from our folks at BlizzCon, leveling craftsmen are being given an opportunity to make some gold.
The Faire has much to offer the citizens of Azeroth, from fancy foods and frog pets to tickets that can be handed in for nifty prizes. It is this ticket system that offers you the opportunity to make some money.
You see, tickets are awarded in exchange for certain items. Many of these items are crafted, while others are looted, such as [Vibrant Plume]. Because players hand these items in to the Faire both for reputation and for tickets, they are highly marketable a few days before the Faire begins, as well as the first few days after it arrives.
The items do not include Outland craftables, so this income opportunity is primarily geared towards the population that is still leveling their characters. While skilling up your trade, you can hoard certain items to be auctioned off at higher prices around the time of the month that the Faire turns up.
Unfortunately, there are currently only opportunities for engineers, blacksmiths and leatherworkers, although the rest of the population can still make a nice profit from the various "trash" items dropped from certain mobs.
Filed under: Blacksmithing, Engineering, Leatherworking, Items, How-tos, Events, Quests, Leveling, Factions, Guides, Making money, (Professions) Insider Trader
Ask a Beta Tester: The Alchemist

Horizons asks...
Do the alchemy specializations in wrath still work the same way as they do now in BC? For example, will I still have a chance of getting 5 wrath potions even when I'm leveling starting at 375 such as Wrath Elixirs or Icy mana potions? And will transmute spec ever be fixed?
Yup, alchemy specializations work the exact same way in Wrath. As a potions master, I've already procced a few, but don't expect to see the Runic Mana or Runic Healing potion recipes until...I want to say it's 410 Alchemy. You'll skill up on the array of new elixirs like Elixir of Mighty Thoughts and Elixir of Mighty Agility until then, but do save mats for the new Alchemy trinkets that become available at (I think) 400, like Mighty Alchemist's Stone. We'll have more information soon on materials you'll start getting in Northrend that you'll want to set aside for crafting.
Filed under: Herbalism, Fishing, Alchemy, Blacksmithing, Analysis / Opinion, Tips, Economy, Expansions, Features, Factions, Guides, Classes, Making money, Alts, Wrath of the Lich King
Insider Trader: Armorsmiths vs. weaponsmiths part two
Insider Trader is your inside line on making, selling, buying and using player-made products.Last week, I began the column by answering a reader's question regarding the two specializations of blacksmithing. The player had been considering switching, and I discussed his reasons for doing so.
I also began to compare the armorsmithing items to their non-crafted counterparts, to showcase how strong they really are. This week, I'm finishing up that analysis as well as giving weaponsmithing the same treatment.
Each item from either specialization tends to surpass its tier 5 counterpart, and strongly rival the tier 6, Black Temple pieces. Unfortunately, if the itemization is exactly right for your class, race and spec, the cost and effort spent to make any given piece is probably not worth it.
Still, for players who may never see the Black Temple, for whatever reason, can still work towards a strong epic piece to complement their PvP, dungeon and/or raiding gear.
It is also important to note the difference between blacksmithing and other gear-crafting professions, tailoring and leatherworking. Blacksmith specialists essentially create one piece, or in the case of dual wielders, two pieces, that are roughly tier 6 equivalent.
The other two professions can make more pieces, but the quality ranges from tier 4 to tier 5, although any gear choice is subject to individual circumstances and preference.
These pieces are bind on pick-up and cannot be sent to alts, so keep that in mind when you choose. There are many other blacksmithing patterns and drops that are BoE, but the specialty items, as with tailoring and leatherworking, can only be worn by the crafter.
In addition, should you make, for example, a sword and then switch to armorsmithing, you will no longer be able to wield the sword, as doing so requires that you have the correct specialization.
Filed under: Blacksmithing, Leatherworking, Tailoring, Items, Analysis / Opinion, (Professions) Insider Trader
The Care and Feeding of Warriors: Itemization in Wrath part two

As always, things can change in the Beta with blinding speed. You never know when they will make a change, allowing Berserker Rage to be used in all stances as an example. However, for now we're going with the notion that you'll need 540 defense to be crit immune at level 80 vs a boss, and that the Titan's Grip hit penalty on specials will require significant hit rating to overcome (roughly 500). Another assumption is that special attacks are using a two roll system instead of the one roll system of white attacks, meaning that you can't just stack a ton of crit to get around the miss penalty on your specials. (Note: I am not a statistician or a mathemetician. I barely understand the math in that thread.) I will say that, having taken my tauren back to Arms and then Fury, that things are not as dire as some comments and even my own past statements may seem: warrior DPS is currently low, yes, but it's not horrible, and you can level with either spec. (My draenei warrior is now 74 using arms as his prefered playstyle and I can say with relative security that the various Arms talents do make for solid leveling.) And while the TG miss penalty makes me cry, it is possible to overcome it, at least at lower levels.
Filed under: Warrior, Blacksmithing, Engineering, Patches, Analysis / Opinion, Odds and ends, Instances, Expansions, Raiding, Leveling, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King
Insider Trader: Armorsmiths vs. weaponsmiths
I received a question over the tip line from an armorsmith this morning who is considering switching to weaponsmith because he is dissatisfied with his profession. Player regrets surrounding a chosen specialization, or even profession, are common and happen to almost everyone at one time or another.
JDT writes that he is "extremely disappointed" with armorsmithing and what he is able to make, and that one of his reasons for possibly switching to weaponsmithing is that he theorizes it would be helpful to be able to pass down weapons to his alts that cannot wear plate.
Unfortunately JDT, anything that you craft as either a weaponsmith or an armorsmith is not only bind on pick-up, but it also requires you to have that specialization in order to wield/wear it.
That being said, there are blacksmithing plans for weapons and armor floating around that are bind on equip and can be passed along, but those can be made by any blacksmith regardless of specialization.
This week I will begin comparing the various armorsmith and weaponsmith pieces to the first non-crafted upgrades in order to illustrate the value of each item and help each class and spec come to an informed decision when it comes time to choose blacksmithing specialties.
Next week I'll finish out the comparison, as there is more than I can fit into this week's edition!
Filed under: Paladin, Warrior, Blacksmithing, Items, Analysis / Opinion, Guides, Classes, (Professions) Insider Trader
Ask a Beta Tester: More on mounts and other things

What's the word on passenger mounts? Will they be a whole new level of riding skill, or will you simply purchase them individually? How much do these things cost?
They use the same riding skill as regular ground mounts, but they tend to be on the more expensive side. The Engineering-made Motorcycles will be up to the market to price, but Traveler's Tundra Mammoth costs 20,000g. So the cost of the mounts themselves is what's going to be harsh, not an added level of training. That last one carries three people, by the way.
Filed under: Blacksmithing, Engineering, Wrath of the Lich King
Arcane Brilliance: How long will my gear last me?

Each week, Arcane Brilliance emerges from the sewers beneath Dalaran, weary from dueling (and winning!) over and over in the Circle of Wills, to deliver to you a column about Mages. What's that you say? What good are sewers in a floating city? Where does all the sewage go? Does the city drift over the countryside, forever trailing a series of sewage waterfalls? Ah, but you forget: Dalaran is a city of Mages! Even our poo is magical.
After reading our own Adam Holisky's excellent post on upgrading tanking shields in Wrath, I decided I wanted to know how long my Mage's gear would last in the frozen north. It's a fair question, and I suspect a common concern. We've worked hard for our shiny epics--either by raiding like crazy or grinding for honor or Arena points, and often a bit of both--and the thought of leaving them behind in one of the expansion's first zones for some green quality item that drops off a random mob is a little bit depressing.
We want to feel--in these last months before Wrath arrives--as if our efforts have not been in vain. If we're still rolling in Karazhan gear, is it worthwhile for us to spend the time upgrading? If our guild has worked its way up through Sunwell Plateau, are we going to replace that gear right away, or will it last us a few levels? How motivated should we be to try to obtain the best that Burning Crusade has to offer before making the trip to Northrend?
Well, fear not. Arcane Brilliance is here to show you how long you have before you retire your level 70 purples. And relax: it'll be longer than you think. Come back after the jump, won't you?
Filed under: Mage, Blacksmithing, Tailoring, Items, Analysis / Opinion, Expansions, Leveling, Guides, Classes, (Mage) Arcane Brilliance, Wrath of the Lich King
8962, professionally speaking

- Tailoring got some new flying carpets added, though I'm pretty sure the Ebonweave/Mooncloth/Spellfire are just cosmetic variants. No word yet on what they look like.
- Leatherworking got a ton of new BoE epics and blues. It looks like they're really trying to make it profitable to be a leatherworker, which will be nice to see.
- Each of the armor-crafting professions (tailoring, LW, blacksmithing) got some high-stamina frost-resist sets. Previously, similar (and similarly-named) sets were used for the Sapphiron fight in the old Naxxramas; I wonder if something similar will be going on in the new Naxx. I hope not, because kitting out your whole raid for one fight is an annoying gimmick.
- A few of the professions got recipes specifically to help them discover more recipes, like Northrend Alchemy Research and Northrend Inscription Research. An interesting approach to making the discovery system less frustrating.
- A new epic fishing pole! Still not quite as much +fishing as the Arcanite Fishing Pole, but nice for those who have trouble winning the contest, and the underwater breathing will be convenient.
There are also a bunch of new enchants and elixirs, but it's just your typical +AP, +crit, +int, etc.; hardly fascinating. I'm particularly excited about all the stuff LW is getting. That skill needed some love. See MMO-Champion for full listings of all the recipes; there's just too much for me to list here.
Filed under: Blacksmithing, Tailoring, Jewelcrafting, Wrath of the Lich King

































