Now, I know last week I said in a comment that I am trying something entirely new this week. However, that plan sort of backfired when I found out my scanner is no longer in the realm of the living, and those Spirit Healers apparently don't speak binary.
I've Wanted to put this comic up since I saw the movie. If you have not seen it, you might not get this unless you watched the movie previews, or have someone explain it.
Think a Blizzard Authenticator will keep your account from being hacked? Think again -- we've got our first known report of someone who was protecting their account with one of Blizzard's keys, and still got their character hacked down to their undies. Falkara of Aetherial Circle on Drenden apparently logged out one night and logged on the next morning to find her account stripped of everything but PvP gear, and her Authenticator no longer connected to her account.
Supposedly, to deactivate an Authenticator from an account, you need to get in touch with Billing services, and reportedly they'll then ask for a notarized statement with a picture, like a driver's license, just to remove the Authenticator. But obviously, this one was removed even without that, and we're being told that all you might need to remove the Authenticator is the answer to the user's secret question and a CD key (or even less). In other words, the fault isn't with the technology, it seems to be with the support reps on Blizzard's side of the phone line -- if they can be convinced to remove the Authenticator, the account can then be hacked.
The little keys have been selling like hotcakes since they were released -- almost everyone has figured that $6.50 was cheap for peace of mind. But while an Authenticator still does provide an extra step in security, the sad truth is that it hardly makes an account impermeable.
Update: Married IRL has more analysis, including a comment that confirms all you really need to get past the Authenticator is the user's secret question answer, usual address information, and the original CD key. If the standard for getting an Authenticator removed really is a Photo ID, it's fairly clear that Blizzard's reps aren't doing their jobs right.
Last night we were pursuing a key issue of our own, and all we got was an automated response from the email address pointed to in the Beta invitation. Tonight however, that no longer happens – so it appears as if this email address is being staffed by a live person.
This is great news for those that have issues, including any that might revolve around a WWI '08 EU key not working with a US account. Hopefully Blizzard will respond promptly to all of us that have been emailing this address. If Blizzard or any of the blues release any more statements you'll see them here at WoW Insider.
WoW Insider tipster Dinnerbone sent in some interesting findings about the siege vehicles in Beta while spelunking through the LUA files. He notes that these are all viewable -- if you get those lines of code, at least -- in the current Wrath build. Here are a few tidbits about vehicles and how they might work in the expansion:
Right-clicking character portraits have the option to "Leave vehicle," just like when players are in a party. This suggests that vehicles aren't buff-type spells like mounts but actual, physical vehicles you can enter and exit.
Vehicles need fuel. There're no clear details on how vehicles can be refueled or what happens when it runs out of fuel.
Vehicles have an "ammo slot"; Dinnerbone isn't quite sure whether this means siege vehicles will run out of ammo or if it simply means they fire different projectiles.
Pets and vehicles don't mix. Vehicles apparently replace Hunter or Warlock pets and have their own set of controls or abilities. New ability buttons or bars will appear when inside a vehicle.
There might be an entirely new UI frame for vehicles, with sliders and other new interface mechanics. The sliders "power" and "angle" range from 0 to 100 and can be seen in the LUA files. A developer note on one of files says, "Placeholder for eventual vehicle controls, currently just two sliders," so there may be more controls. I'm imagine a third person Worms with the power and angle controls.
Blizzard has stated that vehicles can carry passengers, and Dinnerbone seems to think it, too, although he can't seem to find indications of it in the code just yet.
If you're experienced with LUA files, you can poke your head in through the current build and see if you can find out anything new about the siege vehicles. We're always excited to see what's up with the Beta.
(Warning: Some of the humor in this machinima borders on offensive.)
EgadPit, a machinimator on WeGame, has spliced together an interesting debate of sorts for the position of Warchief in 2008. Warlords Zul'Amabo and McWalkingstick face off on a number of topics, trading jabs and sometimes agreeing on things. While this is just part one of a series, we think that they covered a lot of ground!
We're not sure whose platform is best. Who would you vote for?
If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com. Previously on Moviewatch ...
The story of Hunter pets and aggro in Burning Crusade, especially since patch 2.4.2 or so, has been a very stormy one. Even deep Beastmastery Hunters have had to learn to kite, as pet aggro grows worse and worse. Growl in 2.4.2 was supposed to scale, but almost every Hunter that tested it said it didn't, despite Hortus' insistence that it did.
As the old saying goes, it's better to light a candle than curse the darkness. So when Songstone of <Terror Australis> on Korgath found herself in an inky-black part of Blackrock Depths, she pulled out a pair of torches. Given the garishness of pre-60 clothing, the glowing enchants and the fluorescentness of night elf/draenei skin, Songstone and her companions quickly became visible. And in that pose, they look like some kind of campy crime-fighting team. Ladies, I have a mission for you -- get out of BRD and never come back.
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Remember to include your player name, server and/or guild if you want it mentioned. We prefer full screen shots without the UI showing -- use alt-Z to remove it. Please, no more sunsets -- but we would love some beta screenshots here.
A lot of readers tipped this in while looking through Wowhead's comprehensive Achievements database. While we've actually heard of rumors of the Wrath of the Lich KingCollector's Edition, with pictures of the box supposedly making their way out of the printers, this Achievement more or less confirms that there will be a Collector's Edition and that the Frost Wyrm whelp model leaked in Alpha is actually the Collector's Edition pet.
The Achievement falls under Feats of Strength, along with the other Collector's Edition Achievements The requirement is possession of Frosty's Collar, an item not yet implemented in Beta. The Achievements page defines the Feats of Strength as "an accomplishment that players will find either very difficult if not impossible to earn. Feats of Strength are a collection of past glories on Azeroth."
I bought my daughter's 'Future Horde' onesie from J!nx long before she was even conceived. I knew when I got my 'For the Horde' shirt that I wanted myself to have a matching outfit with my baby. I love World of Warcraft merchandise... I guess I'm just a real fanboy that way. I have some of the action figures, and I'm looking at getting Vindicator Marrad as soon as I set aside some RL Gold.
So here's something to chew on this morning: what World of Warcraft merchandise or spin-offs do you like so far? There's the Frostmourne replica, of course. And we've given away cool stuff from Manaprincess, too. The Bronze Kettle / WoW Insider's Shelbi Roach makes those awesome, awesome, awesome chibi items like stickers and keychains. What World of Warcraft-related stuff do you have? Do you make any of your own?
I deleted four toons today. I know that Wrath of the Lich King is quite a ways off, but I wanted to be prepared. First of all, I wanted to ensure I had a character slot free for my Death Knight. Although I'm not sure I'll be leveling it all the way to 80, considering the jump start at Level 55, it's a much better leveling grind than the alts I deleted, the highest of which was a Level 40 Shaman. I sold all my Soulbound items, mailed all not-so-junk items to my wife's toons, and promptly hit the 'delete' button.
Deleting my toons wasn't as hard as I imagined it to be, the hardest part was getting rid of all the items I'd accumulated. I did this primarily as a way of cleaning house... after all, I hadn't been playing with my alts all that much and one or two were mere bank toons. I haven't deleted my Level 42 Tauren Hunter and Level 28 Blood Elf Rogue because I'm still considering leveling them (unlikely). Of course, what I'm really hoping for is for Blizzard to finally allow PvE to PvP transfers just so I can finally bring my Level 60 Hunter and Rogue over to my server. With two toons leveled to 70 on a PvP server, I think I've paid my dues. Whether or not that happens, I'll probably end up deleting those two toons anyway.
So there, I'm making space for my Death Knight. I needed more character space because I'm reserving some character names. When Wrath is finally released, there'll be a mad rush for cool Death Knight names and I don't want to be stuck with a lame one. In a way, I'm streamlining my character inventory the way Blizzard's cleaning up the game in the expansion. I guess conditioning my mind for a Death Knight has allowed me to remorselessly excise my alts. Are you doing anything drastic to prepare for Wrath?
I know, I know. It's too early to actually figure out how Death Knights will work in PvP. Humor me for a bit. The new class, with its juicy talents and abilities, even if they will get changed before Wrath of the Lich King hits the shelves, have got me really excited. They have some pretty cool spells and a new resource mechanic that promises to shake things up as far as gameplay is concerned. I'm not big on alts, and I play mostly on my main and a secondary toon that really needs more love, but I actually want to make a Death Knight. I'm not an alt-o-holic, but I think I'll be taking it all the way to Level 80.
Of course, while I tell all my friends that I'm finally making a toon I'll be happy to tank with, what I'm really thinking about is PvP. I had initially wanted to make a Death Knight class when the game was announced, Death Knights being my favorite Hero in Warcraft 3. I thought Warlocks were the going to be it, considering the Death Coil spell, but I ended up never making a Warlock at all. But now here's the real deal. Plate armor, badass Rune weapons, Deathchargers, and all things ooky, spooky, and vile. Sounds like a lot of fun to me.
I think everyone who's run an instance and a raid has been in this situation -- you wait all night for a Karazhan run, it fills, so you decide to go run a heroic or some other five man, and then a few minutes in, you get a whisper: "Someone left, and we need a healer! Are you still in?"
Sigh. An embarrassment of riches. So now what do you do: ditch your newfound 5man group for the raid you originally wanted, or stick with the group you signed on with, passing up the original raid? Neither way is very smooth -- either you disappoint the folks you're with, and look like an elitist raider, or you tell the raiders that you're already in a group and run the risk that they won't ask you again. So awkward -- it's like choosing a social circle in high school all over again.
Usually, the best course of action I've found is to cover yourself before you leave either group -- jump into LFG or ping the guild for a replacement before you leave anybody behind. Short of finding someone to fill in for your fill in, the next best option is probably to explain yourself well and promise help next time -- hopefully the group you're with will understand that raiding is fun and/or the raiders will understand that you couldn't wait and keep you on the list for next time. Any other ideas for getting out of an instance pinch like this?
A full Achievements database is now live on Wowhead's Wrath of the Lich King site. When first I heard about this, I said (as you may be saying to yourselves now) "big deal, other sites have had achievements lists for a few days now." But you owe it to yourself to go check this out. They've taken their time to do it right as only Wowhead can, and it looks great, with complete information on achievement chains, meta achievements, point values, and just about anything you might want. "Shop Smart. Shop Pet... Smart" is a good example – it lists every pet that's valid for the achievement, all 103 of them. Attention to detail for the win.
Blizzard has shown their usual flair in naming these things, too; my favorites include:
The Achievements listing includes Feats of Strength, zero-point achievements that may be unachievable in the current game (like old honor system ranks), or at least unachievable by most people. Among these are several "server firsts", such as being the first on your server to reach level 80 with a given class, or the first to kill a given boss. It's nice to see that this information is going to be memorialized somewhere besides blogs and realm forums.
In other Wowhead news, talent calculators for the new Hunter pet talents are now available. Additionally, new weapons and armors now have 3D models viewable on the site (just click the "View in 3D" button on item pages), so you can check out what we'll all be seeing in a few short months. So far I haven't found anything that looks totally amazing, though I did come across something that looks rather like the walrus hat that Blizz seems to be fond of showing off in Death Knight promo pics.
This is one of the sillier articles that PC Gamer UK has probably ever written about massively multiplayer online games, but still, I enjoyed it. One of their writers went (only half seriously) looking for love in a few popular virtual worlds, and he found it, surprisingly enough, in Azeroth.
Neither EvE Online or City of Heroes were very helpful in the love-finding department -- despite finding a fetching young lady superheroine in CoH, the writer was a little disappointed to find out she was a he behind the keyboard. But WoW, as usual, provides the best of MMO experiences -- the writer finds some cute love in the Night Elf starting area.
Sure, it's silly (and probably not true -- just because someone says they're a Finnish college student means nothing at all online). But I found it strangely touching, the thought that a real human connection could be made in an online game. And isn't that why we play these in the first place?
I couldn't agree more with Mystic Chicanery -- despite the fact that most players consider the "level grind" to be the most boring part of the game, a stodgy run towards the much more interesting endgame, I've found that I tend to invest myself more in my character while actually leveling up, strangely enough, and it seems to me that endgame is the much more boring part of the equation. While leveling, you get a constant meter (literally) of how much your character is progressing, but after 70, progression becomes much more nebulous, and you have to do a lot more poking around for things like enchants and gems.
Of course, the main complaint with the level grind isn't doing it the first time, it's doing it again and again, and thankfully, as Mystic notes, will bring us ten brand new levels to roll through. But maybe I have a bad memory, because even when I do hit 70 with a character, going back to the beginning with a new class or a new faction is a new experience. And Wrathgoing through the same content a second time makes it faster and more interesting to me -- I already know where the hard quest targets are, and I can catch up on lore or secrets that I may have missed.
Each to their own, of course -- maybe you've already leveled all nine classes to 70 and couldn't imagine going back and running through Stranglethorn Vale or Hellfire Peninsula one more time. But I've found that I almost prefer the leveling "grind" -- it seems more core to me, improving the character constantly with an XP meter, than the current method at endgame of raiding your way through the instances for gear upgrades.