Chase Christian
Santa Barbara, CA - http://
Chase Christian is a network engineer by trade, but when the shadows fall, he is found playing his blood elf rogue with the Horde of Azgalor (US). He also plays several alts, usually with comical results. He is often killed mid-air while posting on forums about weapon speeds and theorycrafting.
Chase Christian
Santa Barbara, CA - http://
Chase Christian is a network engineer by trade, but when the shadows fall, he is found playing his blood elf rogue with the Horde of Azgalor (US). He also plays several alts, usually with comical results. He is often killed mid-air while posting on forums about weapon speeds and theorycrafting.
by Chase Christian
Nov 19th, 2008
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll be talking experience of leveling from 70 to 80 in Northrend.Blizzard
recently announced that December 16th would be the official start date of Arena Season 5. At just over 1 month from the launch of
WotLK, it sounds like it's their expectation that a large number of players will be at the level cap and ready to PvP when the Season hits. While the numbers may make it seem
like a daunting task, leveling in Northrend is easier than ever before.
Rogues have it pretty good when it comes to questing and grinding. We're finely tuned killing machines with the
defensive capabilities to prevent unnecessary deaths and the
offensive capabilities to turn those Group quests into solo outings. I've been fielding several questions from other Rogues about where to level, questing tips, and gear choices. After the cut, I'll break down the first couple levels of the trek to 80 and share what I've learned so far.
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Filed under: Rogue, Features, Leveling, Classes, (Rogue) Encrypted Text, Wrath of the Lich King
by Chase Christian
Nov 12th, 2008
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll be talking the impending expansion, and what you can do to prepare yourself for a long trip through the snow.Arthas has been busy over these past years.
Killing his father, defiling the
Alliance's most sacred city, enslaving an entire army of
mindless undead, and a
virulent zombie invasion; just to name a few.
The Light's greatest paladin tried to stand against him, and was crushed.
The demonic have tried to defeat him using their own fel magics, and were left bloodied in the snow. Even the most powerful Elven mages tried to stop his relentless assault, and
their civilization was utterly destroyed.
After these hard years, Arthas' cruel reign of fear and terror over the citizens of Azeroth has reached a breaking point. The people can suffer no more pain or agony. The hounds of war have been unleashed and the wax-sealed envelopes from Thrall and
Varian have been delivered. We've received our orders, and the message is clear:
Assassinate the Lich King. Finally, our leaders have gotten some sense shaken into them by Arthas' brutality and ruthlessness. Finally, they've decided to send in the Rogues.
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Filed under: Rogue, Tips, Features, Classes, (Rogue) Encrypted Text, Wrath of the Lich King
by Chase Christian
Nov 5th, 2008
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll be talking about how Rogue weaponry is changing with the upcoming WotLK expansion.With
a sharpening stone in one hand, he begins to hone
the dagger to a fiercely sharp point. Sparks of metal and chunks of dried blood fall from the weapon with each stroke of his trained hand. Once satisfied with his work, the Rogue raises the blade high above his head; the edge catches a ray of the Sun's light and shines with
a deadly glow.
The dagger is lowered, and solemnly wrapped in a piece of black mageweave. The assassin hands the dark bundle to his apprentice, who is bowing in reverence. The neophyte takes the gift, and promptly places it in her backpack. Outraged, the elder Rogue demands to know why his student would insult him by not even admiring the gift. She sarcastically replies: "
Sorry pops, nobody uses 1.8 speed daggers anymore! Read the patch notes." As she skips off to hunt down a rare panther, the master shakes his head in confusion and shame.
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Filed under: Rogue, Expansions, Features, Raiding, Classes, Buffs, (Rogue) Encrypted Text, Wrath of the Lich King
by Chase Christian
Oct 29th, 2008
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll be talking about one of the most important things a Rogue can do that's not called 'DPS'.In
WoW, we don't get to decide much about our characters. A few pre-built faces and skin tone are about as deep as the customization options run. Gear is typically released in discrete tiers, and you'll find that most Rogues use mostly the
same leather sets. Talents are similarly stale: there are rarely true choices in our trees. Choosing one talent over another either cuts your damage or cuts your usefulness, and for most Rogues the decision is easy.
Most people assume one Rogue is as good as another. Take two arbitrary Rogues, Gankenstein and Istabbedu. They're both undead Rogues: their chins are falling off. They're both sporting full Season 2 gear with a few PvE epics sprinkled in. And they both traded in
their Slicers for
Shankers &
Shivs this patch; all aboard the Mutilate train. So what separates these two from each other, and from the other 9,000 Rogues on any given server?
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Filed under: Rogue, Analysis / Opinion, Tips, Fan stuff, Odds and ends, Instances, Raiding, Classes, (Rogue) Encrypted Text, Arena
by Chase Christian
Oct 22nd, 2008
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll be talking about the methods used to break down gear and talents into their fundamental parts, and compare them intelligently.While it's not recognized as an official term by the
Oxford Dictionary, "theorycrafting" is definitely the biggest buzzword in the Rogue community.
Originally coined by Starcraft players looking to use their mathematics knowledge to perfect their strategies and unit build orders, it refers to the idea of using math to guide your choices, instead of simply playing from your gut.
From the lowest level of forum troll to the
most serious raiders, many Rogues love to punch numbers into spreadsheets and talk about the PPM (
proc-per-minute) chance
of Mongoose. Theorycrafting is a largely arcane art, and unfortunately an inability to play ball with these math magicians can be grounds for ostracism from the discussion at hand. Asking for talent or skill help on the
Public Rogue Forums will likely result in recommendations like "
Check the spreadsheet or delete your character."
Obviously you've become attached to your assassin of the shadows, so after the cut we'll talk about how to become a theorycrafter even if you weren't first in your algebra class.
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Filed under: Rogue, Analysis / Opinion, How-tos, Raiding, Classes, Talents, (Rogue) Encrypted Text
by Chase Christian
Oct 15th, 2008
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we finish a discussion of 51 point talents. We'll be covering Shadow Dance, the final talent in Subtlety.With the
nefarious Patch Tuesday behind us, we now have available to us a plethora of new talents. Other classes received their 51 point talent trees as well, and balance is but a faint whisper of what it once was. I killed a Warrior earlier tonight in a full stunlock, and I saw a
Retribution Paladin throw
a Holy Light for over 7,000.
What sets Rogues apart is the true uniqueness of the new abilities. They are very different from anything we have ever seen before, and this can cause confusion and makes them harder to evaluate in terms of usefulness. I have been able to test Shadow Dance first hand, find my full report after the cut.
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Filed under: Rogue, Patches, Tips, Talents, (Rogue) Encrypted Text
by Chase Christian
Oct 13th, 2008
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. In this special 3.0.2 edition of Encrypted Text, we'll be talking about the new talent trees that are coming this Tuesday with the release of the patch.
With
3.0.2 right around the corner, all three of our precious talent trees are about to get shaken up. Talents are getting moved around, point costs are travelling in both directions, and a lot of rebalancing is taking place. Blizzard has been removing bloat from certain areas, and also adding some very cool new abilities for our class.
With all these changes, it can be hard to see the forest for the trees. (Get it? Talent trees? Haha!) For a detailed analysis of all the changes, I recommend
reading the patch notes. I am going to give my readers (you) exactly what a busy Rogue wants: what's nerfed, what's buffed, what's good when the dust settles?
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Filed under: Rogue, Patches, PvP, Raiding, Talents, Buffs, (Rogue) Encrypted Text
by Chase Christian
Oct 8th, 2008
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we explore two of the new 51 point talents coming soon.If you ask
75% of the top Rogues worldwide what the premier PvP spec is, they'll tell you Subtlety. If you ask an even greater margin of raiders what Rogue spec pumps out the most DPS, you'll get a solid shout of "
Combat, duh!" And if you should ever feel the urge to pick up a pair of daggers, every brother of the shadows will direct you
towards Assassination. These three trees have been neatly defined by Blizzard, and it's fairly obvious what each is designed for.
What separates Rogues from every other class is our nearly unilateral use of 41 point talents. A dagger Rogue
without Mutilate is gimped while a Sub PvP Rogue
without Shadowstep is the laughing stock of the arena. And don't bother stepping into Sunwell
without Surprise Attacks, unless getting trashed on the damage meters is your idea of fun. We've gotten so used to the comfort in knowing that dumping 41 points into any of our trees will yield a viable build. Now that 51 pointers are
on the way in 3.0.2 and
Wrath to follow, I've been asked by many Rogues "Will the bottom of our trees continue to be the anchors of our builds?" Find out after the cut.
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Filed under: Rogue, Raiding, Talents, (Rogue) Encrypted Text, Wrath of the Lich King
by Chase Christian
Oct 1st, 2008
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we explore quality of life changes for Rogues in the upcoming expansion.After playing
The Burning Crusade for nearly two years now, most Rogues have gotten into their level 70 groove. They know where the poison vendors are in Shattrath and where to acquire some
good leather gear. They know where to
level up their lockpicking and the best way to organize reagents in their bags. However, all that is about to change.
Blizzard is implementing a ton of new simple changes to the Rogue class that are guaranteed to have many of us confused at first. I've tried to make this transition a little bit easier by outlining some of the differences between your time at 70 and the upcoming road to 80. Read on to find out what these changes mean to your daily Rogue lifestyle.
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Filed under: Rogue, Tips, Tricks, Odds and ends, Expansions, Classes, (Rogue) Encrypted Text, Wrath of the Lich King
by Chase Christian
Sep 24th, 2008
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we finish a discussion on upcoming Rogue glyphs in WOTLK.Wrath of the Lich King (and also the
upcoming patch 3.0) includes a
new tradeskill: Inscription. Inscriptionists will be able to create scrolls, off-hand items, and parchments to help enchanters sell their wares. However, their key crafted item comes in the form of spell/skill enhancing
Glyphs.
Every non-inscriptionist character has six Glyph slots they can use to enhance themselves. There are three major and three minor slots; of which you can mix and match appropriate Glyphs. An image of the Glyph interface is shown above (the center slot is thought to be for Inscriptionists themselves as a tradeskill perk).
Some of the various Glyphs enhance existing abilities, while others add utility to skills that change its function completely. The current Rogue Glyphs come in 3 major flavors: cooldown/energy cost reduction, range increase, and damage/effect increase. After the cut, let's explore these groups individually.
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Filed under: Rogue, Classes, (Rogue) Encrypted Text, Wrath of the Lich King, Inscription