Krystalle Voecks
Tampa, Florida - http://www.krystallevoecks.com
Krystalle holds a black belt in goth-fu and has been known to play a fierce game of Chez Geek. When not catching up on sleep or term papers, she can be found in Outland as either a Rogue, a Druid, a Mage, or a Warlock. Or, if you'd prefer a bit on real life, she can be found hanging out with friends and family, or hunting for new music or comics.
Krystalle Voecks
Tampa, Florida - http://www.krystallevoecks.com
Krystalle holds a black belt in goth-fu and has been known to play a fierce game of Chez Geek. When not catching up on sleep or term papers, she can be found in Outland as either a Rogue, a Druid, a Mage, or a Warlock. Or, if you'd prefer a bit on real life, she can be found hanging out with friends and family, or hunting for new music or comics.
by Krystalle Voecks
Oct 14th, 2008
On Saturday night the walls of the Anaheim Convention Center rocked with the cheers and laughter of thousands of
BlizzCon 2008 attendees. This year's two-day event was packed full of excellent panels, cool gameplay and of course, lines that seemed to stretch from here to eternity. (I personally clocked in 3 1/2 hours in the store line - but I got awesome goodies out of it.) However, it was this final event that put the crown jewel in this year's BlizzCon event. Curious as to what all went on? Click through the gallery to check out the sights (and some sounds) from the front lines!
Filed under: Events, WoW Social Conventions, Blizzard, Galleries, BlizzCon
by Krystalle Voecks
Oct 10th, 2008
The crowds have been let in to the main convention center floor, and it is an absolute mad house of Blizzard fun here.
BlizzCon 2008 has started in earnest, with a full day of panels and gaming ahead. Knowing Blizzard, it should be truly epic.
If you weren't able to join us here at the Anaheim Convention Center, have no fear. As the day progresses, we'll share many of the sights of BlizzCon 2008, straight from the front lines. So if you're hungry for more of what's going on here, be sure to check back, as we'll be updating the gallery throughout the day!
Filed under: Events, WoW Insider Business, WoW Social Conventions, Blizzard, Features, BlizzCon
by Krystalle Voecks
Sep 17th, 2008
This week's round up of
WoW-related posts on our sister site
Massively covers many different angles of the MMO universe dominated by
World of Warcraft. You can click on the links below or subscribe to a
special WoW-only Massively feed.
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A World of Warcraft player's guide to Warhammer Online Whether or not you see many similarities between Blizzard's epically popular title and Mythic's Warhammer Online, the reality is that World of Warcraft players are going to feel very comfortable in the brand-new game.
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Is WoW hitting a plateau? Seems like a silly question with the imminent release of their second expansion just within our grasp, but over at Dailygame.net, they've speculated a bit on when that plateau might finally hit World of Warcraft.
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Burning Crusade's quality delayed WAR, says Jacobs While Warhammer Online is decidedly not trying to be World of Warcraft, a recent interview with EA Mythic's Mark Jacobs shows that they were at least influenced by the quality of WoW's The Burning Crusade.
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Braid creator rips on WoW, talks artificial rewards and social gaming In an interview with Gamasutra, game designer Jon Blow (who created the critically acclaimed Xbox Live Arcade game Braid) had a few things to say about World of Warcraft. His criticisms could be just as easily leveled against any Diku-based, WoW-like MMO.
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Filed under: Analysis / Opinion, News items, Features
by Krystalle Voecks
Sep 3rd, 2008
This week's round up of
WoW-related posts on our sister site
Massively covers many different angles of the MMO universe dominated by
World of Warcraft. You can click on the links below or subscribe to a
special WoW-only Massively feed.
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World of Warcraft's success is 'exhausting' for Blizzard Frank Pearce, co-founder of Blizzard Entertainment, sat down with GamesIndustry.biz for an interview during Games Convention a few weeks ago. He had a number of interesting things to say, with the piece's discussion ranging from StarCraft II's progress to the challenges of ...
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LotRO could be the next 'World of Warcraft' says Turbine's Steefel The MMO industry is a battle with many weapons, and words are as powerful as code or quests in this field. Turbine's Jeffrey Steefel fired another salvo in a recent interview with Eurogamer, saying that he sees ...
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WoW to store UI settings server-side post-Lich King Recent discussions in the official World of Warcraft UI forums might be of interest to folks that like to tweak their user interface. Which, we think, is pretty well everyone.
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WoW's invincibility 'nonsense', claims WAR lead designer We're not going to get into those arguments again. You know, the ones that focus on whether any given game is a (cough)-killer or not. All the same, the thrust and riposte between corporate figures ...
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Filed under: Analysis / Opinion, News items, Features
by Krystalle Voecks
Aug 27th, 2008
This week's round up of
WoW-related posts on our sister site
Massively covers many different angles of the MMO universe dominated by
World of Warcraft. You can click on the links below or subscribe to a
special WoW-only Massively feed.
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Blizzard interview focuses on Wrath and the changing player experience As the Wrath of the Lich King expansion gets closer to release, World of Warcraft players have a number of questions about how the game experience is going to change for them as the title moves forward.
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World in a World of Warcraft With Wrath of the Lich King coming out very soon, and four years of the game's history behind us, it's nice to just sit back and read something about the basic fundamentals of World of Warcraft.
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Urban exploration in MMOs Urban exploration and free running are activities normally associated with the real world. In recent years, however, MMOs such as Everquest 2, Age of Conan and World of Warcraft have become a digital stage for the arts.
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Player Consequences: Why We Subscribe There are many different choices when it comes to picking out a MMO nowadays. The genre is no longer limited to only a handful of games based on old Dungeons and Dragons manuals.
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Filed under: Analysis / Opinion, News items, Features
by Krystalle Voecks
Aug 26th, 2008
Perhaps you were one of the myriad people who made it out to
the WoW panels at
Dragon*Con last year. Maybe you just
heard of this raucous, geeky event and decided that since you can't make it to the West coast for
BlizzCon, you'd check out Dragon*Con. Whatever your reason, we're heading
back again this year along with our sister site
Massively with a variety of
World of Warcraft related panels for you to enjoy!
If you're heading to Hotlanta this weekend to take in all the awesome that is sure to be Dragon*Con 2008, we've prepared a handy guide to some of the MMOG track happenings that may be of interest. Join us after the break for a panel breakdown, or check out
the full schedule on Massively for all things MMO going on at
D*C 2008!
Read more →
Filed under: Events, Fan stuff, WoW Social Conventions, Wrath of the Lich King
by Krystalle Voecks
Aug 5th, 2008
This week's round up of
WoW-related posts on our sister site
Massively covers many different angles of the MMO universe dominated by
World of Warcraft. You can click on the links below or subscribe to a
special WoW-only Massively feed.
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Rob Pardo's insight on WoW's development and why PC gaming isn't dead What's one of the most powerful game design positions in the games industry today? Executive Vice President of Game Design at Blizzard Entertainment, and the monumental role is filled by Rob Pardo.
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PC Gamer Top 100 list: vote for your favorite MMO Last week, PC Gamer launched their Top 100 website where readers can vote on their favorite PC games of all time. The PC Gamer staff already chose their own top picks, but ...
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WAR Creative Director on avoiding the 'corrupting' influence of WoW 'You can't be the Beatles. If you try and be the Beatles, you'll end up as the Monkees.' Eurogamer.net has provided details of Warhammer Online creative director Paul Barnett's words at the Develop Online conference, which took place recently in Brighton, England.
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A World of Warcraft player's guide to Guild Wars Guild Wars and World of Warcraft have been peacefully co-existing for several years now. Considering the fact that the Guild Wars development team over at ArenaNet is made up of ex-Blizzard folk ...
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Blizzard: Yes, some players left for AoC Say whatever you will about Age of Conan, but it's been one of the only games to actually put a tangible dent in Blizzard's ten million ton monster truck of an MMO, World of Warcraft. The news came from Blizzard president Mike Morhaime who recently said on an Activision Blizzard earnings call ...
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Filed under: Analysis / Opinion, News items, Features
by Krystalle Voecks
Jul 1st, 2008
For as many different World of Warcraft players as there are out there, there are equally as many different WoWspaces for people to game in. Each week, we'll bring you a WoWspace sent in by one of our readers and let them tell you all about it. Would you like to share your own personal space? Just drop some pictures and your description to us here at readerwowspace AT gmail.com! This week, we visit the home of Absoli, who has a dark but interesting WoWspace -- and really needs a better camera. I have several toons, but really now my main is my lvl 70 priest on Duskwood. I spent several years collecting bits and pieces for my setup and thought I'd share it with you all.
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Filed under: Fan stuff, Features, Reader WoWspace of the week
by Krystalle Voecks
Jul 1st, 2008
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Anti-Aliased: Keep crying, sportsmanship is dead One harsh world PvP battle later, your corpse lies on the ground as your opponent stands triumphant over you. Both of you put up one good battle, as even your opponent is down to barely any hit points -- the kind of battle where ...
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World of Warcraft originally planned as free-to-play Blizzard's own Rob Pardo recently dropped something of a bombshell about World of Warcraft at the Paris GDC event when he revealed in a keynote that the game was originally planned as a free-to-play experience. He also adds that, "We didn't want to charge a subscription, but as we researched market conditions ...
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When Western MMOs go East Gamasutra is featuring an insightful piece on the challenges and pitfalls of Western game developers looking to move their games to the extremely productive Eastern gaming markets. China, Japan, and especially Korea are world-renowned for their appreciation of video games ...
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Behind the Curtain: Hacked account, opportunity or deathknell? Well, it seems I may have been too hasty in jumping on the 'omgblizzardgmsaretehsuckzorz" bandwagon last week. Merely a handful of hours after logging back on to my World of Warcraft account and submitting a GM ticket after reformatting my PC, not only had my deleted characters been restored, but ...
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Ask Massively: Massively's Guide to MMO Etiquette Here at Ask Massively, we've sought to inform and educate the masses on the esoterica of MMORPGs, but today we are going to go back to basics. We're going to give you some advice, or, if you consider yourself a Veteran ...
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Filed under: Analysis / Opinion, News items, Features
by Krystalle Voecks
Jun 26th, 2008