Of course, the Oceanic realms still have their individual forums and this has caused some confusion among the forum posters regarding why the forums were established. And it wouldn't be forums without trolls.
I, for one, see the value of a forum for Oceanic players to discuss their specific issues and to be able to find players in similar situations without searching the U.S. forums and without being limited to specific servers.
If you are an Oceanic player, please take our poll:
In my humble opinion the refreshment table is pretty neat idea. A Mage spend two Arcane Powders and starts casting the ritual, then two others join in.Viola!A buffet of yummy, health-and-mana-regenerating, Manna Biscuit goodness appears before your raid. The table sticks around for five minutes or however long it takes to deplete its fifty stacks of food. This is probably one of Blizzard's best additions.
In it's own way, the Ritual of Refreshment is also kind of a curse for Mages.True- the reagents cost a total seventeen silver at the vendor, that's not hard to swallow.Keylogger of Stormscale is annoyed by requests for tables.She pointed out that anyone with a friendly level of reputation with the Shattered Sun Offensive can purchase Naaru Rations, no badgering required.Other posters agreed that it's not the process of casting that's at issue, but the sense of entitlement from other folks about a table.
There's a disturbing trend happening on the forums lately -- all the great drama threads are getting deleted. It's not like it's not out there -- this week's GW, as usual, is full of good drama, and the truth is that drama threads on guild forums are better anyway. But it seems like every time a tipster kindly sends us a link to an official forum thread, it's mysteriously disappeared? Could someone at Blizzard... not want us to make fun of drama? We'll keep an eye on it.
Until we figure that out, keep sending us the tips, whether they be about drama, downed news for your guild or others, or recruiting notices for up-and-coming raiding groups. The place to send it all is wowguildwatch@gmail.com, and clicking the link below will show you just what we heard about from the realms this week.
A little while back, we checked out a Facebook app to show your WoW characters in your profiles, and just this week, reader Orangelick asked for an update to the other app we linked to, called I Play WoW. Previously, I couldn't get it working, but I gave it another try, and as you can see above, it works just fine. In fact, it's pretty customizable, even moreso than what I implemented above -- you can upload a picture for your character, and even give status and description updates for every character on the roster.
If you're looking for some WoW representation on Facebook, it'll do you right. The only real complaint I have is that it doesn't by default show off any armor or stats that you have (the other app, WoW Armory, does, and here's another app that's even flashier if you want to go that way), but then again, how many of your Facebook friends really want to follow your characters that closely? And there's a quick link to the Armory page for those who do. All in all, nice app, and the perfect way to show a little WoW pride on Facebook.
Keyboards, mice, and hand-controllers are so 2007. Get with the modern times, willya? Today we discovered that a 3D touch interface is on the horizon for WoW gamers. Using this weird robot-type gizmo, you'll be able to actually feel everything your character does in the game: casting spells, reeling from enemy attacks, feeling objects, bumping into things, and whacking ogres on the head! (I seriously want to bonk some ogres on the head with this thing. I expect it will feel somewhat hollow, like smacking a pumpkin.)
The gizmo is called a Falcon game controller and it aims to replace your mouse or joystick. The Falcon is already usable with some other games, but Novint Technologies is now creating WoW drivers for the device using the LUA scripting system. You can map up to 36 actions to it for which the controller will provide feedback that you can feel in your hand and arm. You can watch a demo on the company's website, or a more hands-on demo in the video below. When the drivers are released, you can download them at Novint's website. We'll keep you up to date so you'll know when you can grab them. The Falcon controller sells for $189.99 on Novint's website. No word on what the drivers will cost, if anything.
At the Worldwide Invitational, MTV interviewed two Blizzard executives: Paul Sams, Chief Operating Officer, and Frank Pearce, Executive Vice President of Product Development. It's an interesting read -- if not the best interview I've ever read -- which includes more info on Diablo 3, mobile apps, and thoughts about MMOs in general. The duo leaves the door open for Blizzard to create an MMO that might "cannibalize" the WoW player base, although for some reason they are not convinced that Diablo 3 will impact that base. (I, for one, disagree. The huge response we got to the Diablo news on WoW Insider tells us that there is a huge amount of crossover between the franchises.) They also don't believe that there's much overlap between Starcraft and WoW. Frank stressed that, regardless of what the marketing research might say, "those aren't necessarily the data points that we use for decision-making when it comes to the games that we want to make."
Read on to see what Blizzard says about time between game releases and new MMOs.
Okay, so we've been waiting for this moment for a few months. The waiting probably hasn't involved breathless anticipation or anything, but there's definitely been waiting. It's now official, and there's very little to go wrong -- Vivendi is merging with Activision, destroying the Vivendi name in favor of the new entity: Activision-Blizzard.
Activision shareholders (and a little regulation-fu) were the only hold ups to the process. Today, Activision shareholders voted 92% in favor of merging with Vivendi. Which means that 8% voted against the deal -- I have to wonder what they were thinking. The old Vivendi folks have a 52% control of the new company (called Activision-Blizzard), which is projected to clock over $3.8 billion dollars annually.
The close date is tomorrow -- it's still technically possible that an enormous asteroid may fall from the heavens, plunging the entirety of the Earth into a post-nuclear wasteland. Or, zombies could attack. Maybe Zombie Murlocs, with their own MySpace accounts. But short of a Murloc invasion (I, for one, welcome our new Mrlglglglge overlords), there's nothing left for the merger but for the fat lady to sing.
Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is now Matt Low, the grand poobah of World of Matticus. This week, unforeseen and uncontrollable forces have delayed the column by a week and a few days. For the next few weeks, I'll be taking a look into the depths of Black Temple from a Priestly perspective starting with Naj'entus, Supremus, and Shade of Akama.
Black Temple used to be the most challenging raid instance in the game. Now that honour belongs to the Sunwell. This week, I will help guide you through the trials and tribulations enroute to Illidan. I wanted to write this column for a while but I did not feel it was appropriate since I had no Illidan kill under the belt. We killed him last week and I want to share what I've learned to Priests that are fighting and progressing their way through this milestone instance. I'm only going to list stuff that's relevant for Priests to know about.
The Paladin class hasn't gotten much love from Blizzard from what we've seen so far in the development of the Wrath of the Lich King. Of all the class updates delivered during the recently concluded Worldwide Invitational in Paris, France, the Paladin was one of two classes (the other was the Mage) that didn't receive much by way of news. On the other hand, leaked information from the Alpha revealed some new whopper spells for Mages, including cool and explosive (literally) 51-point talents. Hunters don't have new talents yet, either, but the exciting news is that in WotLK, their pets will.
From out of the blue. But good things come to those who wait. Tipster Delsin helped shed some Light on the slow development pace by linking to what is purportedly a forum discussion with Ghostcrawler, a developer of the new expansion. The responses from the blue were supposedly sprinkled over a couple of weeks, with the first and oldest post revealing little we didn't already know. It detailed the design directive the developers were taking, noting four important points:
Retribution Paladins need to have better utility in raids
Holy Paladins shouldn't feel so punished during encounters which require lots of movement
Protection Paladins need to be great tanks not only for 5-person content but also for raids; at the same time, all four tanking classes should maintain their niche
Paladins, more than any other class, need diverse sets of gear depending on their spec and role. Itemization is being fixed across the board to make it easier for healers and tanks to do damage without needing a whole new set of gear
These key points illustrate that Blizzard has a good grasp of what plagues the class, and is moving in the right direction. In two more responses in the same thread, the developers explain why the Paladin developments are taking so long and the issues they're looking at. Read more after the break.
Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and get mad purpz. Today, we look at what happens when a raider moves guilds.
In a previous Ready Check, I posted about some of the problems many Sunwell raid guilds have been experiencing, ranging from member attrition and an unsatisfactory recruitment pool to divided aims and skill levels within the guild itself. This column will look at the aftermath of some of these issues, nearly a month later.
A suggestion from commenters that was overlooked both by myself in said column, and by those of us discussing future options within the guild, was simply to break for the summer if summer was taking such a hard toll on us. However, in a guild where a core of members are very active and want to kill Kil'Jaeden whatever it takes, an enforced summer break would likely have caused more key players to leave for other guilds. This might work if you aren't so close to 'beating the game' or if other alternatives aren't viable, however, so I wanted to quickly touch on it as an option that I'd omitted previously.
Last Saturday, as always, we sat down and spent about an hour discussing the latest and greatest in the World of Warcraft, and the results are now online for your listening enjoyment. Turpster and I were both on, as well as John "BigBearButt" Patricelli, and Kyle Horner, a blogger on our sister sites Massively and Big Download.
Turpster talked with us about WWI, what he thought of the big event in Paris, what it was like to play a Death Knight, and why he thought it was even better than last year's BlizzCon (including why this year's BlizzCon might be even better).
Kyle spoke with us about being a player who's just now getting back into WoW, and what he's excited for in the next expansion.
We talked a little bit about TCG cards, and whether it's fair for Upper Deck to give away the TCG loot.
We talked about the timing of the beta, and what the plan is for the rest of the Wrath release.
Definitely a fun show (and it features the only time I've ever gotten really angry at Turpster, though it turned out to be no big deal, and he's probably not fired from the show. Probably.). Give it a listen over on the WoW Radio page, and if you have a question comment, or insight about something we said, don't hesitate to email the show itself -- theshow@wowinsider.com is the address.
Thanks for listening as always, we'll see you next week.
15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about at 15minutesoffame (AT) wowinsider (DOT) com.
Academic types will find a way to analyze just about every aspect of life – life in Azeroth included. Digital Culture, Play, and Identity: A World of Warcraft Reader, published in May by The MIT Press, explores what it calls "the cultural and social implications of the proliferation of ever more complex digital game worlds." Whew.
Props to the authors of this anthology for not only playing the game they're pontificating about – they actually created their own guild, where they play with other Digital Culture contributors. 15 Minutes of Fame talked with Jessica Langer, author of a chapter on the ways in which narratives of colonialism and otherness functioned in different ways throughout the game, about what she plays, what she writes, and how it all comes together in the World of Warcraft.
Welcome to another edition of He Said/She Said where Amanda Dean and David Bowers take on some of the deepest gender issues in the World of Warcraft universe.This time we discuss the expectations of men and women in guilds and how WoW reflects the larger society.
Amanda: I don't know how many times I've heard of women flirting their way into raids or excellent gear. Perhaps this happens in some cases, but these are the bad apples. I find myself growing kind of tired of the stereotype that girls can't play WoW. The truth is that many women play WoW, and many of us are very good at it.
Because of the stereotypes, A lady has to work considerably harder in a guild to earn respect. It's like being guilty of being a twit until proven otherwise.
What happens when you give a machinimator a camera and send them off to an event like Blizzard's Worldwide Invitational? They come back with a video report ... starring their avatar. Go figure!
Despite the absence of a flesh and blood Baron Soosdon, it was interesting to see the convention from the eyes of a first-timer. If you look carefully at the part where he discusses the costumed girls, you'll see a real live Dopefish, though! Other coverage includes the Blizzard museum, dance and costume contests, and the closing ceremony.
He wasn't able to capture the machinima contest because it literally lasted only a few minutes. In one of the most disappointing displays, Blizzard cited that they had run out of time with the other contests and only showed a few seconds of each winning video. We know that Olibith managed to win three prizes, though!
If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.
Illusionary Tactics documents my perfectly reasonable preoccupation with items and quests that change your appearance. After all, how long can you really look at one character's back before you start getting tired of it? So much better to turn into a tree periodically. (No, I'm not talking about you, Druids; your column is that way.)
Blizzard must have really had a good time designing the Draenei and Blood Elf starting areas for Burning Crusade; there are a lot of great and frequently hilarious quests there, and this is one of them. The reason I'm talking about it here is because it's one of them that happens to turn you into a tree.
Although I find it unlikely that anyone would want to avoid spoilers for a level 8 quest chain, I'll put the rest of the discussion behind a cut just in case.