Ask a Beta Tester: Don't want to look like a clown edition
When I first installed The Burning Crusade and started leveling, I upgraded a lot of gear immediately. And stats aside, I've got to say I was disappointed in most of it. I'd been wearing full sets of armor that I'd spent months of effort and countless instance runs to collect. My reward for the time spent had been, in old Azeroth, great stats and a custom tailored set of armor that all matched and made me look pretty awesome. I stepped through the Dark Portal looking and feeling like a hero. An hour later I had a bright purple helmet, dark green robes, a yellow belt, and a pair of bulky blue gloves. Though each piece of armor was a tremendous improvement upon my carefully completed set, it left my character looking as though she'd been dressed by a colorblind clown. "Heroic" would not be a word I would use to describe myself at that point. So on to our first question...Mattimus asked....
What do quest rewards look like, graphically? Going into BC from raiding in WoW was incredibly jarring -- stripping off epics for bright green paints with big purple polka dots was one of the most painful things Blizzard could've done to anyone. Do the quest greens in Wrath allow us to quest in dignity, or are we going to be spending our off-time entertaining children's' parties?
After a lot of disappointment leveling up through BC as some kind of circus clown (I considered myself lucky to be a Priest leveling through the Shadow tree -- Shadowform hides many flaws), I have been pleasantly surprised by the quest rewards I've seen in Wrath. It looks like Blizzard has taken a lot more care this time around to make even random greens and blues look cool and -- gasp! -- match. The image to the right all quest rewards from the starting zone, and while you may or may not like the look, I think you have to agree that It's nowhere near as bad as Outland Clown Syndrome (or OCS as we shall call it from here on).
For more on of your questions -- and our answers -- read on! But if you're the sort who wants to avoid spoilers, turn back now. We're aiming to avoid major story spoilers, but this feature is all about beta content and we can't talk about the beta without giving a few things away.Chriasas asked....
Spellstones and Firestones have long been the most useless items in the Warlock arsenal. Any chance of them being removed in WotLK, or at least changed into something useful?
Spellstones and Firestones have both been tweaked in Wrath. For one, instead of taking up a valuable off-hand slot, they can now be equipped in your ranged slot (the item description calls it a "relic" slot, but they definitely wind up equipped in the ranged slot). This means you could use a staff and still have a Spellstone or Firestone equipped if you so wished or if you were using a 1-handed weapon with an off-hand you wouldn't have to sacrifice your off-hand stats. However... you sacrifice the ability to equip a wand, meaning you lose its stats and tasty mana-free DPS. Whether this is a good trade-off for you is going to depend on how good your current wand is.
There are currently upgraded versions of the Spellstone on the beta realms, but no new Firestones yet. See the Demonic Spellstone at level 72 and the Fel Spellstone at level 78.
Montius asked....
When you first make a Death Knight, he/she is part of the Scourge. Is it possible to send tells to Horde/Alliance while you are still doing the pre-quests?
Yes. Though you're instanced off from the rest of Azeroth, it's not a complete separation. Communication and mail (using the lone mailbox in the Scarlet Crusade town you're razing) works fine.
How much is it costing on the PTR to upgrade professions from 375 to the new level bracket?
It costs 35g to upgrade primary professions and 100g to upgrade secondary professions. So if you want to jump straight into the game and start training professions , prepare to have a few hundred gold handy to get started (training materials not included!).
And also, how much Netherweave should we all be stashing the make that initial jump in First Aid?
Absolutely none. When you train up First Aid, Heavy Netherweave bandages will already be grey -- your skillups will all be using Northrend cloth, Frostweave.
slicertool asked....
I've heard there is a threat meter being added. Is it in yet?
It is in.... sort of. At present, some threat indications have been included in Blizzard's built-in combat text, but the entire thing strikes me as slightly unfinished. At present, there are no options to enable or disable it with the rest of the combat text options and it only alerts you when you initially pull aggro.
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Reader Comments (Page 1 of 5)
8-20-2008 @ 11:08AM
Tamarzan said...
Once again: old news is old. I'm finding more and more these days that WoWInsider has no new news so just rewords old news. Please return to your former glory.
Reply
8-20-2008 @ 11:29AM
Prophetik said...
This isn't a "new news" post. They are answering people's questions. Grow the hell up.
8-20-2008 @ 12:47PM
dismissile said...
Once again, stupid troll is stupid.
8-20-2008 @ 4:03PM
Hurode said...
"Ask a Beta Tester" isn't a news column, it's a Q&A column.
8-20-2008 @ 10:38PM
jbodar said...
And in even older news, Tamarzan's parents still don't love him.
8-20-2008 @ 11:10AM
Stormscape said...
Firestones and Spellstones never took up the off-hand slot, they always went in the Ranged slot. Do your homework.
Reply
8-20-2008 @ 11:19AM
will said...
I would urge you to do the same.
They changed this from off-hand to ranged slot early on in TBC.
8-20-2008 @ 11:19AM
Jaymert said...
They took up an off-hand slot... pre-BC. Yeesh. Talk about old news.
8-20-2008 @ 4:46PM
ScorchHellfire said...
yes they were originally offhand and spellstones wiped all magic effects on you and created a spell absorption shield around you for a few seconds when you used them and they were consumed... then in tbc they made them wand slot items took away the shield and made it so they only wiped off negative magic effects and buffed the firestones damage bonus...
now theyve once again changed them in an attempt to make thm worth something... i personally think they shouldve made them trinkets but whatever... they currently have completely different effects and work like weapon oils etc...
8-20-2008 @ 11:20AM
Jakeman said...
Wow, you commenters are really mean. This is a blog about a video game, not the fracking New York Times.
Reply
8-20-2008 @ 11:27AM
Eternauta said...
I agree with you, man.
8-20-2008 @ 11:56AM
Badger said...
/agree
8-20-2008 @ 12:50PM
William said...
/agree also.
8-20-2008 @ 2:22PM
Nick S said...
what is this "New York Times"?
8-20-2008 @ 4:04PM
Sallix said...
Jumpin on the band wagon with a /agree
Probably a case of 12 year old kid and internet tough guy molded together.
8-21-2008 @ 2:51PM
Barth said...
Which are usually one and the same.
8-20-2008 @ 11:21AM
Liel said...
When your leveling of course the gear is going to look lame, they save the decent looking stuff "usually" for the higher group quest rewards or instances.
I think they can only do so much with the low resolution graphics of the wow engine.
Reply
8-20-2008 @ 12:47PM
Khanmora said...
There's lame, and then there's ridiculous. Resolution has nothing to do with lime colored items (and not small items either, helm, chest, legs) with fuschia accents.
e.g. http://www.wowhead.com/?item=8106
8-20-2008 @ 3:25PM
SunGod228 said...
ROFL...I hardly noticed the green and purple armor. Those b0bies are taking up the whole picture.
8-20-2008 @ 11:23AM
Havitech said...
I vaguely remember reading somewhere that resilience wouldn't work in dungeons and raids. Any confirmation on this?
Also, can you summon Death Knights to uninstanced Azeroth before they finish their "starting experience?"
Reply