Now that pets are finally getting the attention they deserve, they will, in their own way, become even more like a second class all their own. Big Red Kitty was only partially joking today when he told you that these pets would be able to replace certain other classes. The new and improved Wrath-of-the-Lich-King pet talents will make hunters feel quite literally like a class and half, the closest thing in the game you can get to multiboxing with only one account.
We don't really know for sure what these pet talent trees will look like, but there are a number of implications and speculations we can imagine at this point, which can help give some shape to this new element of the hunter experience, including some mysterious pet abilities lurking in the murky bowels of the Wrath alpha client.
First of all the basics -- as you know, there will be three kinds of talent trees, depending on the type of pet you use: damage, tanking, and utility. Damage seems pretty straightforward, tanking seems to imply that hunter pets may be able to fulfill the role of main tanks in 5-man instance, and utility conjures up images of crowd-controlling several enemies at once. There will probably be a number of talents which buff your pet's ability to do its designated job, as well as one or two usable abilities. At the very least, each pet will have one unique ability, depending on which pet family it belongs to, hopefully ensuring once and for all the No Pet Left Behind policy that players have been asking for since the beginning of time, in which none of our poor animal companions are any longer entirely without hope of being useful in any way whatsoever.
Mania's Arcania analyzed the problem of hunter pets and their uniqueness some time ago. At the time, she said she'd settle for a moderate improvement over the current sad state many pets are in now, but in the end it looks like Blizzard decided to go all the way and serve up some some righteous justice to the cause of pet variety -- taking these new pet abilities into account, hunters will probably be the one class with the most variable set of abilities and choices to make regarding how you want to specialize your character -- so, if you want to play a class capable of distinguishing itself from anyone else in the game in one way or another, then the Hunter will be the class for you. Assuming, as it appears now, that each pet family's basic ability will be useful in one way or another, you should be able to pick any one family and have a skill that can distinguish you from other hunters out there. There will certainly be some abilities min-maxers generally regard as "the best" and "the worst," but people with a bit of ingenuity should be able to offer something special with whatever pet strikes their fancy.
Some of the abilities currently hinted at on the alpha client include specializations for all sorts of various situations, which provide lots of inspiration for your hunter daydreams. They include a slowing ability, an area damage and armor reduction, an area hit-chance debuff, a self-heal, a spell interrupt, extra stuns, a knock-back, a disarm, and a rooting ability.
That's all the time I have this week to write about the new pet talents, but it's still a playground for the imagination. Feel free to run wild in the comments below! What sort of pet talents abilities do you dream of?




















Reader Comments (Page 1 of 1)
7-03-2008 @ 6:12PM
BlueDragon666 said...
Does this also apply to Warlock pets?
Reply
7-03-2008 @ 6:31PM
Sfynx said...
Wrong column
7-03-2008 @ 7:24PM
Gulbrandt said...
It's not entirely the wrong column. There are *some* similarities. The thought had crossed my mind as well.
7-03-2008 @ 7:33PM
jrb said...
locks have different pets for different situations, and each can be summoned as and when required. it kind of makes talents for lock pets redundant.
back on topic.. i play several hunters, and it seems like we're getting some hybridisation that other classes have had in the past. will we be able to full tank, and heal our tank pets, whilst controlling threat in wotlk. here's hopin'.
7-04-2008 @ 1:28AM
PimpyMicPimp said...
Lock pets are going to stay as meh as ever.
Ya, ya I know, their awesome, l2p, blah blah, but they are still incredibly squishy compared to hunter pets and can't really do the damage of them either. Most warlock pets are a) out for the buff or b) sacced for damage.
7-03-2008 @ 6:13PM
Easy Writer said...
"Scattered Shots is a bit short today, on account of its author currently visiting the Holy Land."
YOU ARE VISITING BLIZZARD HQ?!?!
Reply
7-03-2008 @ 6:26PM
Ikarus said...
Ah, come on. If you mean Israel, you can just say your in a place like that without at least a little heads up about what you're doing there
Reply
7-03-2008 @ 6:59PM
Varshak said...
Shhhhh maybe he's Zohan!
7-03-2008 @ 9:27PM
Pessi said...
Can't wait to see the revised hunter talent trees as a result of pets gaining their own trees. Will be very interesting to see the changes to talents which most likely will not need to be in the hunters own tree
Reply
7-04-2008 @ 12:36AM
Fellhorhn-Uldum said...
Is this the high-light of anyone else's hopeful WotLK experience?
A new BG, Death Knight, and a new profession sound nice, but pet talents are the most promising for me.
Reply
7-04-2008 @ 2:35PM
dan said...
The way I read the news was that they were HOPEFUL to do these pet talents but they were certainly not a given or a lock for the expansion.
7-04-2008 @ 10:13PM
Dan said...
Since they have announced it during WWI it's very unlikely that they will simply pull the plug on it and go back to training points. They wouldn't have announced it if they weren't reasonably certain they could pull it off.
And the difference between training points and talent trees is more an issue of scale and depth, they aren't so very different from each other when you think about it.
7-07-2008 @ 2:41PM
Vlatch said...
I am extremely excited about these changes. The best announcements seem to be for two classes that I play currently (hunter - main, restoshammy - alt).
I am thrilled that they finally made pets more than an afterthought for a hunter. I selected this class because I thought it would be similar to other RPGs that I've played where hunting down the best pet and training it using other useful abilities you've picked up along the way was what I thought would happen.
I was thinking the elemental summons from FFVII or something of that nature. Killing bosses and having rare hunter pets as drops, or doing involved quest lines for the best pets around would have been an amazing way to really connect the hunter with the pet.
This is truly the next best thing.
7-04-2008 @ 5:56AM
ZekeGrimsblade said...
I just hope this brings a little less Huntard, and a little more Only the Truly Dedicated Hunters aspect about.
Reply
7-10-2008 @ 9:27AM
Khirkin said...
Well, what I am anticipating is more of the same. Someone is going to figure out a nice spec for their pet, it'll be posted on their character page on the armory and everyone with that type of pet will have the same spec within 2 weeks. I personally would hope that they won't be posting talent trees, either for characters or pets, once WotLK comes out.
Reply
7-21-2008 @ 4:48AM
ZekeGrimsblade said...
I like your idea.