The Official 2.4.2 Patch notes have been updated with a variety of new class and item changes that should be live on the PTR right now. For the most part, the class changes are just bug fixes, some of which were already listed, but have been moved from the bug fix section to their proper class section. However, Paladins and Hunters have recieved some very interesting changes.
Boar pets have recieved what looks like a massive hit to their aggro potential with a general nerf to Growl, but in return, there's been a slight buff to Aspect of the Viper and a major buff to Scare Beast. Raiding Hunters have also been buffed in that Elixir of Demonslaying now works for ranged attacks. Retribution Paladins may now actually end up using Seal of the Crusader, as it now gives a 40% damage increase to their Crusader Strike.
The changes are listed after the jump, courtesy of World of Raids.
Druids
• Talent: Primal Fury (Rank 2) will now be properly unlearned when it is untalented.
• Talent: (Restoration)- Natural Perfection will no longer proc by normal melee attacks.
Hunters
• Aspect of the Viper: This ability now grants an additional amount of mana each 5 seconds equal to 35% of the hunter's level.
• Boar Charge: This ability will no longer make Growl cast immediately after it generates excessive threat.
• The pet ability Growl will no longer scale with pet Attack Power.
• Scare Beast: The range on this spell has been increased to 30 yards and it is now instant cast.
Mages
• Polymorph: Mounted creatures will no longer remain mounted while polymorphed.
• Mage Armor no longer reduces the duration of beneficial magic buffs.
• Molten Armor will now do damage while a damage absorption shield is active.
Paladins
• Flash of Light and Holy Light will now work properly with castsequence macros.
• Seal of the Crusader: This ability now increases the damage dealt by Crusader Strike by 40%.
• Crusader Strike (Retribution) will now properly receive a damage increase from Seal of The Crusader.
• Talent: Precision (Ranks 1-3) will no longer improperly display daggers and staves as a weapon class in the tooltip.
• Paladins that already have Apprentice Riding skill can now properly learn Summon Warhorse from the trainer.
Priests
• Fear Ward will no longer be consumed while under the effects of cyclone.
• Mana Burn: This spell can no longer trigger effects that require the target to be struck with a critical hit.
• Power Word:Shield now has the correct sound associated with it and can no longer be heard from large distances.
• Talent: Power Infusion will now consume the correct amount of mana when cast on yourself.
Rogues
• Ability: Blade Flurry: This ability can no longer hit critters as its secondary targets and will now use a proper range calculation for all secondary targets.
• Talent: Mutilate (Assassination) will no longer incorrectly appear multiple times in the combat log when used.
Shaman
• Ability: Frostbrand Weapon: Rank 6 damage has been increased very slightly.
Warlocks
• Drain Soul: Channeling of this spell will now always stop when a player target dies.
• Pets: Using a sacrifice effect to kill your own pet will no longer trigger effects that should only occur when killing an enemy.
Warrior
• Sweeping Strikes: This ability can no longer hit critters as its secondary targets and will now use a proper range calculation for all secondary targets.
Items
• Brann Bronzebeard's Lost Letter: This item will no lonber display a damage range in its tooltip.
• Crusader's Scaled Battlegear: Tooltip spelling corrected.
• Elixir of Demonslaying: This elixir now grants ranged attack power against demons as intended.
• Hazza'rah's Charm of Healing Haste rating reduced.
• Nightfall now has a chance to fail on targets over level 60.
• Ravager: Judgements will no longer auto-refresh and break the effect from this item while its effect is active.
• Renataki's Charm of Trickery has had its energy reduced.
• Shard of Azzinoth no longer shares any cooldown with Shaman Elemental totems.
• Shattered Sun Pendant of Might: The triggered effect from this item will no longer break Scattershot or other crowd-controlling affects. The visual on the Scryer version has been updated.
• Shifting Naaru Silver: Using this item no longer puts players into combat.
• Silithyst Dust: The bonus from turning this item in no longer works for players above level 63.
• Ten Storms Set: The Chain Heal bonus from this set has been reduced by 5%.
• Wushoolay's Charm of Nature Haste rating has been reduced.














Reader Comments (Page 1 of 3)
4-25-2008 @ 11:31AM
Leo said...
Has anyone had this graphical glitch? I'm a shadowpriest, and whenever I get spell pushback while casting mind blast my animation for casting stops - even though the spell is still being cast.
It gets very confusing because that means I have a hard time knowing when my casting was pushed back, or interrupted. Has anyone else had this problem? I'm asking now because I thought it was a bug... but since it's not in the patch notes, maybe I'm the only one with the problem.
Reply
4-25-2008 @ 11:38AM
Foxfyr said...
I thought it was just me!
My shaman is having the same issues. I heal myself and think that it's been interrupted when it actually has only been pushed back.
4-25-2008 @ 12:01PM
Nick S said...
mage, same problem. i have to rely on Quartz to know for sure.
4-26-2008 @ 9:40PM
Vendrill said...
Me too.
4-25-2008 @ 12:11PM
makishima said...
Same here. What type of card is everyone running here? Maybe a driver problem for that brand? ATI X800 Pro here
4-25-2008 @ 12:19PM
Foxfyr said...
Nvidia 8800 GTS
4-25-2008 @ 12:24PM
Roboticus said...
As a warrior, i don't get that glitch as much, but i've found it to be VERY valuable in BGs when capping a flag. Certain aoe affects cause my animation to stop being the "capping" one without actually stopping me from capping it. Instead i just look like i'm standing there doing nothing, even though i'm still capping it. I don't know how many times i've capped IB GY with this trick, amidst a pile of horde.
4-25-2008 @ 1:20PM
Papachango said...
Same with my mage, I've long stopped watching his hands and now look at the cast bar.
4-25-2008 @ 12:43PM
Hank said...
I have a similar issue; when picking herbs, picking locks, or making pots the animation starts, and then stops, and it appears I am not doing anything.
4-25-2008 @ 2:05PM
Bakuryu said...
I do too! It's freakin' annoying, simply because it /also/ messes with ArcHUD's casting 'ring.' It screws me up big time.
4-25-2008 @ 9:13PM
radiophonic said...
Same here with my hunter, lock and priest so it's safe to assume it's a new bug. :P
4-25-2008 @ 3:45PM
the_irish_hacker said...
I've had this problem too. It's horrible when trying to heal and not sure if you still casting or not.
4-25-2008 @ 6:31PM
Joel said...
Emh...leo or what your name is that is a bug i think..... since well i got it on my mage ... and warlock and sometimes when people pushback my spells the castingbar gets....well...less noticeable? i can't see it that good it's like it's fading away...
4-25-2008 @ 5:28PM
bmiller said...
I get it when my mana restore trinket from HH tokens procs.
4-25-2008 @ 11:32AM
SaintRoss said...
Quite an unusual and suprising change to the ret pally, unsure how it will play out.
Reply
4-25-2008 @ 11:36AM
Netherscourge said...
Hunters already have aggro problems since 2.4 hit and pets can't hold a mob for more then 1 or 2 hits. Now Blizzard has nerfed Boars to be just as useless as the other pets.
I can't wait for Age of Conan to come out in a few days. I'm so sick of Blizzard ruining this once great game.
I hope they run their e-sport wannabe game into the ground.
4-25-2008 @ 1:03PM
my2cents said...
Yes, because the mmo that is completely stomping the competition with an ever-growing player base is clearly being "run into the ground."
And just because your precious boar is getting a nerf (welcome to the nerfs! the rest of has have had plenty) doesn't mean the game sucks. Any other mmo you pick up will have nerfs in it too and sometimes they'll even nerf you. Yes, YOU!
(For the record, I actually do think this new change to pet aggro kinda sucks but it could be a lot worse for hunters...)
4-25-2008 @ 5:15PM
Rob said...
You don't understand. Let me explain it to you. Most hunters that were knowlegable knew that boars were the best leveling pet, and continue to do fine. Pets are a part of us. We hate when our pets die, or when they don't get healed. The pets are a part of us. (I'm repeating so you'll understand). When my main hunter left my previous raiding guild, they still inquire about my beloved pig. I've had the pig for a year. Pets are very difficult to level up properly. They nerf the pig, they nerf a huge part of the class. Many of us are very upset over this, it pretty much drives a stake through the heart of the class. Hunters will never be the same. Others can't possibly understand how important the pets are, but when you spend thousands of hours with a pet, and they nerf it, and you have to get rid of it (because there aren't enough stable slots and you need a pet that will actually, you know, work), well a part of you just dies inside.
4-25-2008 @ 11:33AM
Louis C. said...
Polymorph: Mounted creatures will no longer remain mounted while polymorphed.
Damnit. I loved that silly bug.
Hopefully I'll still get flying sheep when I polymorph aether rays.
Reply
4-25-2008 @ 12:43PM
Erika said...
Does that work with mounted players too or do the stay mounted.