Once you reach level 62 and learn Steady Shot, it's time to start getting a firm grip on this thing hunters must learn called "shot rotation." If you don't - just casting your shots willy-nilly, as soon as they come off of cooldown -- you'll end up wasting a lot more mana and doing a lot less damage than a hunter who has his or her shot rotations timed right.
The video embedded above is a handy example of two basic shot rotations which we'll look at in more depth here, and it can give you a basic sense for how the timing of all this is supposed to work. But if it still looks a bit confusing, fear not: today's Scattered Shots will help you to make your shots less scattered and more organized, with helpful charts and fundamental knowledge about how to do this rotation thing. It really ain't that hard -- just a bit of info can get you pointed in the right direction, determining the rotation which is best for you.
Timing
Behold: The Inevitable March of Time. This baby is that irrepressible force moving the entire universe forward through the 4th dimension, bending a little around planets and stars, and getting totally warped out around black holes:

Next, meet Auto Shot. Don't look down on this one just because he doesn't have a fancy casting bar in the default interface. This is your source of mana-free damage, coming to you at regular intervals depending on the ultimate speed of your weapon. Once you get him going, he keeps on marching and doesn't stop till you tell him to, or until your target is dead.

The actual Auto Shot casting time is a tricky thing. It takes 0.5 seconds to cast Auto Shot. Usually, this half-second is included within the last little bit of the time between Auto Shots, as pictured above, but if you are doing something else during that time, your next Auto Shot will be delayed. It may be helpful to think of your weapon speed minus 0.5 seconds as your Auto Shot waiting time, and then the last 0.5 seconds as its casting time: during that half-second you must be standing still, casting nothing, or else the next Auto Shot won't go off. Half a second doesn't sound like much, but if you don't respect it, the delays it causes can add up over time and reduce your damage. (For more about Auto Shot, look here.)
Finally, we come to your special shots, most often used in healthy shot rotations: Steady Shot, Arcane Shot, and Multi Shot.

Note how the damage from Steady Shot comes at the end of its 1.5 second casting time, whereas Arcane Shot hits instantly (followed by a 1.5 second global cooldown), and Multi Shot hits after 0.5 seconds (which is part of the 1.5 global cooldown). This is important for your timing, because Steady Shot will wreak havoc on your Auto Shot timing if not used carefully, as you can see in this example of a botched up shot rotation below:


Finesse
Now that we're feeling inspired, let's add Multi Shot to the mix:

Up to now, we've been working on the premise that you have a relatively slow weapon - but some hunters, especially Beast Masters, have lots of haste effects either on their gear or in their talents, which can change this setup dramastically. Supposing your ultimate weapon is hastened all the way up to about 2 seconds, for example, that leaves you without enough time to fit in those Arcane Shots or Multi Shots, without unhappily delaying your Auto Shot as well. In this case, it's best to revert to the good old standby rotation: "Auto -> Steady -> Auto -> Steady."

Whichever rotation you choose depends on your personal play style, of course. You may also find yourself in a situation where you want maximum damage and you don't care about mana-effeciency, in which case you can rotate something like this:

[No Elitist Jerks were harmed in the writing of this article -- Thanks for the inspiration!]
Edit: I corrected the Auto Shot graphs, and added lots of explanation to help clarify the tricky nature of its casting time. Hopefully now it is not only more accurate, but easier to understand as well.














Reader Comments (Page 1 of 2)
4-24-2008 @ 4:22PM
Badger said...
Neat! That's the most informative and practical article in the "SS" series yet. Thanks, David!
Just one question from an old fogey ... What's the difference between "Steady Shot" and "Aimed Shot," again?
Reply
4-24-2008 @ 4:29PM
Einnis said...
aim shot = 3 sec cast + buttload of Dmg + mortal strike healing debuff
steady shot = 1.5 sec cast+1/2 buttload of dmg +bonus dmg on stun.
the aimshot stops ur auto shots cuz of the long cast time while you can weave the steady shots in between. Also look at Kharthus's Hunter Timers for wait timers.
Aimed shot also takes a bunch of mana. very limited in it's uses
4-24-2008 @ 4:32PM
Moondorne said...
Aimed shot reduces healing on the target.
4-24-2008 @ 4:33PM
Badger said...
Makes sense. Thanks guys.
Tell me, Einnis, was that a *Metric* buttload of damage?
4-24-2008 @ 4:42PM
Balasan said...
Oh. My. Heck.
Coincidence ftw. I *just* literally got my hunter to lvl 62 this morning and was bugging all my hunter guildies about the proper way to use stready shots.
Thanks for this excellent article.
Reply
4-24-2008 @ 5:47PM
Balasan said...
Oh, and having a windserpent pet with GFTT http://www.wowhead.com/?spell=34954#comments macroed together with steady shot - awesomeness.
4-24-2008 @ 4:42PM
Ayalafatalis said...
Great article, thanks! I'm fostering a hunter (level 53 right now) and while I dont think I'll be doing any serious raiding with him until WotLK, this will help me immensely!
Reply
4-24-2008 @ 5:01PM
PeeWee said...
As a Beastmaster, all you need is
#showtooltip Steady Shot
#show Steady Shot
/script UIErrorsFrame:Hide()
/cast [target=pettarget] Kill Command
/castsequence reset=3 Steady Shot, !Auto Shot
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()
and a gamepad with auto-fire, such as Nostromo N52
Reply
4-24-2008 @ 5:34PM
Boobah said...
The rather more important difference between Aimed Shot and Steady Shot is that Steady Shot doesn't reset your shot timer when it fires; Aimed Shot works a lot like a warrior's Slam in that it does. Which is why hunters don't use REALLY slow weapons that would let them otherwise squeeze Aimed Shots between Autos.
Reply
4-24-2008 @ 5:45PM
Perrins said...
i thought for a 1:1 shot rotation macro you needed to put a 1 in the place where you have a 3.....
Reply
4-24-2008 @ 5:46PM
Perrins said...
lol nvm i was looking at the worng one....
Reply
4-24-2008 @ 6:16PM
Braille8011 said...
Although it doesn't actually change how the shot rotations are formed, well-informed hunters should be aware that haste affects the cast time of Steady Shot as well.
This is particularly useful when a Beast Master hunter, who specs for Serpent's Swiftness and Imp AotH, wants to use these and Rapid Fire at the same time.
It would appear at first glance that this would cause problems, as it would make the Auto Shot cooldown shorter than 1.5 sec, killing Steady Shot, but it's not bad at all. Since Steady Shot's cast time is affected by all that haste as well, it will work out to keeping the same Steady - Auto rotation, just much faster.
Reply
4-24-2008 @ 7:53PM
dak2430 said...
if i remember correctly, haste effects do shorten the steady shot cast but the cooldown stays at 1.5 sec. So if you use a shot macro it will clip shots and by useing quartz cast timer you will see that.
4-24-2008 @ 7:58PM
Braille8011 said...
Cooldowns don't affect Autoshot. That's why you can use Arcane Shot or Multishot just after a Steady Shot without clipping the Autoshot.
Reply
4-24-2008 @ 9:08PM
Mera_LaCroisadeEcarlate said...
Just tested Zhuntermod tonight and I do not see why it's so recommanded... Quartz does far much..
Reply
4-24-2008 @ 9:21PM
jacksh11t said...
Is it me, or is the internal 0.5s CD on autoshot mis-represented? As I understand it, the 0.5 internal CD should not show up in between the time bars (assuming you're standing still). They are internal and only show up if you interrupt the "cast". The graphs here all show that if you have a weapon speed of 2.0, the internal CD of autoshot will lengthen your time between shots to 2.5s.
Reply
4-25-2008 @ 12:03AM
David Bowers said...
After a bit of research, I think you're right. I read the comment of someone on the Elitist Jerks forum who got it wrong, but I thought he was right. Later on someone corrected him. I'm in the process of fixing this now.
4-25-2008 @ 1:19AM
David Bowers said...
Okay, it's corrected now.
4-25-2008 @ 1:57AM
Edgewalker said...
This article was well written, I'm definately going to link to it on my guild forums where I have consolodated a bunch of hunter realted info.
One thing I don't like is how the graphics make the hidden cast time on auto shots seem like it's in between shots when it's the last 0.5 seconds of autoshot. It makes it look like the BM rotation (for example) has a lot more room than it actually does.
Reply
4-25-2008 @ 9:50AM
Vlatch said...
This article is extremely useful for hunters out there. However, I think it's even more useful for non-hunters or people that think playing this class WELL is ezmode.
I always tell people that playing a hunter is easy. Playing a hunter well is one of the most challenging things I've run across in this game. This article gives people a glimpse of what we have to do in order to maximize our DPS.
Thanks!