So what the heck is going on here? According to Lightblaze of Black Dragonflight, he was being chased by a hunter through Nagrand when he was suddenly set upon by another enemy -- his own user interface. As you can see, his action buttons decided to invade his cloak, helmet and landscape, while what appears to be a railing has taken over the sky. Lightblaze stated that the glitch fixed itself after he alt-tabbed, and that while he was glitched, the hunter ran past him as if he wasn't there.
I was torn on posting this one. The glitch looks almost too bizarre to be true, and I suspect a lot of people will say it's been photoshopped. But stranger things have happened in-game (i.e. gnomes with night elf faces) and I tend to believe our contributors. I'm not a UI or Photoshop expert by any means, so I'll leave it up to you guys.
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Remember to include your player name, server and/or guild if you want it mentioned. We prefer full screen shots without the UI showing. And please, no more sunsets, unless they're glitched to look like skulls.















Reader Comments (Page 1 of 4)
4-16-2008 @ 10:07AM
Minnow said...
Happened to me several times... but mostly happens when I alt-TAB too much
Reply
4-16-2008 @ 10:09AM
SweepeR said...
It's probably true, just some gfx card error.
Funnier thing, yesterday I was in a group in Mana-Tombs and our healer suddenly vanished. He just fell *through* the world. Like the floor suddenly became transparent and he started falling and died... ;D
Reply
4-16-2008 @ 10:45AM
Badger said...
I was going to say this, too. Whoever took this screenshot needs to get his video card fixed. You know, before it reaches critical mass and goes nuclear.
4-16-2008 @ 10:11AM
Onawar said...
Yeah, this has happened to me too. It shocked the hell out of me when it happened, and I think I needed to close WoW and restart it to get it to fix itself.
Reply
4-16-2008 @ 10:12AM
Kalabus said...
I once got dc'd from stv and found myself way out in the ocean when I loged, with mobs flying over my head. according to my team mates it stated I was still in svt but was completely south of tanaris. just to prove a point I swam to what according to there map placements that non anything area above swamp of sarrows. I then reloged to find my self in an endless fall when I re-loged in unable to hearth, use auto unstuck of even logout because I was in that area... theres realy nothing there lol. I have the screen shots to prove it.
Reply
4-16-2008 @ 1:48PM
Zumwalah said...
ive had that exact same thing happen... wish i hearthed while i was swimming south of silithus
4-16-2008 @ 10:13AM
Ryan said...
Mr. Anderson...
No! My name is Neo!
Reply
4-16-2008 @ 10:19AM
shanson said...
I've had it happened to me, I blamed my video card though.
Reply
4-16-2008 @ 10:20AM
pudds said...
I tend to think its a photoshop, only because the story doesn't add up.
For a visual issue like that to occur, it would almost certainly have to be the graphics card at fault. (Not that I've seen a graphics issue to that extent, but I have seen vaguely similar issues on dying cards with floating point errors).
If the issue were caused by a graphics card error (and likely even in the case that it were a game issue), it would almost certainly have no effect on his character's location in game. The claim that the opposing character "ignored him like he wasn't there" simply makes no sense in this context.
I vote fake.
Reply
4-16-2008 @ 11:20AM
Adam Flanczewski said...
Try replicating it.
This is not a photoshop.
If you disagree, first read my comments above.
4-16-2008 @ 12:39PM
Biff said...
Definitely Photoshop-doable, but it's not worth the time and effort.
If it is Photoshop, this guy took the painstaking measures of studying how the textures are applied to the models and replicated it with great precision. For instance, take a look at the cloak. The texture is mirrored from left to right, just as cloaks (and tabards, and a multitude of other things) in the game are mapped. The staff is obviously (mostly) a straight front-and-back texture.
Check out the cliffs to his left. The texture is placed just like most cliff textures (and floor, terrain, etc.) are applied; straight from the top. That's why the boxes on the texture are skewed, unlike the perfect squares on the "grass" on the other side of the bridge. Same texture applied there.
All that junk in the air, that's the nether streams or whatever the hell they're called.
And, I mean, he's even got the sun reflection on the grass to his right. I'm a professional graphic designer and use Photoshop almost every day; been using it since version 3. Yes, this could have been done with Photoshop, but it's not worth the effort.
Another thing. It seems that for the world, only terrain objects and the sky objects got the textures replaced. The trees and bridge are still in their original texture. This is important because these objects are loaded into memory differently. These assets are only loaded once, and duplicated around the world (this saves RAM). So it makes sense that their textures are fine; they (static meshes as they're called in UnrealED) are pre-loaded with lighting and texture. The world terrain is loaded and then the texture is applied to it (I'm pretty sure), and the sky objects are most likely unique to this zone (I know that there are nether streams elsewhere, but they're probable unique in shape, so they're not loaded as static assets). This is an amazing detail for a Photoshop artist to think of.
Aside from that, I'm also a computer tech, and I know this isn't completely out of the question. I've seen stranger things happen. My vote is 100% real.
4-16-2008 @ 12:42PM
Biff said...
I'd like to add, as well, that I have screenshots of my Troll Hunter with the textures of my Human Rogue in the character select screen.
4-16-2008 @ 10:22AM
tanek said...
For some reason, the combination of that cloak and the part about the hunter running right past him make me think, "He's gone to plaid!" :)
Reply
4-16-2008 @ 10:23AM
wowtilder said...
This happens to me more than I care to admit - see some screens on my guild's site:
http://eminencefront.servegame.org/forum/general/general-discussions/91569
Drivers are up to date, DirectX behaving properly (according to dxdiag anyways), Windows updates are current, etc...
Reply
4-16-2008 @ 12:46PM
brittwilson said...
But IMO, thats a different beast. You are missing colors, wrong patterns loaded, missing data. You dont have an action bar for a face.
I have had a few weird graphical issues myself, and seen others, but they go in a set way(going off of my schooling in programming)
You can get a wrong ground pattern, but your still going to get a ground pattern, or crazy lines, or nothing. You are not going to get Elelks instead of waterfalls, because elleks are not found in the same place as the waterfall animations.
And I have NEVER seen the UI graphics get mixed into ingame stuff.
Because I cant prove its fake, I cant say it is, but Im pretty damn sure its not real to this extent.
4-16-2008 @ 10:33AM
Adam Flanczewski said...
It's probably bad GPU drivers.
From experience, I want to say it's an AMD (ATI) card.
The wrong textures are being addressed and displayed--buggy pointer arithmetic within the drivers? I am not a Graphics/GPU programmer, but that would be my best guess. Actually, it could also be the game--but seeing as how I alt-tab frantically on my 8800GT, I can't see that it can be. Most likely the DirectX/OpenGL support within the GPU drivers.
Reply
4-16-2008 @ 10:45AM
Badger said...
Adam,
Could it also be an issue with the graphics card physically overheating?
4-16-2008 @ 10:47AM
Adam Flanczewski said...
Actually, I'm not sure how much low-level access the DirectX/OpenGL API provides, so I'm definitely leaning towards it being a poorly coded driver.
It's probably a terrible on-board chipset for VIA or AMD (ATI). Sure, it could also be from Matrox, Intel, or NVIDIA, but I've had more issues with VIA and AMD chipsets than can be imagined.
4-16-2008 @ 10:56AM
Adam Flanczewski said...
Possibly...
But this looks like more of a texture swap than a graphical artifact.
Example artifacts on an NVIDIA G80 chipset, most likely from overheating: http://users.tpg.com.au/dancorp/nx8800.jpg
Artifacts, in layman's terms, generally end up being purple textures replacing what would be normal. This often happens for high end graphical effects such as reflections and lighting. For instance, when my 6800GT overheated, the water in Darnassus turned purple/pink and reflective objects did the same. Then blue and purple checkerboards started appearing on random textures.
Aside from that, you have to take into consideration the fact that alt-tab fixed the issue for him. If his card were truly overheating, alt-tabbing would not have solved his problem.
4-16-2008 @ 12:52PM
Badger said...
That's a good point, Adam.
I see what you mean. Overheating, in my experience, doesn't affect what appears on the screen to nearly the same extent as horribly misplaced drivers.
I still find it odd, however, that a view as corrupted as the one in the screenshot above was corrected by something as simple as a task switch (alt-tab).