I'm currently working through Zangarmarsh on my Hunter, and this weekend I spent a lot of time grinding two completely different kinds of mobs. The Withered Bog Lords in northern Zangarmarsh were cake for my Hunter -- they weren't exactly gentle with my pet, but he was able to eat the damage, and I could have grinded right away on them all day. At the exact opposite end of the grinding scale, however, were those stupid Umbrafen Eels -- not only were they under water (always annoying), but they've got this on-hit electrical damage thing that just drove me nuts. I stayed to play with the Bog Lords for a long time, racking up the XP, but as soon as I was done with the Eels, I got out of the water and stayed out.Fighting these two back to back got me thinking: what's the easiest/hardest mob to grind on? Some mobs (like the tigers in Stranglethorn or the bears/spiders in Ashenvale) are super easy to grind -- they have no special abilities, they're spaced out, and they go down fast. But others -- most gnolls, in my experience, and lots of casters -- are just annoying as all get out; they run around, pull others, heal up when they're almost dead, and give you lots of headaches while taking them down. Those are the mobs you don't sit around and grind on -- they're the ones you avoid completely after you've done whatever quest requires you to kill them.
What are your favorite or least favorite mobs to just grind on in the game?














Reader Comments (Page 1 of 3)
4-14-2008 @ 8:04AM
Buman said...
Ogres or Yetis. Find a nice cave and sit back and relax.
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4-14-2008 @ 8:07AM
Khanmora said...
I completely agree, and they don't run away (this was particularly important when I played a paladin prior to Blizz creating Hammer of Wrath). The ogres also usually have good pickpocket loot for my rogue too.
4-14-2008 @ 10:10AM
Wiegraf said...
Agree. Good for skinning too.
4-14-2008 @ 8:06AM
Apophis said...
As mage, melee mobs are my favorite to grind.
You can eather pull 10 mobs together and AoE them down, or kill any elite that you can be slowed/frosted.
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4-14-2008 @ 8:07AM
Corazu said...
On my Paladin I'm levelling as prot (currently 47) and I aoe grind, I hate casters and ranged mobs. Everything else is nice and easy. I particularily love the ogres in tanaris right now, they're close together so I can round up 5 of them very easily, and the enforcers hit nice and fast which keeps my on-hit procs up. I don't mind runners too much, as long as they bring me melee mobs :)
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4-14-2008 @ 11:30AM
Blackhorn said...
The Incendosaurs in Searing Gorge have this beautiful habit of ENDLESSLY POPPING. They don't run. They don't do ranged.
I was there with my shaman and hunter duo and thought to myself "I absolutely HAVE to bring my paladin here."
4-14-2008 @ 1:09PM
Corazu said...
Oh really? I'll have to hit that up in a couple of levels for the 50-53.
4-14-2008 @ 8:10AM
Chais said...
Well naturally Murlocs are the most annoying to fight.They always pull many more than you want, and they aggro from reallly far.
As a hunter pretty much anything is easy to kill.
I just kite it around and auto-win.
but I do enjoy killing Air elementals in SMV
They take damage easy and die in about 3-4 shots
:D
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4-14-2008 @ 1:47PM
Shardistral said...
Murlocs. Oh god. I did the Murloc quests in Darkshore and Bloodmyst the first time through; never again.
Murlocs are the absolute worst mob to fight ever. I am 100% ready to NOT do the Isle daily that involves them, just seeing those packs of Murloc along Greengill while I kill Darkspine makes me cringe.
On the other side, I stayed on the plains of Nagrand long after Nesingwary's bloodlust was satiated; Talbuk and Clefthoof go down easy and give lots of leather.
4-14-2008 @ 8:20AM
hutze said...
As an Enhance Shammy, I always loved caster mobs - low armor and thanks to Earth Shock and Grounding Totem, they never got their spells off.
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4-14-2008 @ 8:22AM
Spiritofire said...
This isn't really mobs in general but 1 reallly annoying quest in the plaguelands, to get the mark of uther...
Lets see... 56-58 mobs 2 single pulls, Double pull, pat 1 pull, 3 pull of mages, 59 patrol, Rare spawn 63, 2 Pull, chest, jump off the tower and run.
THIS QUEST IS HORRIBLE!
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4-14-2008 @ 8:28AM
Stooch said...
Well right now, those pesky Blood elf summoners on the new island.
Bloody imps >.
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4-14-2008 @ 8:45AM
Kuroyume said...
yeah... those summoners are bad... on my warrior i can take 4marksmen or blood knights at once or in quick succesion, but 2 summoners can own faster than i can say "wtf?"
4-14-2008 @ 8:50AM
RanWitScissorz said...
SS + WW/Cleave, dead summoner
4-14-2008 @ 9:30AM
jrodman said...
Being attacked but a Blood Elf Summoner? Cast lifebloom, and problem solved.
As a restoration druid, killing anything is a tiresome process, but at least nothing can kill me.
4-14-2008 @ 10:11AM
Hank said...
Fire Resist Aura FTW.
4-14-2008 @ 8:31AM
Clasifyd said...
I'm leveling an alt paladin now, and I'm going through Thousand Needles at this point. The centaurs there are a PAIN for melee. Both of the non-caster mob types have a pension for taking a couple of swings and running back a few yards to pull off arrows. They ALWAYS seem to run back into another mob, who insists on pulling off arrows, too. Since pallys don't really have a ranged attack (spare the Judge), it made for a long few levels.
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4-14-2008 @ 8:52AM
Chris said...
"Both of the non-caster mob types have a pension"
They have a pension?? If they're that old they should be easy to take down...
4-14-2008 @ 9:25AM
Pappagallo said...
I think you mean "penchant", not "pension"
4-14-2008 @ 8:47AM
bsimmons7571 said...
Zeth'gor
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