Patch 2.4: The unofficial patch notes
Posted Mar 27th 2008 6:30PM by Mike Schramm
Filed under: Patches, Analysis / Opinion, Tips, Odds and ends, Raiding, Bosses, NPCs

Yesterday, we sent out
a call for unofficial changes, and you guys responded with plenty. The
official patch notes were posted earlier this week, but here are the unofficial patch notes for patch 2.4 we've found so far.
- Raid reset timers are showing the wrong times. (known bug)
- Various weapons are showing up as the wrong sizes. (known bug)
- A number of AV changes were made, some of them documented, some not.
- We've confirmed that yes, the Chocobo squawk (press spacebar when standing still on the Blood Elf racial mount) is new to the game.
- Sound effect for Power World: Shield has changed in volume (thanks, Matt), as have some other sounds in the game
- Netherstorm mobs have had their health tuned down, and frostbolts seem to go faster (thanks, Nick)
- Blizzard has adjusted things so that the walljumping exploit is no longer valid in many places (thanks, Jacob)
- Motes of Water drop rate seems to be nerfed (thanks, Tancred)
More after the jump.
- Fireworks "operate differently" (I haven't seen this one yet, but thanks MisterGrok)
- Mini-ravagers have completely infected the Netherwing Mines (thanks, Arras)
- Portals (Mage, Shattrath, and the Warlock soul portals) have new sounds associated with them (thanks, Xtra)
- Prince in Karazhan has gotten wise to some previously "safe" areas (thanks, Shumina)
- The Battlemasters have been working out -- they're bigger and you can't go through them any more (thanks, Esfand)
- Takes less casts to skill up fishing (thanks, nearlysober)
- Brewfest keg now has a casting circle, doesn't just appear (thanks, kozaj)
- Supremus in Black Temple has also been working out, and is much bigger than before (thanks, Mats)
- The quest giver for the Aether Ray wrangling quest (Skyguard Khatie) is now actually mounted on a nether ray (thanks, Thallid)
- Warriors' Whirlwind sound has changed (thanks, dabronx and fletcher)
- Rep grind for Sporeggar appears to be easier (thanks, Al)
A few other changes are also floating around, but most of the others I've heard sound like fixable bugs and/or problems with addons after the patch. If you have any more changes, feel free to throw them in the comments below. Thanks to everyone who noticed something different about the patch -- it's good to find out what Blizzard's been up to for the past few months.
Tags: battlemasters, blizzard, changes, chocobo, hawkstrider, motes-of-water, netherstorm, netherwing, patch-2.4, sporeggar, unofficial, walljumping
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Reader Comments (Page 1 of 3)
3-27-2008 @ 6:37PM
Kelsar said...
Mind Flay and Lifedrain in Kara no longer reek havoc on the ceiling and instead actually hit the target.
Reply
3-28-2008 @ 9:48AM
Quisling said...
Other Kara news:
I LoL'd at first at the Prince fight changes, but then saw them firsthand last night. We actually almost wiped on Prince for the first time in a while, but the tank and I (rogue) two-manned him from 8%.
Also, After chess half our raid was mysteriously ported to Curator's room instead of the stairs and lost out on looting their badges. They opened a tick and we're still waiting on results.
3-27-2008 @ 6:38PM
Jay said...
Oh I've got one, Warlocks Fel Domination is broken, so far I have only tested this in the battlegrounds.
Reply
3-27-2008 @ 6:40PM
Jay said...
Ill elaborate, the reduction in cast time for demons is non existent.
Reply
3-27-2008 @ 6:40PM
Lhock said...
Could we please stop with the 'after the jump' crap? I think everyone understands that you click the articles to get the full article, plus when reading the full article, it just looks ridiculous to see that stuck in the center of it.
Reply
3-27-2008 @ 6:44PM
thevirus said...
The Engineering Epic head items have a Lvl 62 requirement now
Grrrr! that was a cool twink item
Reply
3-27-2008 @ 6:55PM
Jaisin said...
Weapon Enchants now show up on the character select screen.
Reply
3-27-2008 @ 8:01PM
wyrd said...
Really? Thats sweet. Always thought it was strange that it didnt.
3-27-2008 @ 8:59PM
Xeren said...
That's in the patch notes
3-28-2008 @ 11:13AM
Mer said...
there are other ways blizz could have fixed this, ie make the smart enough to not allow a single player to click the table for then 4 - 5 times withing a 2 - 3 min period. but once again PvP changes mess up the rest of the game for everyone.
i guess this comment is gonna get rated/reported too ehh.
3-27-2008 @ 6:58PM
ryz62 said...
Unique (80) u know what im talkin about, Blizz has to fix this.
Reply
3-27-2008 @ 7:26PM
Teraka said...
Items
Players can now only carry 80 Conjured Manna Biscuits at a time.
That was in the "official patch notes"...
3-27-2008 @ 7:32PM
Mer said...
yes i understand your reason for this reply, but "officially" it BLOWS!
3-27-2008 @ 8:04PM
Sherp of Ahrotahntee said...
Speaking as a Mage who's tired of having one greedy, anonymous player take an entire table's worth of mana biscuits, so I have to spend two more Arcane Powder for the good of my battlegroup...no.
3-28-2008 @ 9:19AM
Arabelli said...
Agreeing with Sherp here. There's a reason I never put a table down in AV.
3-28-2008 @ 11:15AM
ryz62 said...
there are other ways blizz could have fixed this, ie make the smart enough to not allow a single player to click the table for then 4 - 5 times withing a 2 - 3 min period. but once again PvP changes mess up the rest of the game for everyone.
i guess this comment is gonna get rated/reported too ehh.
3-27-2008 @ 7:11PM
Elroir said...
Hunter's misdirection now has a new animation.
Reply
3-27-2008 @ 7:15PM
Elroir said...
The gnomish girl that gives the daily q to tame those nether rays in blades edge mountains now rides on such a nether ray.
Reply
3-27-2008 @ 8:53PM
Nick S said...
don't be talkin bout my girl, bub, she loves me!
3-27-2008 @ 9:06PM
Green Armadillo said...
Yeah, it was a bit easy for someone to block her before, making her hard to click on.
In addition to the much needed ravager change (this took 10 months, but somehow they fixed the bug allowing you to keep the Missing Magistrix teleport scroll in hours), the Nethermine crystal quest has been reduced from 40 to 30 crystals. It's still a bit high to complete on a single pass through the mine, but you'll be able to turn it in more often and this eases the pain of the neutral->friendly grind considerably.