As I mentioned a little while ago, episode two of Blizzcast was released today. It features interviews with Chris Metzen and Geoff Goodman, the second of whom was a new name to me. You can go download or listen to it, or read the transcript, at Blizzard's site, but if you don't feel like it, or can't, here's a highlights version for you.Chris Metzen talks about story stuff, since that's what his job is: vice president of creative development. What does he have to say about WoW?
- Not that this should surprise anyone, but the story team is "looking forward to future expansions".
- The original WoW was basically a snapshot, story-wise, with not much in the way of dynamic content. The expansions get more back to linear stories.
- We'll see themes in Wrath of the Lich King like Titans, the creation of the world, the dragon flights, and why Azeroth is so central to the events of this universe.
- Magtheridon was indeed intended to be the Onyxia of BC; it's now being nerfed because the encounter ended up being harder than intended.
- The designers focus a lot on feedback from the forums as well as people they know that play the game, gathering "tons and tons of feedback" before making changes. I'm not sure how that fits in with the current Life Tap debacle.
- Phase 1 of the Mag fight was deemed to be the most complex, with later phases being earlier; the goal was to even that out somewhat.
And now to my favorite part, the Q&A. Anywhere that players get answers directly from the devs is fun to read. There were some Starcraft II questions that I won't cover here (this isn't Blizz Insider, after all), but for the WoW stuff, they had lead designer Tom Chilton on to give answers, and here's what he said.
- In the expansion, a big goal is to have different specs and classes use similar types of gear. This is so they don't have to make separate gear for every spec in the game, because that leads to the perception by players that tons of the gear out there is not for them. To this end, Ret Paladins are being moved more towards Warrior itemization; full effects of this won't be seen until Wrath.
- There are ideas to have multiple battleground maps for each type -- capture the flag, say. Players would queue up for a "capture the flag" match, and be able to get dropped into a variety of different maps. This would introduce BG variation without splintering the queues too much.
- Daggers are due to be improved for Rogues; they've sort of fallen by the wayside at the moment.
- The want to potentially, in the future, have the game be able to save settings for two different talent specs, including action bar settings. They may also do something to "ease the burden" of respeccing, because they really do want players to be able to participate in many aspects of the game. The whole respeccing process should become "more graceful in general."
- They want to improve the viability of tanking specs in battlegrounds, but at the same time feel that it's OK if some classes aren't competitive end-game specs, so there are no serious plans to make tanks viable in arenas. Taunt in particular is not going to be given PvP utility as a sort of crowd control.
- PvE-PvP crossover is going to be addressed, in terms of letting PvE players PvP effectively. In 2.4 there is a bunch of PvP-oriented loot that doesn't just drop in instances, obtained through reputation and tokens.

















Reader Comments (Page 1 of 1)
2-28-2008 @ 5:20PM
Justin said...
"They want to improve the viability of tanking specs in battlegrounds, but at the same time feel that it's OK if some classes aren't competitive end-game specs, so there are no serious plans to make tanks viable in arenas."
If this is the case, then why all the nerf/buffs in the first place? Who is to say that protection warrior is less worthy of end-game PvP than Enhancement Shaman (getting a new MS-type buff)? As many have stated, the balancing of PvP and PvE results in many unhappy players. Perhaps more of an effort should be made to keep them separate?
On a personal level, I prefer PvE end-game and feel that the gear and rewards reaped from PvP diminish the value of raiding. Raiding used to be the pinnacle of the MMORPG; you and many (massively, multiplayer) of your guildies worked to fulfill a story-driven goal (RPG). Now, you can simply ignore that aspect and just have WoW flavored Team Fortress instead.
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2-28-2008 @ 5:36PM
Lucas said...
Lol? The point of raiding is to see content and to have fun doing the content, not to get gear. Stroke your e-peen in your corner and stop talking.
2-28-2008 @ 5:38PM
Lucas said...
Also, PvP is just another aspect for people to have fun in. It doesn't diminish from the fun that you will ever have in PvE.
2-28-2008 @ 5:44PM
Sky_Paladin said...
As much as I would like to see tanking made viable in pvp (since I am a tank that likes to pvp), I am not sure how this could be done. Much of tanking relies on the AI to attack the target with the highest threat; since humans can simply target what they wish most of the abilities of tanking are eliminated.
What does remain is high hit points and armor, but very little offensive power. This means that a tank won't be seen as a threat by players, and they won't be attacked until all the squishies - whom the tank desperately wants to save - are already dead.
Tanks don't need some kind of damage buff, but they do need a way to help their allies in pvp. That said, a damage buff (like adding a percentage of defence to attack power in pvp only) would make them scarier targets, and therefore put them higher in the humans own threat lists.
It's a good topic and definately worth discussing - but - given the role of the tank in WoW, is it really fair for a tank to be viable in pvp too?
2-28-2008 @ 10:47PM
qoa said...
This is not a troll.
On a personal level, I prefer PvP end-game and feel that the gear and rewards reaped from PvE are good for pvers. Raiding used to be the pinnacle of the MMORPG; you and many (massively, multiplayer) of your guildies worked to fulfill a story-driven goal (RPG). Now, you can simply ignore that aspect and just have WoW flavored for people who prefer to do something besides sit inside of an instance for 20 hours a week.
Honestly, get over it. Some people pvp, and some raid. It's sort selfish to act as if people who spend their time pvping aren't allowed to have good gear. Both aspects take work.
On one side somebody can afk through a battleground and get epics. Or they can do a karathon with some guild that's cleared it 100 times and get all trash nobody else wants. There are two sides to a coin.
2-28-2008 @ 5:38PM
ErsatzPotato said...
"have the game be able to save settings for two different talent specs"
A small change that should've been there from the start. Part of the spit & polish for which the company is known.
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2-28-2008 @ 5:50PM
Elmo said...
To be honest, when one of the resilence items drops on a raid. it's doomed to be disenchanted.
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2-28-2008 @ 6:16PM
AlmtyBob said...
I'm going to break the tanking covenant and let out a long-held secret known to all warrior and pally tanks. A lot of us tend to not bring DPS warriors into 5-mans and some raids because we don't want to take the chance that tanking plate might be ninja'd and we'd like to pick up the dps gear for off-specs. Sorry, ret pallys, but once you and us tanks have similar gear goals you and your limited DPS can wave goodbye to PuGs and even a lot of guild runs (if there are guilds that take ret pallys). Hello enhancement shammys!
BTW, I don't mean to sound elitist and I honestly feel bad for ret pallies overall.
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2-28-2008 @ 6:50PM
Zan said...
Tanking in PvP... I for one liked the mechanic that EQ2 used for taunt in PvP. If you taunted a player his current target would clear requiring him to retarget. There was a cooldown so you couldnt just spam it, but it was enough of a disruption that I thought was clever and useful.
2-29-2008 @ 3:49AM
Jack Spicer said...
Yeah, I totally don't understand why fury warriors and ret paladins try to get into groups for instances. If you want to group, please pick a spec that contributes more to the group than dps.
2-29-2008 @ 12:51PM
Sevenfold said...
As someone who has both a level 70 warrior and level 70 protection paladin, I believe I'm qualified to say that your statement is not true and reflects more your own personal greed rather than the feelings of the general tanking community. As a warrior and/or paladin, I LOVE to players of the same class be successful filling as many roles as possible.
Just because you're selfish and short-sighted doesn't mean all of us are.
5-30-2008 @ 10:46AM
Rob said...
Ret palys are useful in 25mans. Warriors...Lets be honest, the number of leveling prot warriors is very close to zero. Every time I group with a warrior I assume them to be non-prot. It's not an issue. Just don't expect them to tank. Expect the druid (me) or palidin to tank. Its not their fault, I wouldn't want to level in a spec than does half of max dps either.
With all the recent buffs to ret palys, they are a viable spec now I believe (i dont play one). I'm sure they are just as good as fury warriors, plus they bring utility which warriors sadly lack. I'd rather have a ret paly than a dps warrior any day.
2-28-2008 @ 6:43PM
Retron said...
I know this isn't Blizz Insider, but damn I just love Metzen's story about Kerrigan being inspired by Nancy Kerrigan, in response to C&C's Tanya! rofl
Great podcast anyhow, lots of cool info, esp for future WoW concepts.
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2-28-2008 @ 7:31PM
BigBear said...
I get all angry when they make hypocritcal statements like "they want to improve the viability of tanking specs in BG's" - then go and change the only BG (Alterac Valley) so that tanking is useless.
I used to love doing AV on my tank. I would identify myself as a tank to the raid, and would make my way forward. Picking up Commanders, LT's, guards and eventually warmaster and Van. In the midst of PvP I would be the one keeping the NPC's off my healers and DPS. It was truly fun and gave me some of the best PvP moments I have ever had - as a tank.
And now people on my server wonder why they can't find any tanks to do heroics/kara/anything (they have all respec'ed dps)
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2-29-2008 @ 9:58AM
tosviolation said...
The way to make tanks viable in PvP is to give them an ability that turns on collision detection, and maybe even block LoS. This would allow them to become an impenetrable wall, that couldn't just be ignored.