As time moves forward, so does WoW's built-in interface. Last patch we got some big additions in voice chat and guild banks (alright, that's not quite interface, but it's not quite gameplay either), as well as cursors and tracking for various types of objects and NPCs. There's not much in terms of interface news in patch 2.4, but Nethaera has just confirmed that a future patch will bring a big new feature: threat meters. (We first heard about this back at Blizzcon.)Required by many raid groups, two big threat meter add-ons have been available for a while: KLHThreatMeter (a.k.a. KTM) and Omen Threat Meter. They both work very well (and Omen's new version is going to have some shiny new features), but they share a flaw: they don't have direct access to the game's threat info, relying instead on databases of clever deductions and discoveries painstakingly built up over months. This means whenever a new patch comes out, the developers have to figure out what, if anything, has changed in terms of threat numbers, and how much. Presumably, Blizzard's threat meter will have direct access to the numbers. And hopefully when the threat meter is added to the game there will me methods added to the API for accessing the numbers, so KTM and Omen can become even better alongside the new official meter.














Reader Comments (Page 1 of 2)
2-27-2008 @ 3:09PM
Kadaan said...
Blizzard really likes to shy away from the full-featured mods when they add it to the base UI (like their raid windows, extra hotbars, 5-limit quest tracker, the new totem timers, etc.) I'd bet it won't be like Omen and show a list of raid-wide threat with hard numbers but instead either percents, or only your threat vs current tank's threat. It might even be just a screen flash when you're close to pulling aggro.
Having bars with names/absolute threat/tps/e-tps/etc seems like a bit "too much" information for a default UI, so I'm not expecting much in the way of presentation. What I _am_ hoping for is exact threat numbers for mods to utilize.
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2-27-2008 @ 3:14PM
Hokuto said...
Honestly, seems like you're hoping it'll suck.
I'd love to get rid of Omen for something better, because Omen is already awesome.
2-27-2008 @ 3:23PM
Doffencrag said...
It seems that every time potentially good news is posted here or in the official forums, there is a lot of QQ and complaints posted in reply. I am not exactly a Blizz "fanboi", but I am always willing to give them a chance before airing negative remarks.
That said, I have to agree with Kadaan in that I gotta wonder how they would make threat meters accessible. It seems that WoW's default interface tries to cater to the lowest common denominator (don't get me wrong - it's good for the game since it's easier for new players to pick up). I tend to see threat meters as a couple levels above "beginner", so I wonder if it'll be an advanced function that you'll have to manually activate.
It would be good to have a built-in one, of course. I love Omen, but it's a pain to update it every couple of days.
2-27-2008 @ 3:23PM
Adam said...
Even if it gives limited information, as long as it's hooked into the API, mods like Omen could become so that they deduce the other information guilds need.
For example, if it only gives exact numbers, it wouldn't be hard to look at how quickly those numbers are changing and deduce TPS, and look at how those numbers relate to each other and calculate the percentages.
2-27-2008 @ 4:55PM
Kadaan said...
I'm not hoping it'll suck. I'm just thinking the default UI implementation will be a stripped down version of what we currently have with Omen. What I _do_ believe is that it will have an internal system akin to Threat1.0 so Omen can still sit on-top without needing constant tweaks to the internal numbers. That's the only reason why "Omen" is updated so much, because the internal Threat1.0 calculations are always being tweaked.
Casual players don't need meters. They need something to broadcast threat to people who do need them in their group. They need a simple "you're close to pulling off the tank, better hold back for a few seconds" message. That is what I believe/hope Blizzard's implementation will be.
2-28-2008 @ 11:04AM
Solex said...
@5
I never really bought into the whole "casual" thing and your post is why, apologies if it sounds like a personal attack because it's not meant to be in this case I'll using "you" for the average casual player. You're saying you don't want hard numbers you just want a cute little message to pop up in huge font to tell you "Excuse me you should back up please you're going to gain aggro... if you don't mind please." So because you don't want to have numbers on your screen and have the most basic spoon fed experience possible those who do raid need to suffer for not having the specifics they sometimes require?
Really in my not so humble opinion, casuals should probably just stay quiet and go run a couple heroics to get their free bt gear, instead of complaining about why they can't go 2 man BT or MH in 20 minutes for phat lewts. I mean playing 2 hours a week, why shouldn't you have the absolute best gear in the game?
2-27-2008 @ 3:12PM
bluesky_v2.01 said...
Brilliant, finally a thread meter we can trust.
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2-27-2008 @ 3:14PM
hoeding said...
hot.
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2-27-2008 @ 3:25PM
Milktub said...
I like it. No more "I don't know how to install an addon" or "I don't trust addon site" excuses for people to pull out.
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2-27-2008 @ 3:28PM
Netherscourge said...
It's pretty sad that a game, in which ALL of the PvE content is built around Threat and Aggro Management, has NO built-in Threat or Aggro UI tool.
So many unecessary wipes and deaths and drama has resulted over the years in this game as a direct result of not being able to figure out how close or far away we are from pulling aggro from the tanks.
All I can say is - It's ABOUT TIME.
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2-27-2008 @ 8:02PM
wyrd said...
Was there ever a MMO before that even allowed threat meters? Most mmos probably had pretty similar threat type aggro systems, but to my knowledge, this is the first to actually allow you to see those numbers in any way.
2-27-2008 @ 3:30PM
Zhalseran said...
I look forward to the release of a threat meter with 100% accurate information (assumedly), but I believe that it wouldn't be outlandish to say it is likely to be a bit different than what we have come to see as a threat meter. Built in threat meters have a lot of contention and so I don't think a full-on list of precise figures is likely.
Also in the past Blizzard has integrated the concept of numerous addons into their base UI, and off the top of my head I can't think of a single one that was actually as good as or better than the addon it was based off of. We all still use raid frames and scrlling combat text, not to mention vent.
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2-27-2008 @ 3:36PM
Kuroyume said...
I agree that it wont be as good as omen, but if they give addons access to the same numbers, Omen will become even better.... hopefully even track multiple mobs with the same name
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2-27-2008 @ 3:42PM
BillDoor said...
Same-name mob tracking is coming to Omen after the 2.4 patch hits. The new combat log makes it possible.
2-27-2008 @ 4:22PM
Khanmora said...
The real treat would be hard threat numbers. Right now the addon developers have to estimate numbers based on behavior instead of having access to the actual functions.
If a base threat meter opened that process up a bit we would have a much more accurate picture especially for things like FD, Fade, Shrouding Pots, etc.
2-27-2008 @ 3:40PM
Chuddy said...
It could look ugly, be unmoveable or have advertisements and I wouldnt care. I cannot count how many times i've done dungeons in BC content with a full group and I'm the only one with a threat meter. It's such a pain. Unless I'm playing a toon with a good threat wipe I always have to wait to start doing damage. Seriously. It's not hard to just install ktm.
and It's always people from those silly sounding guilds. Vae Victus, Victus honor, Victus Schmictus, Legion of destiny...HAVE TABARD AND VENT (but no ktm).
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2-27-2008 @ 3:44PM
Matt said...
im guessing they will do something similar to valve when they took on CS as a in house name rather than a mod.
im guessing they will do something like an omen type frame that you can move, but the reason they havent implemented yet is because they are going to give every mob in the instance a character ID so that way you can track threat on multiple targets with the same night...a good example would be the multiple mobs in karahzan!! hope for it soon!
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2-27-2008 @ 3:45PM
Nick S said...
whenever i get into a group where i'm the only one with a threat meter, i give it one wipe and then bail.
i don't know how anyone does heroics (or even normal 5-mans, depending on gear) without it.
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2-27-2008 @ 3:47PM
Eliah Hecht said...
I've done every 5-man, normal and heroic, in the game, without threat meters (I do have one installed, but usually keep it turned off). This is as a healer, so it may vary by role, but I'm pretty sure the rest of my groupmates usually didn't have a threat meter either. IMO, they're only really necessary for raiding, and not even there if you're in a group that works well together.
That said, they are nice to have.
2-27-2008 @ 4:30PM
Chuddy said...
Eliah, Why would you want to do that to a group my friend?You have it but dont use it? It's not like it's something that's taking up a huge chunk of space in a 5 man and it's only purpose is to help. You must play in the most perfect wow environment where you always have CC, a good tank, and always guildies willing to run with you. On Crushridge you're lucky if half of your pug's dont completely fall apart before the first boss. /ginvite please!