
We already highlighted some of the
most important changes in the updated
2.4 PTR patch notes, but here is every difference in full, brought to you by the unblinking eye of diff. Anything that looks particularly significant to me, that wasn't in the previous post, is bolded. This includes a new Mage talent, a reworking of Power Infusion, and more...take a look!
- Druids
- Lifebloom healing coefficient has been reduced.
- Many shapeshift form tooltips have been updated to be consistent with each other.
- Natural perfection reduces damage by 2/3/4%, down from 1/3/5%.
- Nurturing Instinct increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 10/20% of your Attack Power while in Cat form.
- [Hunter] Improved Mend Pet now has a 50/100% chance to remove one Curse, Disease, Magic, or Poison effect, up from 15/50%.
- Mages
- Arcane Fortitude now increases your armor by an amount equal to 100% of your Intellect, up from 50%.
- Blink, Slow, and Spellsteal have all had their mana cost reduced.
- Icy Veins no longer stacks with Bloodlust/Heroism.
- Improved Fire Ward has become Molten Shields.
- New Talent: Molten Shields will cause your Fire Ward to have a 10/20% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50/100% chance to affect ranged and spell attacks.
- Paladins
- Removed: "Holy Shield and Holy Shock: Casting lower ranks of these spells is now properly penalized like other healing and damage effects."
- Resistance Auras: It is no longer possible for two Paladins in the same party to make it appear that players have two of the same resistance aura active.
- Righteous Defense: This spell will now always be castable on friendly npcs.
- Seal of Blood: This ability will no longer cause spell pushback for the Paladin with this seal active.
- Turn Undead(Rank 3): This spell has been reworked and has been renamed to "Turn Evil". It will now work on Demons in addition to Undead. Turn Evil is subject to diminishing returns, and lasts 10 seconds in PvP.
- Priests
- Chastise no longer disorients the target, but now is instant cast and roots the target for 2 seconds.
- Focused Will now reduces damage by 2/3/4%, down from 1/3/5%.
- Power Infusion: Infuses the target with power, increasing their spell haste by 20% for 15 seconds.
- Rogues:
- Cheat Death: A combat log message will now show when this ability activates and now has an animation.
- Improved Backstab is now called Puncturing Wounds.
- Puncturing Wounds increases your critical strike chance with Backstab by 10/20/30%, and the critical strike chance with your Mutilate ability by 5/10/15%.
- Improved Sprint: This ability will now always remove Entangling Roots.
- Shaman
- Ghost Wolf: Cast time reduced to 2 seconds, down from 3.
- Nature's Swiftness and Elemental Mastery now share a 10 second cooldown.
- Tremor Totem now pulses every 3 seconds, down from 4.
- Warlocks
- Blood Pact now has a tooltip.
- Removed: "Drain Mana: This ability no longer increases in power from bonus spell damage effects. Base points of the effect increased by 50%."
- Demonic Knowledge: This buff will no longer remain on enslaved demons when Enslave Demon is removed. It will now increase your spell damage by an amount equal to 4/8/12%, down from 5/10/15%.
- Demonic Sacrifice: Now works properly in sanctuary regions (such as Shattrath City and the Stair of Destiny).
- Nether Protection: The buff from this talent will no longer interrupt capturing PvP flags and bases.
- PvP
- Matchmaking: If a queued player has a personal rating higher than their team rating, the matchmaking system will now use the highest personal rating of a queued member of that team for matchmaking purposes, instead of the team rating.
- [AV] There is now a Join as Party option.
- Professions
- Transmute Arcanite no longer has a cooldown.
- Feltail fishing nodes have been changed to Brackish Mixed Schools; they now produce mostly Golden Darters and some Feltail.
- Items
- Darkmoon Card: Madness: The buffs from this item will no longer interrupt casting and channeling.
- Shaman Elemental PvP Sets: The resistance on Lightning Bolt spell pushback has been reduced to 50%.
- [UI] Searching for an item in the tradeskill search box should now hide empty categories.
- [World] Eye of Culuthas and Hound of Culuthas now drop grey loot.
And that's it, short of typos. Hey look, Shamans got buffed...a bit. I'm not sure how I feel about that PI change, but it's nice to see that Golden Darters will become more common. Those
fish sticks get expensive.
Reader Comments (Page 1 of 4)
2-20-2008 @ 9:34AM
Anroth, Eonar EU said...
What was the freaking problem with Lifebloom?
Are we back to the good old days?
Reply
2-20-2008 @ 9:39AM
turkeyspit said...
"Turn Undead(Rank 3): This spell has been reworked and has been renamed to "Turn Evil". It will now work on Demons in addition to Undead. Turn Evil is subject to diminishing returns, and lasts 10 seconds in PvP."
So does that mean I can now fear that Undead Stun Rogue, or does this just apply to Warlock Pets?
2-20-2008 @ 9:40AM
Charlie said...
I don't really think there was a need for that nerf, but maybe thats just me. It's possible that it was only reduced by a small percent, which would make you lose maybe 200 healing total for a BT/Hyjal raider. Not that much, just a tweak.
Also, the Molten Armor change is interesting. It makes it more viable for PvP, its going to be the anti-nuker spell, since it will now induce a knockback on spells as well as reduced chance to crit. Ice Armor is sitll anti-melee just because of the slow.
2-20-2008 @ 9:40AM
Eliah Hecht said...
Undead players are not considered "undead" type; they're humanoids instead.
2-20-2008 @ 9:41AM
Charlie said...
@turkeyspit. Undeads as a race are classified as humanoids, so no. This should apply to warlock pets though, which is awsome.
2-20-2008 @ 11:40AM
Kary said...
Sweet, nerfing PVE for PVP arena's sake. Just awesome.
/sarcasm
2-20-2008 @ 1:27PM
Lucas said...
Do you seriously believe that healy druids are worth brining endgame? Seriously?
Naw.
Because, that aura is just sooo much better than anything a paladin or a priest can bring.
2-20-2008 @ 1:52PM
EM said...
Also from the patch notes:
Empowered Rejuvenation: This talent now properly affects the final heal from Lifebloom.
Looks like a simple rebalancing to me, not a nerf.
2-21-2008 @ 6:47AM
jrodman said...
It is a nerf for pve, because the bloom is not important for pve play. It is (in total) a buff for pvp resto druids because the bloom is crucial for pvp play. The language of the bloom portion of empowered healing suggests that it is viewed as a fix, although I don't care too much about that sort of spin.
The total reduction to the lifebloom ticks appears to be around 9%. Given that a typical resto druid's raid healing is over 80% lifebloom, this is around a 7-8% reduction in overall healing for raiding druids.
That smarts.
2-20-2008 @ 9:37AM
Charlie said...
WoW @ the power infusion change. I think in pvp it probobly be a buff because thats a 1.2 gcd now instead of 1.5, super rapid fire. But in PvE? I don't really know.
And the gost wolf change. Does this mean its instant if its talented? For my leveling shaman, thats awsome!
Reply
2-20-2008 @ 9:40AM
Erika said...
I just typed the same post about shamans and forgot to put in password.
2-20-2008 @ 10:29AM
Nasgoul said...
i mean just getting screwed again by blizzard.. Once again proving that the most discriminated class is the priest.. unreal.. who gives a crap about the .3 seconds when the spell is 20% less powerful... so if over the 15 seconds i get say 1 extra cast!!! meanwhile they are all 20% lower!! i cant take it when they change major aspects about a character.. i am all for patches but there are base set things which should not be changed... this was one of them
2-20-2008 @ 10:32AM
Nasgoul said...
oh and let me add 1 more thing... the time it takes to cast the power infusion and the global coodown after it takes all the time ur gunna gain over the next 15 seconds away!!! im just annoying myself now... just horrible... horrible
2-20-2008 @ 11:01AM
Heilig said...
You clearly don't get it. There is no functional difference between 20% increased damage and 20% increased speed.
100 damage x.1.2 = 120% damage
100 casts x 1.2 = 120 casts
The math is exactly the same. This change makes this ability useful in PvP. If that silly rogue with the 1.5 GCD thinks he's going to interrupt your power infused casts, he'd better find a way to shorten his own GCD or you're still going to get the cast off. This is a way to be able to fit some nukes in between CC more easily, rather than have the infusion completely wasted by CC in PvP.
2-20-2008 @ 12:24PM
rafe.brox said...
I agree; as someone who occasionally uses PI for a boost to damage/healing (and as an extra bit of mana regain for my Shadowfiend in conjunction with something like Xiri's Gift)... I don't want haste, thanks, unless it's _in addition to_ the damage/healing buff... this makes it even less useful, except, as noted, for PvP.
2-20-2008 @ 1:24PM
matt said...
On PTR it's 1 sec if talented right now. Not sure if that's working as intended.
2-20-2008 @ 9:49AM
doyesac said...
" * [AV] There is now a Join as Party option."
This is gonna make life much more interesting. Probably worse — we Horde in the Retaliation Battlegroup fail at AB, WSG and EotS because of premades, so easy-mode AV premades will prolly crush us.
But running Av as a guild will be lotsa lotsa fun!
Reply
2-20-2008 @ 10:01AM
Naix said...
"Demonic Knowledge: This buff will no longer remain on enslaved demons when Enslave Demon is removed. It will now increase your spell damage by an amount equal to 4/8/12%, down from 5/10/15%"
Umm why are Warlocks getting hit with the nerf bat again? Warlocks have only seen a shred of light as a dps class only to get nurfed back into summoning transporters and now our lowest dps tree is getting nurfed!?! *Sigh*
Reply
2-20-2008 @ 10:24AM
Pzychotix said...
Have you never specced 0/21/40 Demo sac Destro? PVE DPS is unaffected. PVP locks will be affected, on the other hand.
2-20-2008 @ 10:35AM
Naix said...
I am a pvp lock.