
Every Thursday, V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas. He also dabbles in the dark arts in Blood Pact.
In Season 2, the top teams in all three brackets of the Bloodlust battlegroup all had one toon in common: Serennia, a female gnome warrior. The diminutive warrior quickly earned the nickname "best warrior in the world" and became the gnome to loathe (or love, for some) in bloodthirsty PvP circles.
Behind this pint-sized powerhouse is a 23-year-old who is working on his multimedia degree in Houston, Texas. SK Gaming's Gosey had an excellent interview with him recently. Serennia talked about team setups, warriors, his druid alt, warlocks and offered some PvP tips.
Instead he characterized warlocks as the "only mana-based class that doesn't rely on mana". His argument suggested that if warlocks could deal consistent damage like warriors and rogues, they should manage more than just global cooldowns between life tap and drains. While he acknowledged the Warlock pet scaling issue, Serennia suggested that life tap and drain life needed a nerf. This one-dimensional assessment simply revealed his lack of first-hand experience playing the Warlock class - an over-simplification trap that many lesser players fall into, especially with respect to other classes they have not played.
Besides suggesting a nerf for warlocks, Serennia also thought that resto druids should be nerfed so that they weren't the only healing option for smaller brackets (he might have a point, warrior-druid teams seem to be running amok in 2v2, see below). He also thought that elemental shamans were a little over-the-top with their burst potential and needed "tuning".
Commenting on the best race for the Warrior class in Arena PvP, Serennia felt that blood elves would make good warriors if they could, with their AoE silence racial. Since BE couldn't be warriors, he thought that gnomes would make the best warriors in 2v2 and 3v3 due to Escape Artist, and orcs for 5v5s for their stun resistance and the wounding poison removal trick with Blood Fury and Blessing of Protection.
When quizzed on his thoughts on best team combos, Serennia pretty much endorsed the most common setups in the three brackets (hey, there's a reason why they are that common):
2v2: Warrior-Druid
According to Serennia, this combo is the most forgiving and has the least number of weaknesses. It is also the most common team setup in 2v2 currently.
3v3: Warrior-Warlock-Druid or Warrior-Shaman/Priest-Paladin
He currently plays a Warrior-Rogue-Druid team, and it takes a "good deal of coordination", especially against Rogue-Mage-Priest teams. The two teams he outlined above are effective against most teams, and he pointed out that the winning Bloodlust team for Season 2 was a Warrior-Shaman-Paladin team.
5v5: Warrior-Warlock-Shaman-Priest-Paladin
This team lacks de-curse and CC for opposing warriors, but makes up with 3 DPS and 2.5 heals.
Serennia's dislike for Ruins of Lordaeron is apparent, although he didn't explain why. He called for gear swapping to be allowed in Arenas again, so that players can use their best gear based on situation instead of relying on luck. He also felt that the random effects of some abilities, such as warriors' mace stun effect and shamans' lightning overload, should be toned down so that match outcomes were more a result of skill and coordination, rather than lucky procs.
While I agree that too much randomness can dilute the skill/coordination element, too little of it will take away the drama and excitement in Arena matches. The most memorable matches are often about winning despite overwhelming odds. Removing random procs that could swing a match would mean that better teams will consistently steamroll weaker teams, especially in the tight PvP format of Arenas. Matches would become predictable and dry as a result. His suggestion of revealing your opponents' classes before the gates open would also take away the tension of matches. Arenas are about imperfect information; can WoW PvP gameplay alone really sustain excitement and interest if the unpredictable elements are removed?
The gnome warrior also touched on his own class issues, particularly the berserker stance, and offered specific dueling tips against feral druids. For players working to improve their PvP, he pointed out the benefits of min-maxing gear and sparing no expense on gems and enchantments.
It was overall a great interview, with some attempts at humor and loads of game speak from Serennia, if you dig that kind of thing. He also related his experience of having his account hacked, which should serve as a good cautionary tale for all of us. It is always good to "part the veil", so to speak, to take a look at the players behind otherwise anonymous toons. We can definitely all improve our own game by learning from others, WoW is an international community of real people after all. My only regret is not snagging the interview myself!

I've narrowed my sampling to just the top 50 teams, and as you can see, the class distribution doesn't move much, relative to the top 100 last week. The Warrior-Druid duo is simply dominating the 2v2 bracket at this level.
Looking at the popular team combos at the top, we have:
5v5
Warrior-Paladin-Priest-Shaman-Warlock 21.7%
Warrior-Paladin-Priest-Shaman-Mage 13%
Warrior-Paladin-Priest-Hunter-Warlock 13%
Warlocks are replacing mages in a big way compared to last week. It is also nice to see hunters included as part of the popular setups.
3v3
Rogue-Priest-Mage 27.3%
Warrior-Priest-Druid 11.4%
Warrior-Druid-Warlock 6.8%
2v2
Warrior-Druid 41.3%
Rogue-Priest 17.4%
Warlock-Druid 13%
Almost half of the top teams you'll meet is a Warrior-Druid combo. 2v2 is a volatile bracket, most susceptible to class imbalances. Are we seeing a game-breaking trend here, or is the Warrior-Druid combo the harmless flavor-of-the-month?

















Reader Comments (Page 1 of 3)
1-10-2008 @ 4:07PM
Richard said...
"This one-dimensional assessment simply revealed his lack of first-hand experience playing the Warlock class - an over-simplification trap that many lesser players fall into, especially with respect to other classes they have not played."
Maybe you could keep the bias out of the post and just post?
I'm curious what your Arena rating is? Yeah, methinks the "best warrior in the world" likely *does* understand the class better than you do... he would NEED to, in order to succeed in the top 0.5%.
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1-10-2008 @ 4:23PM
Lhock said...
Richard- First, this is a warlock column, so I'd expect and even be disappointed if there was no bias.
Second- 'Best Warrior in the World' simples means he understand the warrior class better. Perhaps he understand fighting a warlock better than a warlock would know, but to think that just because someone is skilled in a class means they know the nuisances of another class is ludicrous.
1-10-2008 @ 4:24PM
onyx.ceilican said...
Being the "best warrior in the world" doesn't automatically mean you are the best player of every class in the world - DERR.
The simplified "join the bandwagon" approach to just yelling NERF LOCKS everytime you talk about WoW is getting as old as the Chuck Norris jokes.
He writes the article, and he can inject his own thoughts into it, if you don't like it - read elsewhere. Nobody forced you to read the article - life sucks, buy a helmet.
1-10-2008 @ 5:07PM
Maz said...
This is not "Blood Pact" This is BLOOD SPORT. This is a PvP article, not a Warlock one.
1-10-2008 @ 4:28PM
hpavc said...
Its very hard for paid-bloggers to write posts/articles as if they are reporters.
1-10-2008 @ 4:31PM
Richard said...
@Lhock:
Perhaps you should read the tags before you reply next time.
@ onyx:
I guarantee you didn't even read the article linked. This warrior clearly knows his stuff. Thanks for the reply, though. Your reply reads right out of the forums... you sound like the blue post bootlickers who say the exact same stuff to people who say critical things about the devs in the forums.
1-10-2008 @ 5:40PM
Algorithm said...
"A player of his caliber should have moved past bumper sticker slogans like these, or at least backed up his statements with solid observations."
In all fairness, he does offer specifically what he finds wrong with the warlock class. I would consider his "solid observation" the experience that he has.
Also, according to your article "Blood Pact," he should be beating warlocks consistently 1v1, along with rogues.
While I definitely think Warlocks are popular to dislike, I don't personally get the impression he feels this way from peer pressure.
I'm not going to be as scathing as the other posters, but it certainly seems to me that you just don't want to hear that your class is powerful, because it might diminish your accomplishments with it.
On a more positive note:
"Matches would become predictable and dry as a result."
I think this is the issue more than anything with random proc's. If your abilities are entirely controllable, then there might be flat out dominant strategies instead of dynamic unpredictable matches. What are they going to do? Take critical strikes out of the game?
1-10-2008 @ 10:38PM
Mike D said...
most people above 2200 would agree that this statement was BS locks are not the powerhouse they were. go QQ somewhere else
1-11-2008 @ 8:45AM
Faar said...
Richard, being good at fighting a warlock (and other classes) doesn't automatically mean you're good at PLAYING it.
I find it absolutely hilarious how PvPers make broad sweeping statements about class balance - OTHER classes than their own mind you - and decide what's OP and what's not based on NOTHING than their own limited PvP experience.
Looking at the statistics posted above, if anything it's the warriors that are 'OP as hell' and not the warlocks, considering warriors are the (by far) most common class of the sum of all teams. So how's that for hypocrisy, eh? ;)
1-11-2008 @ 2:28PM
WoWLJ said...
How cute, you troll here too.
1-11-2008 @ 2:32PM
Richard said...
At least I have the balls to not HIDE my identity, hrm?
Roffle.
1-11-2008 @ 2:32PM
Richard said...
At least I have the balls to not HIDE my identity, hrm?
Roffle.
1-10-2008 @ 4:21PM
Varus said...
It's a fine line between confidence and arrogance; I personally thought that V'Ming Chew could have won more fans by adopting a less know-it-all tone in the post.
Jeez..
Reply
1-10-2008 @ 4:23PM
Varus said...
It's a fine line between confidence and arrogance; I personally thought that V'Ming Chew could have won more fans by adopting a less know-it-all tone in the post.
Jeez..
Reply
1-10-2008 @ 4:27PM
Diaz said...
Arrogance? Less than know it all tone? Solid Obversations?
Mr. Pot please meet Mr. Kettle.
Reply
1-10-2008 @ 4:29PM
Diaz said...
.... Arrogance? Know it all tone? Lack of Solid Observations?
Mr. Pot please meet Mr. Kettle.
Reply
1-10-2008 @ 4:35PM
Meira said...
Like Richard said, if he is one of the best PvP warriors out there, he must know how his oponnents behave and work.
But about Drain Life: 95% the warlocks that I (rarely) encounter on PuG's seem to only have this spell!!! They spam Drain Life like there's no tomorrow -.-'... then they wonder how I do more 10-15% damage without pulling anything than them (and i'm arcane/frost mage!!! true story). It's an emergency to add to the tooltip of Drain Life "Do not spam me, really!" before we all bleed our eyes out of that green beam!
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1-10-2008 @ 6:03PM
Jack said...
"But about Drain Life: 95% the warlocks that I (rarely) encounter on PuG's seem to only have this spell!!! They spam Drain Life like there's no tomorrow -.-'... t"
If they are affliction, it is of no surprise that you see them draining life all of the time. That is how that spec is played. Throw your DoTs up, life tap, drain life. So long as they can drain life, they have virtually infinite mana.
"then they wonder how I do more 10-15% damage without pulling anything"
As far as who does more damage goes. In a short fight you would have the advantage. Get into some long endurance fights, a good (key word: good) affliction lock will stomp a Texas mud hole in your rump and then kick the water out, when it comes to damage. Were talking DoT with nearly infinite mana VS. Burst Damage with a large but limited mana pool.
I play a mage and a warlock, one of the things I love about my lock is the fact that I don't have to stop and eat or drink. I mana tap and drain life. Drain life & Siphon life are key to an affliction lock.
1-10-2008 @ 4:36PM
rick gregory said...
"Removing random procs that could swing a match would mean that better teams will consistently steamroll weaker teams"
Oh no... the better teams would win? NERF SKILL!!!
Reply
1-10-2008 @ 4:44PM
zygote said...
To everyone who wants to claim bias and a lack of balance, I've always viewed WoW Insider as more opinion, analysis and column format than legitimate news.
If you read the front page of any newspaper, you'll find the kinds of thing you are talking about, but if you turn to the opinion page you'll find things like this.
The web has essentially gotten rid of that distinction — particularly blogs.
That being said, the Pot and Kettle call is right on.
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