All the World's a Stage: Something to remember me by
All the World's a Stage is a column for creative minds, playing with roles every Sunday evening.
The best characters in novels and movies often leap into your mind from the moment you first see them -- something they say or do sets them apart and captures your interest, and from that time on, you're hooked.
Likewise, when we roleplay, our characters should always have some memorable trait which can hook other people's interest. Too often, I see roleplayers focusing too much on dark secrets that they only reveal to their closest friends, and neglecting those mannerisms which could give everyone they meet an instant and profound impression of their character. Of course, if some people prefer to roleplay this way, that's fine. But to my mind, roleplaying is best when it avoids cliquishness, and the best roleplayers are those whose characters stay with you, even if you never see them again.
When I'm creating my own characters, I think of such memorable traits as "gimmicks," but that word usually has a negative connotation that doesn't apply in this case. For now, the best word I can think of is "quirk." It's an instantly recognizable pattern of behavior or speech that can let others know who your character is right away. Below you will find some of my favorite quirks I have seen people use in their roleplaying in WoW, each of them entertaining and inspiring it its own way.
Keep in mind that these quirks needn't necessarily make your character utterly "unique" -- certainly not so different and unique that no one can relate to him or her. Yet in each quirk there should be a play on people's expectations, a twist of common stereotypes, or some irony that sparks people's interest.
Your character's quirk should also show what you most love about your character, and it should be a reflection of some quality that you love about yourself. While negative quirks can work well for antagonists in fiction, in roleplaying they tend to just put people off. Sociable quirks work better than anti-social quirks (such as throwing a fit, or sulking), though often good roleplayers can make their quirk an interesting flaw that draws other people closer to them rather than pushing them farther away. You may also have more than one quirk, as long as they work in harmony with one another, perhaps to balance out your character's behavior and prevent a flaw from overwhelming other people. Whatever quirk you choose, it should enable you to interact with others more, not less, whether for just a few minutes, or the entire span of time that you spend in World of Warcraft.
To help illustrate, here is my own favorite character's quirk, as well as a few quirks I have seen in other people's characters, each of which surprised and delighted me, and made me which I wish I had thought of that idea first:
"Grumpy? Vhat is ze meanink of zis vord?"
My current main is a draenei hunter, who, as I have mentioned before, speaks with a heavy accent. While this is in itself a "quirk," its real purpose is to set her apart as an obvious foreigner, and give her an opportunity to convey her inquisitive, innocent nature to others. When you talk to her, you may suddenly find yourself happily teaching her new words, or explaining some aspect of your culture that you never really thought about before. She radiates a friendly and welcoming feeling to everyone, founded in her own peculiar understanding of faith in the Holy Light. She is, in part, inspired by the "Twoflower" character in Terry Pratchett's Discworld novels, and like him, she never realizes she should be angry or afraid, always optimistic that things will work out in the end.
To a lesser degree, I also use the "PetEmote" addon to allow her enchanted pet to take part in any given interaction. Her grumpy old owl provides a counterpart to her positive nature, comically focusing on the negative side of things, or bantering with her in his Brooklyn accent. He helps prevent her from appearing so very holy and spiritual all the time that others get annoyed.
"Pockletock squeesh many orcs today!"
My gnomish warrior friend always talks about himself in the third person. With his odd grammar and limited vocabulary, he comes across as stupid and naive, maybe even mentally retarded. Yet he makes this an extremely lovable quality, because his player intelligently discovers the hidden irony in any situation, and uses his character's innocence to bring it out. Whenever he talks about "squeeshing" his enemies, I laugh inside, imagining his adorably diminutive character wielding enormous weapons, taking on enemies many times his size, and bonking them on the head.
"Happeh Skull Days!"
Another friend of mine plays an adorable troll warrior, also speaks with a heavy accent, but to an entirely different effect. When she sees you for the first time on any given day, she will announce that today is a "Skull Day" and give you an actual skull as a celebratory gift. The glee with which she handles such a morbid thing feels particularly trollish, and catches you completely off guard. If you don't know already, you inevitably ask someone else in her group... "What's a Skull Day?" Really it's just her own personal holiday, meaning that she's in a good mood, but it makes others feel as if its a real holiday -- and instinctually makes them feel the desire to celebrate "Skull Days" with her.
<Pushes his glasses back up before they slide off his muzzle>
Usually, we think of tauren as having more brawn than brains, but one druid friend plays his tauren as a lovable scholar. His simple action of adjusting his glasses makes him seem as warm and approachable as a teddy bear. In a sense, he is the opposite of my gnomish warrior friend -- a huge and monstrous, yet most intelligent and gentlemanly creature. He can discuss any subject at length, and provide some wise insight into any situation. I can almost feel the warmth of his smile when I chat with him.
<smiles, and brushes a lock of hair behind her ear.>
Although there are a lot of female characters on RP servers, many of them don't go in much for traditional femininity. One friend of mine plays a shy human mage who always listens politely, puts others ahead of herself, and uses short but sweet gestures to show how closely she is paying attention to you. She is proof that you don't have to be so very talkative or wordy to roleplay well. She can shine radiantly from the back of the room with a single and unobtrusive emote of an everyday action.
"ACHOO!"
My final example comes from a gnomish mage I met once -- quite obviously a frost mage -- who had created a macro that let her sneeze and cast Frost Nova at the same time. After sneezing, she would then sniffle and say, "Excuse me! I have this perpetual cold!" and proceed to talk about any subject under the sun. I never saw her again, sadly, but I will remember her quirk for as long as I roleplay. Sometimes I mimic it with my bank alt, who is also a gnomish mage, though somehow I can't do it as well as she did.
Her use of the in-game spells as an element of her roleplaying was so brilliant that it struck me as an essential skill all WoW roleplayers should develop.
Have you known or played any very memorable characters? What special quirks have you noticed in them that immediately gave other people a sense of who they are?
The best characters in novels and movies often leap into your mind from the moment you first see them -- something they say or do sets them apart and captures your interest, and from that time on, you're hooked.
Likewise, when we roleplay, our characters should always have some memorable trait which can hook other people's interest. Too often, I see roleplayers focusing too much on dark secrets that they only reveal to their closest friends, and neglecting those mannerisms which could give everyone they meet an instant and profound impression of their character. Of course, if some people prefer to roleplay this way, that's fine. But to my mind, roleplaying is best when it avoids cliquishness, and the best roleplayers are those whose characters stay with you, even if you never see them again.
When I'm creating my own characters, I think of such memorable traits as "gimmicks," but that word usually has a negative connotation that doesn't apply in this case. For now, the best word I can think of is "quirk." It's an instantly recognizable pattern of behavior or speech that can let others know who your character is right away. Below you will find some of my favorite quirks I have seen people use in their roleplaying in WoW, each of them entertaining and inspiring it its own way.
Keep in mind that these quirks needn't necessarily make your character utterly "unique" -- certainly not so different and unique that no one can relate to him or her. Yet in each quirk there should be a play on people's expectations, a twist of common stereotypes, or some irony that sparks people's interest.
Your character's quirk should also show what you most love about your character, and it should be a reflection of some quality that you love about yourself. While negative quirks can work well for antagonists in fiction, in roleplaying they tend to just put people off. Sociable quirks work better than anti-social quirks (such as throwing a fit, or sulking), though often good roleplayers can make their quirk an interesting flaw that draws other people closer to them rather than pushing them farther away. You may also have more than one quirk, as long as they work in harmony with one another, perhaps to balance out your character's behavior and prevent a flaw from overwhelming other people. Whatever quirk you choose, it should enable you to interact with others more, not less, whether for just a few minutes, or the entire span of time that you spend in World of Warcraft.
To help illustrate, here is my own favorite character's quirk, as well as a few quirks I have seen in other people's characters, each of which surprised and delighted me, and made me which I wish I had thought of that idea first:
"Grumpy? Vhat is ze meanink of zis vord?"
My current main is a draenei hunter, who, as I have mentioned before, speaks with a heavy accent. While this is in itself a "quirk," its real purpose is to set her apart as an obvious foreigner, and give her an opportunity to convey her inquisitive, innocent nature to others. When you talk to her, you may suddenly find yourself happily teaching her new words, or explaining some aspect of your culture that you never really thought about before. She radiates a friendly and welcoming feeling to everyone, founded in her own peculiar understanding of faith in the Holy Light. She is, in part, inspired by the "Twoflower" character in Terry Pratchett's Discworld novels, and like him, she never realizes she should be angry or afraid, always optimistic that things will work out in the end.
To a lesser degree, I also use the "PetEmote" addon to allow her enchanted pet to take part in any given interaction. Her grumpy old owl provides a counterpart to her positive nature, comically focusing on the negative side of things, or bantering with her in his Brooklyn accent. He helps prevent her from appearing so very holy and spiritual all the time that others get annoyed.
"Pockletock squeesh many orcs today!"
My gnomish warrior friend always talks about himself in the third person. With his odd grammar and limited vocabulary, he comes across as stupid and naive, maybe even mentally retarded. Yet he makes this an extremely lovable quality, because his player intelligently discovers the hidden irony in any situation, and uses his character's innocence to bring it out. Whenever he talks about "squeeshing" his enemies, I laugh inside, imagining his adorably diminutive character wielding enormous weapons, taking on enemies many times his size, and bonking them on the head.
"Happeh Skull Days!"
Another friend of mine plays an adorable troll warrior, also speaks with a heavy accent, but to an entirely different effect. When she sees you for the first time on any given day, she will announce that today is a "Skull Day" and give you an actual skull as a celebratory gift. The glee with which she handles such a morbid thing feels particularly trollish, and catches you completely off guard. If you don't know already, you inevitably ask someone else in her group... "What's a Skull Day?" Really it's just her own personal holiday, meaning that she's in a good mood, but it makes others feel as if its a real holiday -- and instinctually makes them feel the desire to celebrate "Skull Days" with her.
<Pushes his glasses back up before they slide off his muzzle>
Usually, we think of tauren as having more brawn than brains, but one druid friend plays his tauren as a lovable scholar. His simple action of adjusting his glasses makes him seem as warm and approachable as a teddy bear. In a sense, he is the opposite of my gnomish warrior friend -- a huge and monstrous, yet most intelligent and gentlemanly creature. He can discuss any subject at length, and provide some wise insight into any situation. I can almost feel the warmth of his smile when I chat with him.
<smiles, and brushes a lock of hair behind her ear.>
Although there are a lot of female characters on RP servers, many of them don't go in much for traditional femininity. One friend of mine plays a shy human mage who always listens politely, puts others ahead of herself, and uses short but sweet gestures to show how closely she is paying attention to you. She is proof that you don't have to be so very talkative or wordy to roleplay well. She can shine radiantly from the back of the room with a single and unobtrusive emote of an everyday action.
"ACHOO!"
My final example comes from a gnomish mage I met once -- quite obviously a frost mage -- who had created a macro that let her sneeze and cast Frost Nova at the same time. After sneezing, she would then sniffle and say, "Excuse me! I have this perpetual cold!" and proceed to talk about any subject under the sun. I never saw her again, sadly, but I will remember her quirk for as long as I roleplay. Sometimes I mimic it with my bank alt, who is also a gnomish mage, though somehow I can't do it as well as she did.
Her use of the in-game spells as an element of her roleplaying was so brilliant that it struck me as an essential skill all WoW roleplayers should develop.
Have you known or played any very memorable characters? What special quirks have you noticed in them that immediately gave other people a sense of who they are?



















Reader Comments (Page 2 of 4)
1-07-2008 @ 3:01AM
Sean Riley said...
Sadly I've been running hordeside for a while, courtesy of guild commitments. I do have a human priestess in the Hand of the Alliance, who do roleplay, but unfortunately aren't on much at all.
But if you're on Hordeside please do say hello to any of the Tirisfal Glades Grammar students. :)
1-06-2008 @ 9:15PM
Avery said...
The gnome mage story reminded me of something stupid I did awhile back.
When my friend and I decided we wanted to make twink characters for our PvP server, I for whatever reason decided to make a shaman. Now - at 2:00am, all kinds of delirious thoughts start to sound like genuinely good ideas. As soon as my shaman started the "Call to Fire" quest line (to obtain the fire totem) I decided that I obviously was on an epic adventure in which I "gotta catch 'em all" (Yes, this is a reference to Pokemon). I then created macros for my totems with silly phrases such as "I choose you! Searing totem!!" just add to the fun. Yeah the Pokemon thing has probably been done before (most likely by a hunter), but as I previously stated, at the time it sounded amazing.
Let me remind you, this was a PvP server. I have never played on any sort of RP server ever, and over time I stopped the act and removed my macros (except for the Searing Totem one, just for memories). Mainly just because that sort of behavior is horribly frowned upon for PvP servers (and considered noobish, and the higher level you become the less "noobish" behavior is tolerated)
I still blame the barrens chat for this influence.
Reply
1-06-2008 @ 9:40PM
Eternalpayn said...
Did you know that in Dustwallow Marsh, the dinos emote that they are "weak enough to catch" when you get them to low health?
1-06-2008 @ 9:49PM
Xiphus said...
My undead rogue is like any assassin-ish kind of people: self-centered, cold, professional, calculating, rates real high on the Machiavelli scale.
Until when it comes to his cats, with whom he always fuzzes and dotes on. He talks to his cats, and I mean, he talks to them alot when he is not on the job, and I emote the cats' responses. Like for example, the rogue laments about his misfortunes and the cats coldly walks away, or he would pat the cats and the cats purr in response. I also inject a sense of humor and a love for cooking (especially baking cakes) into my character as well.
Most people I met while roleplaying normally remembers the cat-loving part and the cooking part of my character.
Reply
1-06-2008 @ 10:48PM
Sean Riley said...
I don't know what it is about cooking. But somehow, it's one of the best professions for roleplayers. One of the best quirked characters I've played with was a middle aged gnome wizard who baked cookies (her FlagRSP description noted that she smelled of cookies constantly) and tended to hand them out on request or whenever anybody, ever, showed any signs of unhappiness. Very motherly type.
At the time I was playing a teenage street rat (rogue) who used to ask for cookies the moment she saw her. Like most teenagers, she was a sucker for sweets.
And my undead warrior takes great pride in his cooking. I find this hilarious, because the image of a ramshackle zombie gallivanting about the kitchen is a mental image to treasure. He just made the push to 151 cooking skill and takes great pride in noting his 'expert' cooking skills.
1-11-2008 @ 9:24AM
Mabon said...
Yes! Cooking! Although my character actually has a high level of cooking skill, she can't cook for beans! The cookies she made for Great Father Winter burned, and she had to ask someone else for help. The meals she serves at parties are some of the oddest combinations I can think of, such as Grilled Squid and Peaches. Needless to say, some of her friends offer to cater her parties, to protect themselves.
1-07-2008 @ 1:49AM
Littlemouse said...
I've had bad enough experiences talking in 3rd person that I got discouraged from RP'ing my Druid that did it. I had decided that I would make a feral with no concept of personal self other than a name; pack oriented; always said names rather than "I", "you", etc. Whenever someone would try to correct me with "I", i'd reply: "Eye? Littlemouse has two eyes!" At any rate, 3rd person seems to annoy most people that I've met, so kudos to anyone who can pull it off:)
I love giving my characters quirks, and one that I don't feel gets enough attention is adding smells to your character. This has gotten me into quite a bit of role play. For example, my little gnome mage has a tag that says she smells of burning metal, oil and the minty smell of silverleaf when she talks. I actually carry around stacks of silverleaf in my pockets that she is constantly chewing and that I give out when someone wants some. Okay, I don't know if silverleaf is supposed to be minty, but I decided it would be the Azeroth equivalent of peppermint >.>
She's also got a tag that says, "Looks like she might explode if you can keep her still" to explain why she never walks and is always jumping around. I do a lot of "/e beams at %t." too. Great fun to play her:)
Reply
1-07-2008 @ 9:34AM
David Bowers said...
Speaking in the 3rd person can be hard to do well. Certainly there are character quirks that gnomes can get away with, which night elves and tauren cannot (and vice versa). In addition, though, Pockletock understands the word "I", he just never uses it. For instance, if you tell him, "Pockletock, you should say 'I squeeshed orcs today'" he might reply, "I squeeshed orcs today!... Did Pockletock say it right?" Kind of like a habit he can't shake, rather than a concept he'll never understand. It becomes something most people like about him rather than something they want him to change.
1-07-2008 @ 3:49AM
Xiphus said...
@20
I don't just let my zombie of a rogue be a cook, I made him a master chef and a master fisherman. My character usually cooks a feast of very high level foodstuff to serve to his 'guests' and they had thus agreed that despite being a dead guy without the sense of taste or touch, he is an awesome cook. Especially when it is cake.
Reply
1-07-2008 @ 5:13AM
ErsatzPotato said...
"Pockletock squeesh many orcs today!" = why I gave up on RP in WoW.
(Sorry to be so negative, but my honest first reaction was to reread the post looking for the joke I'd missed.)
Reply
1-07-2008 @ 9:14AM
David Bowers said...
Surely you don't mean that you gave up on RP in WoW because you heard Pockletock himself say that he squeeshed some orcs today. Perhaps you encountered some other people who were roleplaying in ways you found outlandish and difficult to believe? You didn't think their jokes were funny?
This is one thing that we have a problem with, is that we can't tolerate each other's RP styles. Personally, I think if you met Pockletock, you would really enjoy being with him. You'd see he doesn't overdo it or carry it to extremes in any way. He's very humble and he doesn't go seeking as much attention as he can get. He just has this way of thinking, speaking and acting, which is very endearing and funny too.
His style of RP isn't for everyone, regardless -- that's why I included multiple examples with very different styles and effects on their listeners. I hope that you can look through and see something that you like, and use it as an inspiration in your own roleplaying.
I don't know if this helps you. Perhaps if you could be more clear...
1-07-2008 @ 6:28PM
ErsatzPotato said...
"Surely you don't mean that you gave up on RP in WoW because you heard Pockletock himself say that he squeeshed some orcs today"
Of course not. Not literally so. "Grumpy? Vhat is ze meanink of zis vord?", "Happeh Skull Days!", and "Pockletock squeesh many orcs today!"* as a set sum up everything I loathe about RP. Those aren't characters, they're gimmicks.
Step 1) Assign Big Past Event [can skip straight to step 2]
Step 2) Make clown shoe exaggerated gimmick
Step 3) there is no step three, but bonus points for typing in an accent.
I'm sorry, that's flat out lazy. These "quirks" are actually crutches. I suggested another approach for beginning RPers in a response to another in this series, but even if one starts with the extraordinarily broad (RP is a skill and does take practice) it shouldn't be difficult to move forward. The hunter's persona is good. I've played a similar (from what you described) character in another game, but for me part of the challenge was doing it less blatantly. Diction that was not always *quite* right for example. We've all met people who learned English in school and speak it very well but occasionaly stumble in odd moments over a tense or a pronoun, or, as in your example, a word. A friend of mine from Norway speaks nearly accentless English but has these little hiccups every now and again that remind me he's not a native speaker. He sent me an irony free birthday card for my thirtieth that read, "Congratulations on your many years!" (Way to make a guy feel old there, buddy!) The phone conversation parsing why that wasn't quite right was...interesting. I remember his frustrated cry of, "But you have those years!"
It's definitely a personal preference. I prefer--and it's an elitist thing, definitely--a more naturalistic form of RP. You gave two examples of such in your post.
Others prefer an over-the-top vampire-accent-gimmick style. That'd be fine with me except...how the heck do I, in character, deal with someone announcing Skull Day to everyone in sight? Don't have many options. Spend time RPing trying to get the guards to put them back on their meds? Pretend they don't exist? When the clown shoe RPers are the majority--and they most certainly are, massively so--I've chosen to not bother RPing. It's not worth the heartbreak.
My main has no RP persona but I'll create one on the fly if there's someone around who wants to RP seriously and I've the time to indulge it. Most recently I got a polite tell asking if I minded if a 20-something rogue RP'd picking my pockets. I'd been about to log but she was nice so I said sure. My mage spent the rest of the night going about his fake business and eventually ended up on his back watching the stars on a hill outside SW. At every moment I designed his movement to frustrate her RP pickpocketing attempt while in character not knowing it was happening. I got a lot of ((You're not making this easy! this rules!)) and we called it when he spotted her through stealth sneaking up to the hill and asked the stranger if she wanted to join him for some stargazing. We both had tons of fun...and it reminded me why I love RP.
I'd written and then deleted a bunch of replies to this post since the moment it went up. No matter how I phrased things I was really negative and knew no one cared about my bitching. Finally put up the one I did to get it out of my system and move on. I love RP and crappy RP makes me sad. Sorry I was a jerk about it.
A couple RP exercises, if I might be so bold.
Try RPing a character using no emotes. None. No macros and no backstory showing in an RP mod. All being, no showing.
Try RPing a character created around a few basic goals and needs. Simple stuff. Getting a job say. The character may WANT to be slaying dragons, but that's never going to happen: what he needs is a way to pay the bills. It's a very different starting place than "shaman who won't eat meat, is orphaned, and hates the Alliance for killing his family". May find it a liberating one.
*I'm sure Pockletock is a nice guy. Never doubted that :)
1-07-2008 @ 11:38PM
David Bowers said...
Hey Potato. :) Thanks for your explanation, your story, and your suggestions. It is, as you say, a matter of preference, and different people have different senses of humor. I personally find "clowning" to be hard to do just right. I have tried and failed with some of my characters, such that what I thought was funny ends up looking just like a shallow gimmick, as you say.
But at the same time, it's not entirely fair to say that one form of humor is entirely bad just because you don't get the joke, or know how to respond to it. For instance, my draenei hunter's accent isn't actually based on vampires. I have some international friends who talk with accents that I just love to listen to; so in making this character, I mixed together all the things I loved about their accents and played it that way. Likewise, I live in China, so I have an intimate experience struggling to use a foreign language -- it may seem like a gimmick to you, but I guarantee it comes out of a very real human experience. Hopefully my character's accent doesn't sound too far from the accent draenei have in their voice emotes, also. Anyway, if you saw me doing it, I'd hope you'd give it the benefit of the doubt, rather than dismissing it offhand, assuming it's something it is not.
As another example, my trollish friend doesn't say Happy Skull Days to everyone in sight. These quirks are not intended to be spammed over and over again in yells all over Orgrimmar. She might wish you Happy Skull Days in guild chat, however, and you could always just thank her politely for the skull she gives you and then set it aside somewhere. She's really not trying to get attention so much as provide happy entertainment for her friends. Whether I like it or not, you certainly don't have to think it's good entertainment.
But still, don't give up on it. Heaven knows countless times I've tried entertaining and it didn't work out, but with the patience and encouragement of my friends, I got a lot better.
In short, I hope you don't mind me saying this, but your "elitist thing," as you put it, may be setting you up for disappointment. A curious and forgiving attitude would help you appreciate and encourage others much better, and might reveal diamonds where you thought there was only rough.
1-07-2008 @ 5:44AM
txcroadshow said...
For some reason, I always find myself looking through russian names when making a Draenei, but never really accent their conversations.
Although yesterday, on a group through RFD, there was paladin who would shout "Filth!" almost constantly.
Reply
1-07-2008 @ 6:36AM
Rynthera said...
@ 24: All the Draenei NPC names seem to be based on Greek/Classical Greek names so that's where I look for inspiration, anyway.
Reply
1-07-2008 @ 7:01AM
Auli said...
:3 Auli is a terribly odd character. She has an accent based on her very strange love of dwarves and the fact that she wants to seem tougher than she really is. She's supposed to also be abnormally tall, which hopefully makes it strange that she has a Napoleon complex despite that.
My new character, Arke, thinks that she is imagining the chicken that follows her everywhere no matter what and becomes *very* sensitive when people refer to it, thinking that they are teasing her about her "obvious psychotic episode". Also, she has this one guy she keeps randomly picking up, and she has to keep carrying him around because if she puts him down that will make a VERY uncomfortable social situation . . .
Love your writing! Finally got this to work. I'm so glad to see you posting so much!
- Auli ( Ashley )
Reply
1-07-2008 @ 9:39AM
David Bowers said...
Hi Ashley! Good to see you here!
What do you mean your character Arke "picks up" a guy? Is this another player? Or... a little green helper or something? How do you make that work?
1-07-2008 @ 8:40AM
Siggy said...
@17:
RP guilds, Moon Guard, Alliance side? Well, my first instinct would be to point you in the direction of...
Lore, Veritas, The Society of Shadows, and Celestia (Because I'm shameless). Of course, there are probably many more I'm not thinking of. Perhaps /join OOC?
Reply
1-07-2008 @ 9:27AM
David Bowers said...
Thanks! Do all these guilds keep up with PvE and PvP progression too? at least a little bit? Or do they just roleplay and not participate in endgame at all?
1-07-2008 @ 2:36PM
Sean Riley said...
Veritas! How could I forget them?
Veritas are excellent. Highly recommended.