Patch 2.3: A buff for feral druids
It may be a nerf for those druids who have stacked as much strength as possible to the exclusion of other stats, but especially considering that they plan to raise the attack power on items that buff druids' attack power while shapeshifted, having this talent to make them even more powerful seems pretty nice to me. It also makes agility scale even better for cat druids than it did before, and in many cases it enables us to get more bonuses from many buffs and items (such as Blessing of Might, and... rogue gear!).
For the mathematically inclined amongst you, here is the formula for calculating your new buffed-up attack power from the original poster Vorox (who translated from German): (Current AP - (Strength in cat form - Strength in caster form)*2)*1.1
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Reader Comments (Page 1 of 2)
10-08-2007 @ 2:09PM
Juneau said...
Woo!
Reply
10-08-2007 @ 2:51PM
Mainstay said...
This wouldn't be a buff if the best cat gear wasn't rogue gear already. This is going to be a fairly big nerf to our already existing tiered Feral sets though, which have no attack power and consist mostly of stats.
In general though, it is a boon for cat dps at end game.
Reply
10-08-2007 @ 2:59PM
Urthona said...
/agree with Mainstay
Does this mean Ogre Slayer's Ring is getting +attack power? Chestguard of the Talon? Clefthoof Hide Leggings? Are these now suddenly worthless items?
While opening more itemization is cool, I kind of liked knowing what was Feral gear just by looking at the STR/AGI/STA stats. Made things cleaner.
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10-08-2007 @ 3:12PM
Physical Original said...
@2
No kidding.
Ow. Just.... Ow.
Reply
10-08-2007 @ 3:12PM
Kaljin said...
Still nothing important for hunters. The only cool thing is the dispel on Arcane Shot, and thats not enough.
Reply
10-08-2007 @ 3:13PM
-Z- said...
Without calling me a noob, can someone point me in the direction of a guide that takes the new information into account? Its confusing enough as it is.
Reply
10-08-2007 @ 3:32PM
Physical Original said...
Hmmm actually, reading the thread, it doesnt look that bad.
1 str = 2.2 AP
1 agi = 1.1 AP
1 AP = 1.1 AP
It'll take some tweaking, but... Im gonna have to crunch some numbers before I comment further.
Reply
10-08-2007 @ 3:44PM
GamerJunkie said...
Nerf Cyclone!
Reply
10-08-2007 @ 4:01PM
aden_nak said...
STR still gives the same bonus, in theory. The kick in the pants here is that a lot of Druids statted and geared themselves around STR having a higher value than AP. I've chased down a Kitty set that is now inferior to crap I've DE'ed or passed on because STR was so much more valuable than straight AP. Ironically, this patch hurts Druids that knew their class, and helps Druid that thought they were wanna-be Rogues.
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10-08-2007 @ 4:19PM
Bristor said...
Um . . . maybe I don't understand the math, but won't we still get AP from strength, and that will be buffed. So if the old system is 1 STR = 2.2 AP, under the new system, won't that mean it 1 str = 2 AP, buffed by 10% = 2.2, where as single point of +AP, gets you 1.2 AP?
So you won't be hurt if you have strength, and items like earthwarden that give a huge AP bonus become even better? Please tell me where my math or lack of knowledge about itemization is wrong.
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10-08-2007 @ 4:41PM
Mystic Druid said...
I say they should keep the talent the same but add a +5% AP bonus while in cat form and a 5% damage reduction in bear form. It would be better that way.
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10-08-2007 @ 4:52PM
Dyermaker said...
I can only hope that this change is based on Blessing of Kings becoming a base-line ability for all Paladins.
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10-08-2007 @ 5:08PM
ranova said...
wow, after blizzard finished jerking off to warlocks, now they are wanking it one more time for druids. Wtf is the paladin role? its not hybrid at all, its just healing.
Druid tank endgame? sure
Druid dps endgame? yes!
druid healing endgame? hell yea!
Paladin tank endgame? fuck no
Paladin dps endgame? ROFL
paladin healing endgame? duh, thats why you rolled a paladin
Fuck you blizzard.
Reply
10-08-2007 @ 6:04PM
Minxette, Firetree said...
@ranova - You forgot about the flightform mount at 68 and ability not to get dazed and fall to your death for druids :)
Oh and stealth.
Pity druids dont have bubbles. They could then fly up into space.
Reply
10-08-2007 @ 8:06PM
Icepuck said...
The best part... Feral Weapons are pure AP in form.
Earthwarden will be +55AP (3.9 DPS) increase from the +556 AP in Form :P
Reply
10-08-2007 @ 8:38PM
Snuzzle said...
Bwa? Instead of adding more feral sweetness, Blizz takes the easy way out and makes feral gear = rogue gear more and more.
Sad kitty.
Reply
10-08-2007 @ 10:24PM
Phei said...
@ranova "Paladin tank endgame? fuck no"
Only Mike still seems to think this. It's just not true anymore. You've lost your oppression card unless you're part of a hardcore guild that's forcing you to be absolutely optimal; most casual or semi-casual raiders I'm aware of have a pally tank and love it. They're the best for heroics.
RE: this change, it's fair enough IMO that feral druid gear is now more like rogue gear. It prevents a lot of sharding since druids aren't a terribly common class and having a lot of gear specifically designed for them must be something Blizzard is worried about.
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10-09-2007 @ 12:35AM
Lev said...
To clear things up currently HotW gives you 2.4 AP per strength, which is replaced by 2.2 AP /1 str, 1.1 / 1 Agi, and AP. But it also buffs all your non gear AP as well apparently like predatory strikes. Anyway running the numbers on my 61 druid (solo build fairly even mix of AGI and Str) gave me an increase of 1.5 AP.
I can only think that they have done the numbers and seen that its mostly going to be a positive to catform dps, but allow better access to rogue gear. +str gave you additive flat dps, +agi gave you some additive dps plus multiplicative burst dps via +crit and generally gave you more average dps after a point anyway. This point will kick in slightly earlier now.
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10-09-2007 @ 1:24AM
rcwills said...
old way:
1 str = 2.4 ap
2 ap = 2 ap
1 agi = 1 ap (plus crit)
1 feral ap = 1 ap
new way:
1 str = 2.2 ap
2 ap = 2.2 ap
1 ap = 1.1 ap (plus crit)
1 agi = 1.1 ap
1 feral ap =1.1 ap
strength is slightly worse than it was before, but it is still always better than attack power because of blessing of kings.
The strength vs agility curve will get a big adjustment in the direction favoring agility.
This is a buff, not a nerf. I view this as a band-aid attempt to fix feral druid itemization by not penalizing druids for wearing end game rogue equipment. Its not perfect, but this helps. Feral weapons will never scale like warrior/rogue weapons, but at least we have more proper selections for armor.
Reply
10-09-2007 @ 7:07AM
Shadowisp said...
Did some quick maths, based on my druid.
No critics on my moderate AP, dropped it a bit for hight crit and hit.
Most of its heroics/kara/quest loots... itemisation priority is tanking :P
Maths
-----------
Current in Cat Form = 2604 AP (275.9 DPS)
Str 20% (Caster/Cat) = 74 Str Diff (369 / 443)
Loss of 20% Str Bonus = 2456 AP (-148 AP)
Patch (10% AP Bonus) = 2701 AP (+245AP)
Difference = +97 AP (6.9 DPS)
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