What, you thought just because no one understands your job you were going to be excluded from the patch 2.3 love-fest? Not a chance. Get in here, meatshields! (See below for the new Weapon Mastery nerf.)- [Warrior] Yes, we do plan to reduce the chance for Mace Specialization to occur in patch 2.3, but it will provide 7 rage instead of 6. (Bornakk)
- [Warrior] We also plan to have healing reduction effects affect all drain spells and abilities. As the example that most people bring up, Mortal Strike will affect Drain Life. (Bornakk)
- [Warrior] While arms/fury warriors aren't meant to be as good as protection warriors at tanking, we do plan to make an additional to Tactical Mastery that may help them out. This talent will grant greatly increased threat from Mortal Strike and Bloodthirst when in Defensive Stance. (Bornakk)
- [Warrior] It may also simplify things a bit to when we make Devastate combine the effects of Sunder Armor into it's effect and be affected by all talents and items that affect Sunder Armor. We plan to make this happen in 2.3. (Bornakk)
Update: Since posting this, a new change has come to light. And it isn't a happy one.
- The Arms talent Weapon Mastery is going to be significantly changed. Instead of providing 50/100% chance to avoid Disarm effects, it is going to reduce the duration of Disarm effects by 25/50%. The reason for this is that having full immunity with this talent really took the idea of disarming out of the game and we want it to be more viable. (Bornakk)

















Reader Comments (Page 1 of 2)
9-26-2007 @ 7:24PM
Marcus said...
I think that means Devistate will get the same buffs and debuffs from items and affects that Sunder does. How much of a buff is this really?
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9-26-2007 @ 7:26PM
Matthew Rossi said...
The mace spec change is a nerf. It's probably a necessary nerf to bring mace spec into line with the other weapon spec substyles, but yes, it's a nerf.
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9-26-2007 @ 7:46PM
Gill said...
I like that tactical mastery change!
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9-26-2007 @ 7:54PM
petre said...
The macespec change stinks, I really like that prod rate, especially with deep thunder. The change to tactical mastery is useless, if you use MS or Bloodthirst when tanking you are wrong since HS causes more threat. It would be nice if they now get the same aggro or more than HS.
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9-26-2007 @ 8:15PM
Azureus said...
oh I am not a happy camper about that Weapon Mastery change....
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9-26-2007 @ 8:22PM
Whitburn said...
How unnecessary all of that was; especially the disarm nerf.
A good melee class (or spec) could kill an arms warrior disarmed or not. This just unbalances meleer pvp as I see it which to my mind was perfectly fine
And if a warrior wants to tank, spec to prot. I feel as if nothing is earned anymore in this damn game, free epics from arena,and now free protection spec for all warriors. The way I see it why not go the whole hog and give every class 180 talent points.
And I'll repeat - these changes are completely unnecessary. A failed attempt by Blizzard to make it seem they are trying to fix the warrior class.
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9-26-2007 @ 8:57PM
hpavc said...
If imp Sunder may reduce the rage cost of Devastate as well that would be amazing.
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9-26-2007 @ 8:57PM
Ehrgeiz said...
Great more nerfs making more of a warriors talents worthless. Why do I still waste my time with this class when its clear all warriors are intended to do is tank anymore.
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9-26-2007 @ 9:11PM
Rich said...
"And what do you think about the Mace Spec change: buff or nerf, overall?"
You don't play a Warrior, I see. It's a big big nerf. One extra rage on the proc is nothing. If they'd made it 15 or 20 instead of 6, that would be something, but unless they're only reducing procs by 14%, people will still see less rage overall from mace spec now.
The TM changes are nice...when I tank the first boss in Heroic Mech I don't even use Shield Block because I need more rage for threat to let my group beat the 3 min enrage timer. That said, using a 1h tank weapon and in tank gear, MS barely hits harder than Revenge, so we'll have to see if it ends up being rage:threat efficient.
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9-26-2007 @ 9:55PM
Ferocious said...
MS affecting Health draining effects? doesnt make much sense to me,they can already be dispelled and reduced when the damage gets reduced.
I guess devs didnt want any class to stand chance 1vs1 to warriors.
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9-26-2007 @ 10:46PM
G Rat said...
Mace stun nerf FTL.
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9-27-2007 @ 1:25AM
Heraclea said...
I'd still like to be able to tank for guild members when needed without speccing Prot.
Warrior tanking was no fun anymore, which is why I dropped Prot to begin with. I tried tanking too many pickup groups and got burnt out, I think. Warrior tanking feels like you aren't playing against the monsters who are trying to kill you. Warrior tanking is a demented contest, a race against your teammates, with you on a bicycle and them riding motorcycles, where they chivalrously agree to give you a ten yard head start.
The Tactical Mastery change makes me wonder, where are the extra points going to come from? What can I afford to lose? Precision? - could be overcome with gems and enchantments, perhaps.
The Disarm nerf looks like it is mostly PvP oriented, and so it won't touch me. Few PvE oriented warriors I know of specced Weapon Mastery so they would not be disarmed by PvE opponents.
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9-27-2007 @ 1:57AM
Savok said...
http://www.youtube.com/watch?v=w7HbqGzO1Bo
I find the video somewhat appropriate.
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9-27-2007 @ 2:17AM
Paul said...
Mace Proc = nerf
Healing reduction = warlock nerf, not warrior buff
Non-Prot Tanking = who cares? most dps warriors don't know squat about tanking and no talent changes will make them better
Devastate/Sunder Armor = uhh what? How about making Devastate work as described in the tooltip first.
Weapon Mastery = obvious nerf
soo where's this so called love?
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9-27-2007 @ 3:19AM
Greeneyed said...
What the hell? Why did they add additional threat to mortal strike and bloodthirst IF you have tactical mastery? That's retarded. A lot of people skip tactical mastery with a pure dps build. And this won't solve the problem of having to respec for pvp and pve every night. A lot of pvp warriors skip tactical mastery to get 3/5 flurry. Why don't they just buff sunder threat and call it a day?
Grrr I hate these devs and their pseudo buffs. Atleast if they're gonna make this change they should put tactical mastery back in the arms tree. It should be trainable to begin with.
Not too thrilled about the disarm change either. I'll have to get a weapon chain again and I'll be losing 70 atack power. Or I'll have to buy the disarm immune gloves which have no resilience.
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9-27-2007 @ 3:25AM
Anteia said...
Ugh. They're already making warriors suck. We have little to no 'neat' abilities. The one thing I always DID love was that nothing could disarm me and that snaring me gave me life back through Second Wind...now things will be able to disarm me again? BLEH. The way this is getting, I'm seriously going to wind up making my boomkin my main and abandoning my warrior. Good going, Blizz. Way to fix the supposed tanking problem- Make being a warrior suck even more. -_-
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9-27-2007 @ 3:33AM
Greeneyed said...
They're going about the mace spec nerf the wrong way. I have a season 2 mace and I can verify personally that it barely ever procs. Maybe once per match. It's the Stormheralds and Deep Thunders that were out of control. If anything mace spec needed a buff. And how is it fair to nerf warrior mace spec but not rogues? My healers complain a lot more about combat mace rogues than they do about stormherald warriors.
I also hope they buff the pvp weapons swing timers from 3.6 to 3.8
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9-27-2007 @ 4:00AM
nea said...
"Tactical Mastery is a choice".
Patch 2.3:
"We want to buff arms and fury tanking, so we will buff Tactical Mastery, which is PROTECTION talent, to make it even more must have talent for anyone who even thinks about doing any pve at all. Oh, yes, it's still a choice."
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9-27-2007 @ 5:25AM
Trudie said...
I quote #6 - "And if a warrior wants to tank, spec to prot. I feel as if nothing is earned anymore in this damn game, free epics from arena,and now free protection spec for all warriors. "
This small change is hardly a "free protection spec for all warriors." And excuse me, but any dps warrior with half of a brain can tank non-heroics fine. And this, I believe, is the way it should be. I don't mind helping guildies in non heroic mechanar complete a few quests for their alts without having to drop tons of gold respeccing. Don't argue that I shouldn't be able to do this. Just don't.
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9-27-2007 @ 7:45AM
Kanukki said...
The nerf to Mace Spec prot is bad, but the loss of immunity to disarm from Weapon Mastery is horrible. If they do this, then they really need to up the drop rate of the Steel Weapon Chain plans. These are so rare as to be almost mythical, even though Blizzard promotes them as one of the "Basics" on the Blacksmithing info page (http://www.worldofwarcraft.com/info/professions/blacksmithing.html) as if all blacksmiths can churn these out in their sleep.
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