
Personally, I'm pretty convinced that the forthcoming expansion is going to be called Wrath of the Lich King, mostly because the title was listed by the USK, the German equivalent of the ESRB (see update 2 here). Now we have what purports to be a leaked FAQ for the expansion, allegedly briefly visible on wow-europe.com last night. I don't know whether this is real or not, but it's certainly interesting. Here's my favorite part (my emphasis):
- The death knight is the first hero class in World of Warcraft; once certain criteria are met, players will unlock the ability to create a new death knight character, which will begin play at a high experience level.
That answers the question about people having to grind the new class up through the levels. I only wish it was available for all classes. According to this FAQ, the DK will be available to both Alliance and Horde, and will "combine damage-dealing and tanking" as far as party role goes. A few other points of special interest (summarized):
- Level cap raised to 80
- New profession: "Inscription allows the player to permanently enhance their spells and abilities and to create mysterious items of power to use, trade, and sell."
- New and existing characters will be able to customize dances (??) and hairstyle
- Northrend will be about as big as Outland and will take about as long to complete.
- Players will fight Arthas himself
FAQ for World of Warcraft: Wrath of the Lich King
What are the features of the new expansion?
Wrath of the Lich King builds on the rich foundation established in World of Warcraft and The Burning Crusade, providing a wealth of new content for players to explore. The harsh, forbidding continent of Northrend, home of the Lich King and his undead minions, will be uncovered on the world map, and to contend with the new challenges found there, players will be able to advance to level 80, acquiring potent new abilities and talents along the way.
In addition, Wrath of the Lich King will introduce the death knight hero class to World of Warcraft. Once certain criteria are met, players will be able to create a new death knight character, which will start at a high level. Furthermore, player-vs.-player battles will reach a new level of intensity with the addition of siege weapons and destructible buildings, not to mention a new battleground. There will also be an abundance of new quests, dungeons, monsters, items, and recipes -- as well as a new profession, inscription -- for players to try out. The expansion will include some additional character-customization options for players as well. We'll be going into more detail on all of these features in the months ahead.
How will the death knight class fit into the game?
The death knight combines martial prowess with dark, necromantic energies. Players might be familiar with the death knight from previously released Warcraft games -- most recently, in the campaigns for Warcraft III: Reign of Chaos and the Frozen Throne expansion, the former paladin Arthas became a death knight and wreaked havoc across Azeroth and Northrend before fusing with the spirit of Ner'zhul to become the Lich King. The death knight is the first hero class in World of Warcraft; once certain criteria are met, players will unlock the ability to create a new death knight character, which will begin play at a high experience level. We're currently exploring various options for how the death knight will play and the types of abilities at its disposal, and we'll be revealing more information about this new class as we get further along in development.
Will the death knight have any abilities from previously released Warcraft games?
The way we portrayed death knights in past Warcraft games is certainly a source of inspiration, but we are still determining how best to capture that feel within the mechanics of World of Warcraft, and haven't made any final determinations on specific abilities.
What role will the death knight play in groups and raids?
In general terms, the death knight can be considered a type of class that combines damage dealing and tanking, but naturally it will have an array of unique abilities as well.
What races will be allowed to play death knights?
We haven't yet made a final determination about which races can be death knights. However, the class will be available to both the Alliance and the Horde.
Will there be additional hero classes in the future?
Yes, we do intend to add more hero classes in the future, but right now our focus is on the current expansion.
What is the story background of the expansion?
Players last visited Northrend in the Warcraft III expansion, when Arthas Menethil fused with the spirit of Ner'zhul to become the Lich King, one of the most powerful entities in the Warcraft universe. He now broods atop the Frozen Throne, deep in Icecrown Citadel, clutching the rune blade Frostmourne and marshaling the undead armies of the Scourge. In Wrath of the Lich King, the greatest champions of the Alliance and the Horde will do battle with the Scourge amid Northrend's howling winds and fields of jagged ice, and ultimately face the Lich King himself.
Will players actually get to encounter Arthas himself?
Players will be skirmishing with the minions of Arthas from the moment they set foot on Northrend. He will be a constant presence as players progress through the expansion content -- which will culminate in a showdown with the dread Lich King himself.
Can you discuss some of the new talents and abilities that will be available from level 70 to level 80?
As with character advancement up to level 70, players will gain access to an array of potent and exciting new abilities and talents as they make their way from level 70 to level 80. However, it's still too early to get into specifics on these.
How long will it take to advance from level 70 to level 80?
We were pleased with the pacing from level 60 to level 70 in The Burning Crusade, and we intend to take a similar approach to pacing character advancement in Wrath of the Lich King. However, the specific amount of time that it will take players to reach level 80 will vary widely based on play style.
What can you reveal about Northrend?
The first area of Northrend we're showcasing is the Howling Fjord, a region of grasslands overlooking massive cliffs at the southeastern edge of the continent. This, along with the Borean Tundra, is the front line of the war against Arthas, and players will come face to face with his minions as soon as they set foot on Northrend. Eventually, as players progress further, they will explore the Grizzly Hills, Dragonblight, and more. We'll be showing off some of these new areas in the months ahead.
What's the level requirement to enter Northrend?
Players of any level who have purchased the expansion can visit Northrend. However, all of the content is designed for players level 68 and up.
How many new dungeons will be in the expansion?
The first dungeon players will enter is Utgarde Keep, which is intended for five players around level 70. Utgarde is inhabited by the Vrykul, a Viking-like race bent on proving their strength to the Lich King, who will raise the most worthy of their warriors to serve him beyond the grave. We intend to provide a variety of dungeons comparable to that in The Burning Crusade and will be revealing more details about some of these in the months ahead.
Do you plan to continue with the 25-player model for raids?
Yes, we've been pleased with the tactics, intensity, and variety of the 25-player raid model, and plan to continue with it.
In what ways will players be able to further customize their characters in the expansion?
In addition to the numerous new character-customization options that will be available with all of the new weapons and armor added by the expansion, we'll be offering some fun ways to alter both existing and new characters with regard to dances and hairstyles, but we're not ready to go into more detail just yet.
What can you reveal about the new profession coming with the expansion?
Inscription allows the player to permanently enhance their spells and abilities and to create mysterious items of power to use, trade, and sell.
What can players expect with regard to player-vs.-player combat in the expansion?
Players will be able to take control of siege weapons and use them to destroy opposing buildings, adding a new layer of complexity to PvP battles. Naturally, we'll be providing some fun places to put these new tools to good use, and we'll be revealing more information about them in the months ahead, in addition to the new battleground content being added.
Can you give a sneak peek at the new recipes and items in the expansion?
There will be hundreds of new recipes and thousands of new items available, but we're not ready to discuss specific examples just yet.
How many zones will be in the expansion?
Northrend will be roughly equivalent to Outland in terms of size and scope.
Will there be any new cinematic scenes?
Yes, our cinematics department is hard at work preparing a new intro movie for the expansion.
Release/Availability
Do you need to own the expansion to play with friends who have it?
There will be many aspects of the expansion that will be available to all players. However, in order to experience certain content, such as Northrend, or be able to play as a death knight, players must purchase the expansion.
Will there be an open beta test of the expansion?
We have not yet determined whether the expansion will require an open beta test. If we do decide to conduct a beta test, details will be posted on the official World of Warcraft website once we've gotten further along in the development process.
When will the expansion be released? How much will it cost?
We have not yet announced a release date for the expansion set. However, we expect to announce further details, including the release date and price, on our community website in the months ahead. Please stay tuned to worldofwarcraft.com for more information.
Will there be a collector's edition?
We have not yet made any determination about whether there will be a collector's edition of Wrath of the Lich King. We'll be announcing details such as this closer to release.
Will a Mac version be available simultaneously with the PC version?
Yes. As with all of our games, Wrath of the Lich King will be compatible with and optimized for both the Windows and Macintosh platforms.
What are the system requirements?
We'll continue to ensure that the game is playable on a wide range of hardware. However, we have not made a final determination on the system requirements as yet.
Will the expansion be released globally at the same time?
We recognize that players throughout the world will be eager to experience all of the new content being added with Wrath of the Lich King, and we will make every effort to release the expansion simultaneously worldwide. However, there's always the possibility that unforeseen circumstances could delay the launch in any given region. We'll share the launch timing with players in each region as soon as the plans have been finalized.
What is the ESRB rating for the expansion?
The expansion has not yet been rated by the ESRB. However, we anticipate that it will receive the same rating that the original World of Warcraft received -- "Teen."
[thanks, Rhys]














Reader Comments (Page 1 of 3)
8-01-2007 @ 2:28PM
Omacron said...
I doubt that they would make Death Knight the ONLY hero class for the expansion, either they give every class a hero class (paladins become death knights, mages become necromancers, etc.), or specific archetypes can become certain classes. All spellcasters become a necromancer, all tanks become deathknight, all healers become something else ect.
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8-01-2007 @ 2:29PM
shuya said...
So we get 1 hero? Presumabley only for pallys or warlocks? Yea thats gonna make people real happy...
Its so dissapointing it is probably real.
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8-01-2007 @ 2:30PM
COOLTYCHO said...
woooot
i hope this doesn't take 2 years to get released
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8-01-2007 @ 2:30PM
Jalann said...
I hear Nihilum downed the Lich King yesterday.
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8-01-2007 @ 2:31PM
Ryan Carter said...
This sounds pretty legit, but I can imagine it will take a while to actually arrive, not that I am complaining, I still have a bunch of toons I want to hit 70 with, but this sounds wicked.
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8-01-2007 @ 2:32PM
Citra said...
whilst the ability to start at a high level with your death knight sounds awesome, won't that lead to lots of death knights running around once the criteria is met? Unless the criteria involves some long quest-chain at level 80. And won't that mean that most death knights running around won't understand the abilities of the class? Yet they will be a high enough level to get into dungeons with players who have learnt their class through the 50 levels or so.
Unless the death knight has very few abilities or starts like a level 1 character (Knows only 3 abilities at the starting level, lets say 50 or whatever.) it would be quite overwhelming to learn a new class.
And my original point, won't everyone become a death knight?
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8-01-2007 @ 2:33PM
Lenny said...
It looks like they are bringing in the charms from Diablo II!
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8-01-2007 @ 2:33PM
aggregate said...
Bah. Unlike my willingness to believe every optimistic Apple rumor that crawls up my @ss, I am going to ignore this until Friday.
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8-01-2007 @ 2:34PM
Citra said...
And i hope Arthas doesn't die. I know he is one of the prominent evil figures in WoW lore, and needs to be stopped, but he is the Lich King. When Nihilium inevitable world first him will the scourge vanish from Azeroth? I don't think he should be killable.
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8-01-2007 @ 2:35PM
Mage66 said...
Warlocks will become necros, not mages
I think they will release only 1 hero class, its easier to balance. They couldnt handle 9 at once.
If they did release one ofr every class i think it would be.
Warrior->Phalynx
Rogue->Assassin
Warlock->Necromancer
Mage-> Arch Mage or Illusionist or sorcerer
Paladin->Death Knight
Druid->Drayad
Priest->Bishop
Hunters->haha im ezmode or Sniper
shaman-> witch doctors
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8-01-2007 @ 2:35PM
yoda22281 said...
Grammar errors and hokey phrasing. Quite obviously a fake.
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8-01-2007 @ 2:36PM
Eric said...
Omacron... didn't you read the FAQ? Death Knight becomes available to players, not players change a character into a Death Knight.
Regardless, I think the FAQ is a bit bogus.
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8-01-2007 @ 2:36PM
Dave said...
@4 LOL
Well, I'd be pretty surprised if this turns out to be a hoax... and if it does, then bravo to the writer.
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8-01-2007 @ 2:37PM
Alkahn said...
For god's sake, they need to start planning on a way to not completely obsolete yet another tier of raid/instance content. Whether or not this is true, I hope they add some reason to go back to Azeroth and Outlands or the entire landscape of the game is going to become a frozen wasteland.
Heroic Deadmines? Please?
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8-01-2007 @ 2:41PM
Dave said...
Also, go ahead and roast me on a bonfire if I'm wrong (you know you want to) but didn't Arthas become the Lich King when he was possessed by Ner'zhul, and thus when he dies wouldn't Ner'zhul just move on to another person?
I'm just saying, couldn't Arthas be killed, but Ner'zhul continue on in the lore somehow?
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8-01-2007 @ 2:48PM
Omacron said...
Ner'zul was in the armor. If players can loot armor from Arthas, technically, they'd be the new lich king. Likewise, if they took frostmourne, they'd go batshit insane.
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8-01-2007 @ 2:49PM
Lori said...
Inscription sounds a lot like mail order enchants.
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8-01-2007 @ 2:54PM
csulok said...
fake.
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8-01-2007 @ 3:02PM
Bachus said...
@ 14
it's actually pretty easy for blizzard to keep the current end game content relevant. the only reason people stopped raiding with TBC was because pre-expansion itemization was pretty horrible. to get to the gear that actually worked with your class function, you had to get into BWL or higher which alot of guilds just never did due to attunement, fire resist requirements, etc. as long as they keep the TBC raid attunements low (as they are now) and don't make lvl 74 greens with better stats than SSC, then people will deffinitely still raid. oh, and some real XP from raiding would be nice too.
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8-01-2007 @ 3:13PM
Dracula Jones said...
Why do people feel there is a need to go back to Azeroth? I mean, I get nostalgic about the old world, too, but what exactly are you expecting? Karazhans in every zone? I spend a lot of time in Ironforge and Stormwind... as much as I ever did... and I think most others do, as well. Were there complaints when you ran out of quests in Redridge and went to Duskwood? "They need to add more reasons to go back there! I'm outgrowing my Gath'Ilzogg quest reward! Do you know how long it took to get a group together for that!?"
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