Breakfast Topic: How new would a new class have to be?
And I'm not the only one. Lots of intelligent writers out there have been thinking about this for a long time. One of them, Tobold, recently changed his mind, and I was struck by something in this change. At first he said that Blizzard should not add new classes because there couldn't possibly be anything fundamentally new in this new class, but later he said that maybe it isn't such a bad idea to have new classes that are pretty similar to what we have already. "People who liked one character class and are starting an alt because they don't enjoy the end-game often are looking for something not so different from what they already played.... Adding more content to a game is never wrong."
So I got to wondering, how new would a new class have to be in order for players to accept it? Is it true that people would just cry "Bah! Another kind of rogue!" or "Humbug! another kind of warlock?" Or would these sorts of initial criticisms just die down gradually as people got used to the new rogue and warlock and whatever else that did basically the same thing in just a different way. After all, if you can reduce all class abilities down to a simple few (damage, crowd control, and healing) then maybe you can expand all these abilities out in a myriad of interesting hybridizations too. Perhaps, with this perspective, the potential for class differentiation is limitless.
What's your opinion?
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Reader Comments (Page 1 of 6)
7-19-2007 @ 8:11AM
native said...
I'd be happy as long as it seems fresh and its fun to play the class.
But thats going to be tough to do when you're taking your "new" class through all the same content after the starting area.
I just don't know that another class is needed, but i'd certainly welcome it since thats the direction a lot of players want to go.
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7-19-2007 @ 8:19AM
Chris said...
GIVE US MONKS...
dual fist weapon users (they would obviously have to bring in more fist weapons to the game which would be a plus in my books too)
can wear cloth, or maybe cloth/leather
he would be similar to a rogue with self heals, however no stealth, they would work on either mana / energy depending on which stance they were in, and stances would change available abilties.
Example. medative stance would be a mana generation stance, limited short range strikes, buffs, and crowd control,could not physically attack but high mana generation. a form of combat stance, using energy, 2 fist weapons, and a lot of high speed hitting, this stance would increae attack speed by X%, uses energy, and has self heals, and the basic stance, and the normal stance that does nothing special itself but can use the energy skills in a form of mana cost, and use all skills available.
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7-19-2007 @ 8:22AM
Chris said...
wow...my monk class is stances(warrior), duel fist and small self heals (rogue), short range spells....well this is new in itself...medative stance would be all its own new stuff..
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7-19-2007 @ 8:23AM
Mats said...
No more cloth users please. We have 3 currently, and only 2 leather, 2 Mail and 2 plate users.
A new class should be the versatility tool of a shadowpriest, but in melee form. Like a monk.
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7-19-2007 @ 8:26AM
Spudster said...
"he would be similar to a rogue with self heals, however no stealth"
play a Fury Warrior, and they wear plate.....Go Go Bandages!
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7-19-2007 @ 8:35AM
Angael said...
The most interesting classes I've heard were Necromancer, Monk, and Runemaster. However, none really brings anything "new" to the table. All are copies or mixes of existing classes.
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7-19-2007 @ 8:43AM
Kosar said...
a Necomancer class would be nice.
leather wearer perhaps, slight caster, slight melee, one type of pet perhaps, but requires a dead body to create, and is under control for only a short time.
a Monk class would be interesting too. as mentioned above.
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7-19-2007 @ 8:44AM
Chris Anthony said...
I'd be happy with a new class that was nigh-identical to an old class, as long as I got to hear WoW players say "Humbug".
I see a lot of people have Decided that Monk Will Be The New Class, but I'm not really sure I like the implications of a melee cloth-wearer. I'd like to see some classes that take a different /approach/ to class design; perhaps an Astrologer, whose attributes and buffs/debuffs change depending on the time of day, month, and year, or a Scholar, whose class skills come not from trainers but from BOP tomes.
And I wouldn't put it past Blizzard to announce that one of the new classes in the expansion will be the Brewmaster...
-Chris A.
http://www.etherjammer.com/blog/
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7-19-2007 @ 8:48AM
woeye said...
Don't you think we already have too much balancing related discussions? Since WoW is heavily baced on tank/spank/heal there's really no need to another class. DPS classes are already flaming eachother about who 'deserves' to be able to do the best DPS (which of course should be mages as we all know ...). WoW is absolutely about min/max (best tank, best healer, best DPS). Adding another class would only lead to even more endless discussions and whine.
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7-19-2007 @ 8:51AM
Adam Mc said...
i would have to go with a shadowknight.
Pally is a priest with plate.
Shadowknight is a warlock with plat.
They would get weaker pets, Weaker dots and so on
but able to wear plate and use 2h/1h/shields and have greater Hp. able to tank like a pally.
Monks also would be cool. But dont really see them working into wow to good.
Bard thats we WoW is missing also. Someone thats able to play songs to buff the group/raid or debuff a mob, and use duel weapons and use mail gear.
Necos nah to closs to warlock.
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7-19-2007 @ 8:52AM
Shinagani said...
I always liked the idea of secondary classes. So instead of a brand new class your current class could become much more specialized. A Shadow Priest hits a certain level, and they could choose between turning into an advanced pure holy, or pure shadow class. If they chose Shadow, they'd lose all Holy spells but get some frekin amazing shadow skills, and three new talent trees to further specialize within the Shadow class. So I guess basically it'd be like permanently selecting a certain talent tree, but with more depth.
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7-19-2007 @ 9:05AM
Lizardking63 said...
I think that instead of a new class, it would be really cool to be able to split classes. So, you could have skills from both classes but not specialized at either. So, for example a Warrior Mage that can't cast while in plate but can melee and cast or a Rogue Warlock...anyway, you get the picture. Balance would be difficult, but it would add alot of new opportunities to experiement without having to add a new Class.
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7-19-2007 @ 9:10AM
Avonturier said...
What about a player/pet variety in which the player has to do the tanking and crowd control, while the pet does damage from a distance?
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7-19-2007 @ 9:13AM
Octal040 said...
It seems like eveyone wants Everquest Classes. I played all these classes to death in EQ already. How 'bout something NEW.
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7-19-2007 @ 9:14AM
Juwon said...
A monk is a good idea but when you think about it, all skills have been covered by all the available class at the moment. And as mentioned, @9 the will be no end to the whining, overpower class and so on.
My suggestions will not to have a new class but to revamp the old ones. Make them play the way they should be played. Revamp all talents, revamp all tress and give us more to do other than quests, levelling, and going into dungeons and not to forget get the best gears.
Give us option to customise our characters, our guild (Guild house).
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7-19-2007 @ 9:14AM
BillDoor said...
I'd love to play as a Bard. A leather or mail user whose primary focus is group buffs and auras, based around music and such. Perhaps the ability to soothe or charm mobs would be a key component too.
Monks and Dark Knights also sound pretty fun.
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7-19-2007 @ 9:23AM
Calminaion said...
Hey, how about this ... Buff a warrior's ability to deal DPS, and introduce a pure tanking class.
I don't know why a warrior's role is supposed to be accepted as a meatshield - Warriors (mythical ones) of old have been legendary in their abilities to slice through the enemy with brutal efficiency (think Achilles, Hercules, Thor, Conan) - not stand there and take a beating while somebody else does the damage.
I expect a flaming, but I have always found something wrong with the generally accepted view that a warrior's job is a tank - that's just junk - A warriors job is slaughter - blood and glory !!!
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7-19-2007 @ 9:24AM
xcb said...
How about a Merchant/Artisan class that was godawful at any sort of fighting but was capable of knowing more/all trades?
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7-19-2007 @ 9:27AM
jron said...
nerf monks!
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7-19-2007 @ 9:29AM
Paw said...
I always liked the idea of engineer as a class. Since that is already a profession, and one Bliz would likely not consider reconfiguring into a class, call it something else. Tinkerer, Inventor, whatever. The class uses devices instead of traditional weapons. Could be ranged or melee. It would be a pet class where you craft your pets at certain levels by gathering the mats in a quest chain, instead of acquiring or taming them. The pets would have abilities that would suit play against certain types of foe. Pets would be on battery power, so they would have a timer with a cool down for recharging. At mount-level time, they would craft their mounts. I don't know what the mounts would be, but possibly a four-legged contraption so as not to be confused with the gnome racial mount.
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