
If you asked Peyton Manning how to throw a sixty-yard touchdown pass and he told you, could you do it?
If you asked Tara Lipinski how to do a triple-loop combination and she told you, could you do it?
If you asked Roger Federer how to hit a 130 mile-per-hour serve and he told you, could you do it?
If you asked BigRedKitty how to perform a Jump Shot and he told you, could you do it?
So here's our dilemma: one of the most frequently-asked questions at the BRK Center for Hunter PvP-Studies is how to properly execute a Jump Shot. We're going to tell you how to do it, but don't think that just because you read about it here you're going to log on and start jump-shooting like you were born to do it. Like kiting, trapping and working efficiently in a party, you're not going to do it perfectly the first time. It's going to take practice. Lots of it. And if you're not willing to put in the effort, you might want to go roll a toon that isn't so hard to play. We'd suggest you go read the WoW Insider mage column for ideas on that.
The Jump Shot is comprised of seven separate actions combined into one smooth sequence:
- While you're running away from your target...
- Jump into the air
- Spin 180 degrees so that you are facing your target
- Fire an instant-cast shot
- Spin back 180 degrees so that you are facing away from your target again
- Land
- Continue running
The first thing we need to ask is: How do you run? Do you use the 'W' key? For the Jump Shot we're going to ask you to use the mouse. You can use your mouse to run by holding down both the left and right mouse buttons simultaneously. Notice that when you're holding down the two mouse buttons and you move the mouse, your ability to effectively maneuver is both increased and decreased. It's increased in that the speed with which you can change direction is tremendously more rapid than using the 'A' and 'D' keys. But it's decreased in that, since you're not used to the speed with which you're turning, your ability to control your direction is hampered. It will seem difficult at first but with practice you'll master this mouse-maneuvering, we promise.
We're going to assume you only have a two-button mouse and teach the rest of the steps using the keyboard. If you have a mouse with extra buttons we can adapt our technique to use those with great efficiency. We'll talk about that later.
Jumping into the air is done with the space bar, of course. Now that you can run by just using the mouse, start incorporating jumps by using your other hand to mash the space bar. Inevitably you'll start jumping and turning at the same time. Keep it up. Learn to change direction by jumping and turning in mid-air. What you're going to aim for is the ability to reverse direction by running, jumping, spinning around 180 degrees and keep running when you land. The technique to turn exactly 180 degrees is learned through practice; there is no magical or mental technique to it. Do this activity for a couple of days until reversing course while jumping is old hat.
If you can run, jump and spin 180 degrees, you're doing well. Now speed it up. However long it took you to use your mouse to turn 180 degrees, we're going to ask you to cut that time in half. Speed is critical so do it faster and faster. Your screen should almost blur you're turning so quickly. More practice, that's right.
Now we're going to add the hard part, the return rotation. You've learned how to turn in mid-air very quickly, now turn back. If you've been pulling the mouse to your left to turn you have to push it back the other way to return to the direction you were originally going. You're holding both mouse buttons, you press the space bar, you pull the mouse towards you to spin 180 degrees, so now we want you to push the mouse away from you to spin back to your original course. Yes, you're going to need a few days to make this work. Remember that if it were easy everybody would be doing it. This is Hard, folks, so take pride in your efforts.
You know what's last and that's adding an instant-cast shot. You have three main choices for shots in your Jump Shot:
All three are instant-casts -- unlike Steady Shot or Aimed Shot -- which is what we require as we're firing while spinning, airborne and flying backwards. Obviously we'd use Concussive Shot to get to greater range, Serpent to do some damage-over-time, and Arcane as our money-shot. We recommend that you put your three Jump Shot shots close to each other for easy access with your left hand, (for right-hand mouse users, we use our left hand for the jump and shots.) We use the numbers 4, 5, and 7 keys for these, but any will do.
Again, Practice is our mantra. Substitute the Rank 1 spells in your action bar and castsequence macro for the Arcane and Serpent stings and head out to Arathi Highlands, or whatever your favorite practice area is, and get to work. Run with the mouse, jump, spin, fire, spin back, land and continue running. Rinse and repeat and repeat and repeat. This isn't easy stuff to get right once or twice, let alone master.
Let's finish with some of the variations and trips-n-tricks on the Jump Shot that may intrigue you.
Hunters don't have to have our ranged weapon pointing directly at our target; we have a 60 degree off-target-axis zone in which we can still shoot our target. This means we can be facing 60 degrees to the left or right of our target and still shoot at it. What this means for our Jump Shot is that we don't have to spin exactly 180 degrees, we really only have to spin 120 degrees. You can use this difference to slow your spin rate to be more accurate, or keep your spin rate fast and complete the Jump Shot sooner.
Another twist is to not stop and spin back, but to do a complete 360 degree spin in mid-air, firing when your spin is at 180 degrees. Imagine running away from your target, jumping and spinning in a complete circle while firing Concussive Shot when you're facing your target, landing and running, jumping again, spinning in the other direction and smacking your target with Arcane Shot, landing and running. Pull this insanity off during your next Eye of the Storm and you'll be a total freak-show and you'll rock.
Can macros help us? Certainly. Instead of having those three shots on separate keys, we can make a castsequence macro that combines them.
/castsequence reset=10 Concussive Shot, Serpent Sting, Arcane Shot
If after ten seconds you haven't fired all three shots, the macro will reset to shooting Concussive Shot. You can make the reset timer whatever you like, of course, depending on your comfort level with jump-shooting.
What if you have a multi-button mouse? Now we can get a little fancier. You can program your extra mouse keys to fire any of the three shots we use, the castsequence macro, or even the jump itself.
One final trick: If you add a speed enchant to your boots, all the better.
When you do master the Jump Shot... they shall quickly learn to fear you. Yes, we use it in PvE all the time, just not in succession. It still elicits comments, even from those with whom we regularly run. But in PvP, the Jump Shot is King. Your ability to get and stay at range makes you deadly to all. Granted there are some classes that are much harder for us to take down than others -- paladins and shaman especially -- but maximizing your get-to-range capabilities is one of the best ways to improve your odds at matching BRK's 24,669 PvP kills.
And you'll look wicked-cool doing it. Natch.
Daniel Howell continues his quest to solidify the Hunter Reputation as the clothie-destroyers they are as the hunter-pet duo extraordinaire known to lore as BigRedKitty. More of his theorycrafting and slanderous belittling of the lesser classes can be found at bigredkitty.blogspot.com.
[Fan art by Moody Moony]













Reader Comments (Page 1 of 5)
6-27-2007 @ 3:06PM
mark said...
Haha pick an easier class to play he says... If Hunter is too hard where exactly do you go for easier? Me thinks the answer is Hello Kitty- Island Adventure.
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6-27-2007 @ 3:07PM
amasen said...
"And if you're not willing to put in the effort, you might want to go roll a toon that isn't so hard to play. We'd suggest you go read the WoW Insider mage column for ideas on that."
Have you ever played a Mage sucessfully?
Have you ever AoE'd 50+ mobs at once and lived (without a healer)?
What's the hardest elite you've killed as a Mage?
Have you ever Mage-tanked any raid boss?
no? Then talking about a class you don't understand. Mages are extremely powerful and can do quite a lot without very little skill, but if you want to be an amazing Mage then you need skill and unlike a hunter with a reset game button and a pet that tanks as well as any warrior, if a Mage screws up they die... nearly instantly.
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6-27-2007 @ 3:10PM
Belthasar said...
Woo, you got some kills from sitting in AV.
/rolls eyes
Try to get above 1500 in arenas sometime and maybe you can justify pretending knowledge at PvP. Get above 2000 and maybe you could try your hand at a "BRK Center for Hunter PvP-Studies".
At least you wrote a useful column that other bad hunters can benefit from, instead of the usual third person drivel.
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6-27-2007 @ 3:14PM
Strongmark on Arthas said...
Wow, I've never said this before for any Wow-insider post, but this one was horrible. Just terrible.
/cry
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6-27-2007 @ 3:15PM
BigRedBoar said...
the jump shot is not rocket science
bigredboar.blogspot.com
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6-27-2007 @ 3:16PM
Belthasar said...
"Wow, I've never said this before for any Wow-insider post, but this one was horrible. Just terrible.
/cry"
Go back and read any of Daniel Howell's posts.
You'll say that to yourself over and over. This was one of his better ones, because at least it helps other bad hunters.
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6-27-2007 @ 3:21PM
Tsc said...
Comparing a sixty-yard touchdown pass to a "press 2 buttons + move mouse 1 inch" was the highlight of this article.
By the way, I do not want to be rude but if any of you hunters out there really think that a jump shot requires medium-high skill level just please reroll some easier class... oh wait... there aint any easier class than the hunter, sorry.
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6-27-2007 @ 3:22PM
James said...
#2
I think that was a joke, not a serious shot at mages. I would bet that he just picked a class at random to insult. Good to see you stand up for your class, but you may want to lay off the sugar and heroin, or whatever it is you're taking to get you that stirred up over a random comment.
And yeah...I'm not sure there is an easier class than hunter to play. Well, I do hear that mages are pretty much the class to play if you absolutely don't want to put any effort at all and still be amazing. Right amasen?
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6-27-2007 @ 3:25PM
Razhlok said...
/twirlsfinger
Welcome to 2005. If you can't do a jump shot its time to trade in your gun for a wand and your kitty for an imp and roll a warlock. :P
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6-27-2007 @ 3:28PM
ciggy said...
5 or 6 "columns" now, and this hack gets worse and worse. For the love of all things holy, and pork chop sammiches, PLEASE get a new writer for the hunter column. This one SUCKS sweaty manboobs
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6-27-2007 @ 3:28PM
Chilblain said...
He's 100% correct. My Mage would be totally easy...
...if my Water Elemental did all the work.
For that little comment, I'm going to roll Horde on your server, sheep you, and force you to watch as I kill your pet Hobbes before your eyes. I'm even going to learn Skinning so I can harvest the pelt and turn it into a riding crop or a lampshade.
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6-27-2007 @ 3:31PM
Junzim said...
It's an important skill and I'd say it's harder to do with a Mage since it's best with cone of cold which has a flaky arc-of-fire and a short range.
Nothing beats running a flag home and jump-coning the rogues behind you. Most fun I had with my mage alt, ever.
As a priest I don't get much call for it, apart from the old SoL smites but since it doesn't matter which direction my healing is done in, I don't need to turn back again.
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6-27-2007 @ 3:33PM
andrea said...
I would think if one where new to the hunter class, this is useful info. I think he was joking about mages, seeing as everyone knows their QQ rep. As for the rest of you being just flat out rude...grow the hell up.
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6-27-2007 @ 3:36PM
Morianna said...
lol @ trolling trash taking BRK personal. Im sorry if you get rolled by beastial wrath in PVP. the honest-to-God truth is that Bad hunters wipe groups, and good hunters save them. there are just as many bad mages out there as there are bad hunters. the only difference is that if a bad hunter comes to the table, everyones repair bill suffers, not just their own, as it would have it for mages. I suggest you take your trolling elsewhere, and your militantism away as well.. you cause nothing but laughter with your zealous attempts at belittlement.
on a more helpful not, the castsequence macro is great, however flawed in the face that one could run through it and the serpent sting have not expired. running through it again would not be maximizing ones mana in a fight. after the castsequence macro, one would have to wait until the serpent sting is up, and then start again. the best thing to do would be to weave in 2-3 arcane shots between the cast sequence marco, IMHO.
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6-27-2007 @ 3:37PM
Rich said...
He was getting better to... This is a good throw back to the thrash he was posting in the beginning. He had redeemed himself for me to keep reading his column. I think this will be the last BRK column I am going to read. I am tired of the arrogance and the lack of anything useful. "Use both mouse buttons to run" is not a useful tip.
At least this article was specifically about hunters for a change and not general applies to everyone BS.
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6-27-2007 @ 3:38PM
Ken Lydell said...
The usual vicious trolls pissing in the well. It would be nice to see a movie of a jump shot or two.
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6-27-2007 @ 3:41PM
Sylythn said...
Wow...does BRK ever NOT get flamed? Good thing forum trolls don't get credit for their idiocy.
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6-27-2007 @ 3:44PM
potatoJAY said...
"And if you're not willing to put in the effort, you might want to go roll a toon that isn't so hard to play. We'd suggest you go read the WoW Insider mage column for ideas on that."
First, I know this was meant as a cheap shot at mages, but as a mage i use this jump shot kiting technique all the time.
Second, instead of running with both mouse buttons, try running with "W" and before jumping turn the camera (not the character) around 180 with the left mouse button. If you hold the left mouse button down, jump in the air, and then press the right mouse button, your character will automatically flip to face the direction the camera was already facing. This eliminates having to do the first 180 degree spin and lets you see where your target is before even jumping. All you have to worry about is doing the return 180 spin before you land.
just another way to do this spin jump if you are having problems with the first 180 spin, or turning your character back before you land.
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6-27-2007 @ 3:45PM
ciggy said...
Check me out on stormrage-us (roughnight/xtian/ciggy) and tell me if i'm trolling.
This guy is a horrible hunter, he does alot more harm than good.
Maybe the mage shot was just a joke, but i frankly don't give a fuck. This guy fuckign SUCKS
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6-27-2007 @ 3:45PM
Scalin said...
Simmer down, kiddies. This article is supposed to be somewhat funny, and if you find yourself taking this stuff he says seriously (the mage comment mostly), well you had better go play something else.
As for easiest class, all classes are easy. Each has specs and skills that make them ez-mode for PvE. PvP's a little different (much harder to pwn as a warrior or paladin than it is as a mage).
This article, along with the other BRK acticles, are for humor and a bit of knowledge. If you have a problem with them, don't read them and leave flaming piles of dog poo on BRK's doorstep. Or would that be boar poo?
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