After reading the patch notes, you may have come away with the impression that paladins made it out relatively unscathed. However, players hitting up the test realms have discovered that this isn't entirely the case. Paladinsucks is reporting that Forbearance (a debuff left for a minute after being affected by one of the paladin's bubbles) is also applying a -15% physical damage debuff (conflicting reports say this may be all damage). If this makes it onto the live realms, that would certainly put some hurting on the paladin class.However, not even Tseric seems to know if this is an intended change. On the forums he tells paladins that he won't be able to confirm whether this should have been in the notes or is a bug until after the weekend. Seems like a terribly odd bug, if it is...



















Reader Comments (Page 1 of 2)
2-25-2007 @ 3:42PM
Thijz said...
"Whoops, we accidently made a de-buff to strong and we put in in the explanation too...!"
:S
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2-25-2007 @ 4:27PM
Alarius said...
Yeah... this silent change that just happened to be mentioned in the Forbearance tooltip is absurd. There is absolutely no logical reason for this reduction in our damage. Retribution Paladin's alike are going to be hurting badly, even tanks are going to be flipping their shit because that's a 15% threat reduction too.
Way to go Blizzard. Good game, seriously, good game.
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2-25-2007 @ 4:57PM
Aphext said...
QQ more pallies, this NEEDED nerf was a long time coming. Maybe now you'll think twice before popping that bubble.
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2-25-2007 @ 5:37PM
Rurrik said...
Ya, we'll think twice before that *whole 12 seconds* of bubble.
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2-25-2007 @ 5:39PM
Matthew said...
#3: You do realize that this also affects people who use Blessing of Protection on, right? So, should I bubble that mage about to die? That's a 15% dmg reduction for him as well...
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2-25-2007 @ 5:48PM
Todd said...
Excellent news!
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2-25-2007 @ 7:20PM
cgrus said...
...
Why don't they just increase the cooldown timer. I could live with that. Say 10 minutes instead of 5. Increase forberance as well for all I care. 2 minutes to 2.5 minutes is fine. This debuff is pure BS IMHO.
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2-25-2007 @ 7:25PM
Yerxer said...
#5 Mages do physical damage?
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2-25-2007 @ 7:38PM
Tyler Marx said...
#8
It's all damage, not just physical.
Also, it's not that paladins do too much damage, it's that this would make paladins way more likely to hide in the back and heal. Leave that job to the priests. It would just take the hybrid back out once more.
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2-25-2007 @ 8:57PM
Dixonij said...
Damnit Blizz... As if us pallys already had crappy DPS/damage. GG. GG indeed.
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2-26-2007 @ 4:19AM
Gadai said...
What your article doesn't mention is that Divine Shield and Avenging Wrath are also sharing the same CD now although AW no longer causes forebearance and has an increased duration of 30 seconds (formerly 20). So you can now choose to Bubble once every 5 minutes or use AW during that 5 minutes where before you waited out your 1 minute of Forebearance to use the second skill. Effective nerf of potential paladin damage, as well as reducing our survivability in one fell swoop. Btw, to the 'paladin suck' types - play the class to 60 or 70 and then comment compared to other level 60-70 chars you have. I currently have 4 different chars between 60 and 70 so I can say with some experience that paladins didn't need this latest nerf.
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2-26-2007 @ 7:13AM
George said...
Nerf. Pallies. More.
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2-26-2007 @ 8:45AM
Kaylek said...
You can see they're trying to make us choose in any given situation between, A.) using your damage buff and a partial immunity, or B.) full immunity and a damage debuff. That's balance?
This is ridiculous, and people saying paladins need nerfing are probably enhancement shaman (lol) and warriors (grats on your crit buffs and desnares), or worse, stupid retribution paladins crying about damage output with the holy tree (grats on QQing your own class into a nerf).
They give us a greatly needed damage spell, balance it out nicely with Forbearance (no DS/AW combos blowing shit up while invincible), and then they completely fuck us over by making our DS hurt us in PVP, not to mention making you choose between DS and AW every 5 minutes.
They already stealth nerfed BOP not long ago to prevent us from using Judgement while it's up (stupid), so there's no point in AW not causing Forbearance, because why the hell would you BOP and AW at the same time? For a 15% buff to one Holy Shock?
This just means we'll be popping AW more often because DS is largely useless. And anyone harping about us healbotting, don't judge the class by the dozens of ret-tards that don't heal you, this hurts your holy paladins too because our damage was
In the end, good fucking game Blizzard. The only way around a lock who really knows his class is a bubble, and now we won't even have the DPS to burn them down when it's up. Lord knows a damage buff is pointless when you're being chain feared, and everyone knows any lock with any sense is going to keep those fears going when we've got big ass wings flapping around while we're trying to DPS.
Time to quit your QQing warriors, we now have our very own retaliation.
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2-26-2007 @ 8:46AM
Kaylek said...
You can see they're trying to make us choose in any given situation between, A.) using your damage buff and a partial immunity, or B.) full immunity and a damage debuff. That's balance?
This is ridiculous, and people saying paladins need nerfing are probably enhancement shaman (lol) and warriors (grats on your crit buffs and desnares), or worse, stupid retribution paladins crying about damage output with the holy tree (grats on QQing your own class into a nerf).
They give us a greatly needed damage spell, balance it out nicely with Forbearance (no DS/AW combos blowing shit up while invincible), and then they completely fuck us over by making our DS hurt us in PVP, not to mention making you choose between DS and AW every 5 minutes.
They already stealth nerfed BOP not long ago to prevent us from using Judgement while it's up (stupid), so there's no point in AW not causing Forbearance, because why the hell would you BOP and AW at the same time? For a 15% buff to one Holy Shock?
This just means we'll be popping AW more often because DS is largely useless. And anyone harping about us healbotting, don't judge the class by the dozens of ret-tards that don't heal you, this hurts your holy paladins too because our damage was in need of that buff for effective burst (which you want your support to help you with, not just buff your face and healbot you).
In the end, good fucking game Blizzard. The only way around a lock who really knows his class is a bubble, and now we won't even have the DPS to burn them down when it's up. Lord knows a damage buff is pointless when you're being chain feared, and everyone knows any lock with any sense is going to keep those fears going when we've got big ass wings flapping around while we're trying to DPS.
Time to quit your QQing warriors, we now have our very own retaliation.
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2-26-2007 @ 8:48AM
Kaylek said...
Sorry about the double post.
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2-26-2007 @ 9:26AM
stapleboy said...
Aw man, now there's a downside to 12 seconds of immunity to all but 1 priest spell?
I do feel for the holy pallies getting hosed by this, but Blizzard needed to do something about the fact that retribution losers can run around blasting the crap out of people and then heal at the last second with no chance of interruption. Then again, maybe that's just the bitter feral druid in me talking, haha,
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2-26-2007 @ 9:34AM
Cymru said...
Warriors don't use retaliation, it's not that impressive of a talent. We got an increase of less than 1% chance to crit, and our de-snare was nothing more than a fix so we don't bug out when trying to intercept. It also won't be implemented for several patches.
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2-26-2007 @ 11:10AM
Asspigeon said...
Simultaneously nerfs our raid viability as well as out solo dps. Our raid viability was obviously great before the nerf and is still pretty good despite but out solo dps did NOT need a nerf. I can barely grind as it is (holy raid spec).
This, in addition to the other healing class nerfs, makes me wonder what blizz is thinking. Healers make everyone else's lives easier and are already the smallest portion of WoW players. Paladins, Druids, and Priests are getting screwed over in this patch and I really don't think blizz realizes what is going to happen when no one is willing to play a healer anymore.
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2-26-2007 @ 11:12AM
Snotbeard said...
If that makes it into live, you can readily forget about soloing any of the currently hard but feasible solo content (LBRS Solo etc). 15% dmg nerf after a shield basically just means delaying death, when you don't have the dmg to kill the mobs anymore that caused you to pop the shield in the first place.
As for all the whining pvp retards: AW and DS couldn't be used together anyways, the only change you're going to see is that the retnoobs in the BGs are only going to run around with wings and die, instead of popping a bubble too every once in a while. They will not heal you more, they will heal you even less. It also means that all who choose not to be retnoobs who rely on DS to fulfill their tasks as healers and supporters will now be incapable of doing anything else but to heal. And that just raises the risk of them being fed up sooner or later and quitting the game, which again means a valid PvP healer less.
I've said it time and again. PvP is the downfall of WoW. You can't possibly achieve balance between the world of PvP and PvE without completely separating the two physics models (ie game mechanics). This is what Blizz should do, instead of nerfing classes that have been working fine in order to bring them to the same level to classes that have been broken for ages.
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2-26-2007 @ 12:01PM
Abbot said...
Awwww, -15% damage in exchange for having received total immunity... that's rough. Quit your crying. No wonder everyone hates palladins. If they wanted to make things really fair, you'd do zero damage for an equivalent period, or at least make you wear cloth like the priests. Slackers.
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