
With Arena season starting today, I'd like to hear your ideas for the best 2-person team. Yesterday, Etek suggested Warlock and Priest, which would be nice for longevity -- Priest heals Lock, therefore Lock can DPS forever; or if the Priest is shadow, as would probably be optimal, Shadow Weaving will help the Lock's DPS, and Vampiric Embrace will still keep him topped off. Another good combo that comes to mind is Paladin and Warrior. With nine classes, there are
81 45 [thanks, Dave et al.] different possible teams of two. Which do you think will come out on top? Of course, there'll probably be some aspect of rock-paper-scissorsness (caster duos are going to fare worse against Rogues, for instance), but I suspect certain duos are still going to be stronger in general than others.
Reader Comments (Page 1 of 3)
2-15-2007 @ 8:10AM
Garab said...
Ï'm going to say Warrior/Shaman, just because I have played em both, and as a shoman I loved teaming with a Warrior, and now as a Warrior I LOVE teaming with a shaman
I would probably fear Warlock/Priest or Hunter/??? the most
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2-15-2007 @ 8:14AM
Zuuler said...
I'd go with Lock/Mage or Lock/Rogue. Who needs healing when you have crowd control. Any warlock packs enough mana/hp to convert to mana to be able to take out 2 players, so long as the lock isn't being attacked. Sheep/sap one player, and fear/seduce the other. Then pick them off one by, well, the other one.
The lock/priest combo could be useful for fights you expect to take a long time, but with the low hp and cloth armor of both these classes, I don't see many long fights developing.
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2-15-2007 @ 8:15AM
gui said...
i also think warr + shammy or double shammy.
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2-15-2007 @ 8:20AM
Terrus said...
And the hunters of the beasts of Azeroth shall rise up and smite the mighty warriors and the mighty locks and the mighty shamans. The frail rouges their beasts shall chew to bits, and the cloth with fare no better. Dual BM hunters FTW
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2-15-2007 @ 8:26AM
Dave said...
45 possiblities, not 81. (preist,warlock) = (warlock,priest)
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2-15-2007 @ 8:30AM
Nijle said...
Mage and rogue, sheep one, stun lock the other, melt his face. Then repeat on the sheep.
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2-15-2007 @ 8:39AM
LnDz said...
2 rogues..... nothing but stunning... if done correctly i reackon it would be pritty good
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2-15-2007 @ 8:42AM
Randomdruid said...
So what's a good arena pair up for a druid? I could heal and hit 'em from the other side with my treants from Force of Nature, but they only last for 30 sec.
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2-15-2007 @ 8:42AM
Kabira-Fenris said...
druid/rogue combos will be pretty sick I bet
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2-15-2007 @ 8:47AM
Randomdruid said...
I laugh at sheeping mages as I shapeshift out of sheep into moonkin form.
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2-15-2007 @ 8:53AM
Zuuler said...
Druids are vulnerable to more forms of crowd control though. Any animal form can be feared by hunters via fear beast. And their treant form can be banished by locks. So a good druid pair up is more dependent on spec and who you are fighting. Obviously would not be good to pair a bear and tree druid up against a lock/hunter combo. Banish is a nasty CC since I don't think there is any way to break it other than wait for it to break, and damage doesn't break it either.
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2-15-2007 @ 9:02AM
Adam said...
Whith the new crowd control changes in the arenas, I think the sheep/fear/sap will be overrated. I don't know much about the shammies, but I could see the resto shammy with any other shammy doing very well. I cant argue with 2 rogues either. Something tells me that the best team will be made of 2 different classes due to the variation in available skills and tactics. While a pair that are very good with same talents will be nice, I think a little diversity could be just the edge needed to win those close battles. I see some pairs as being highly inferior though...but I dont think anyone would make a team from a pair of prot warriors or a couple oomkin.
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2-15-2007 @ 9:19AM
Matt Park said...
@10 - then they kill you first.
I'm going with 2 fire mages. sheep = 50% cut in party strength, then lots and lots of fire.
I don't think shamans are going to fare that well in arenas. No CC, plus a major aspect of their class (totems) force them to be stationary, which would be a huge disadvantage.
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2-15-2007 @ 9:25AM
Tim McLinden said...
9+8+7+6+5+4+3+2+1=45 as someone already said.
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2-15-2007 @ 9:31AM
Ikuu said...
Paladin plus something else, one of the few classes which can completely nullify anyform of CC in a 2v2 game with Blessing of Sacrifice, aswell as just Divine Shielding if needed.
Personally I'd say Paladin + Warrior, or maybe Paladin + Feral Druid.
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2-15-2007 @ 9:39AM
Ristic said...
DURID/ROUGE LOLZ
Theres the ability to go pure DPS, to go DPS/Tank, DPS/Heal, plus the spell interrupts of the rogue and the crowd control of the druid (roots, hibernate, warstomp for horde) would make these two classes a long lasting team capable of putting out high dmg.
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2-15-2007 @ 9:46AM
Kang said...
Arcane/fire mage and arcane/fire mage. Twin instant polymorphs + twin mega-damage pyroblasts = win.
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2-15-2007 @ 10:22AM
Neowar said...
Pretty sure its 72 different combinations
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2-15-2007 @ 10:33AM
Zest said...
dont forget the hp.
I wana see the mages that cast 14k life down at one player. You must think on wath the other players do. you cant cast all the fu... mage stuff on a druid rouge ... you cant see them and when you see your stuned and gets heavy dmg and then you make frost nova and the make change form as dudu an sprint an rouge make cloak of wtf and sprint or the dodo hot and come then 2 you 2 mages are 2 easy or i see you casting instant wtf on an warrior spel reflection and krit your self down.... and so forth i think its more skill and class control that you think
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2-15-2007 @ 10:42AM
Telcontar said...
Feral druid + Marksmanship Hunter. Not only are both classes strong in solo pvp, but their party buffs (LotP and Trueshot Aura) help the other player nicely. Only weakness about this grouping is a lack of fearing abilities and resistances to fear.
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